| Commit message (Expand) | Author | Age |
... | |
* | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl | 2012-06-17 |
* | Optimize headers | Perttu Ahola | 2012-06-17 |
* | Allow node cracking animations of any length | Perttu Ahola | 2012-06-16 |
* | Node texture animation | Perttu Ahola | 2012-06-16 |
* | Node placement client-side prediction | Perttu Ahola | 2012-06-10 |
* | Remove a random old comment and a #define from game.cpp | Perttu Ahola | 2012-06-09 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | Update inventory menu from formspec on-the-fly | Perttu Ahola | 2012-06-03 |
* | Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point valu... | Perttu Ahola | 2012-06-03 |
* | Reshape inventory menu code | Perttu Ahola | 2012-06-03 |
* | Implement sign using form field protocol | Perttu Ahola | 2012-06-03 |
* | Strip unneeded variables from NodeMetadata | darkrose | 2012-06-03 |
* | WIP node metadata, node timers | Kahrl | 2012-06-03 |
* | Handle failing openal init properly, add enable_sound and sound_volume settings | Perttu Ahola | 2012-04-06 |
* | Show reported map seed on debug info (F5) | Perttu Ahola | 2012-04-04 |
* | Fix sound direction and add experimental:soundblock alias sb in minimal for t... | Perttu Ahola | 2012-04-04 |
* | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola | 2012-03-31 |
* | Change postfixes from N.ogg to .N.ogg in user/testsounds/ loader | Perttu Ahola | 2012-03-25 |
* | Some serialization version stuff | Perttu Ahola | 2012-03-25 |
* | Sound loading from memory (by using a quick hack) | Perttu Ahola | 2012-03-25 |
* | Almost support loading sounds from server | Perttu Ahola | 2012-03-25 |
* | Texture cache -> Media cache WIP | Perttu Ahola | 2012-03-25 |
* | Add sound.dig | Perttu Ahola | 2012-03-24 |
* | Add sounds, tune things | Perttu Ahola | 2012-03-24 |
* | Digging and placing sounds | Perttu Ahola | 2012-03-24 |
* | Add event manager and use it to trigger sounds | Perttu Ahola | 2012-03-24 |
* | c55sound continued | Perttu Ahola | 2012-03-24 |
* | celeron55's sound system initial framework | Perttu Ahola | 2012-03-24 |
* | Remove useless clearing of the Z buffer | Perttu Ahola | 2012-03-22 |
* | Goddamn MSVC pow overload ambiguities | Perttu Ahola | 2012-03-21 |
* | Add different automatic profiler graph drawing style for relative-ish plots | Perttu Ahola | 2012-03-21 |
* | Add more graph colors, add mainloop_dtime graph, make statustext fade away fa... | Perttu Ahola | 2012-03-21 |
* | Modify and clean main loop to allow measuring the proper times | Perttu Ahola | 2012-03-21 |
* | Profiler graph | Perttu Ahola | 2012-03-21 |
* | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola | 2012-03-18 |
* | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola | 2012-03-16 |
* | Add Client::getEnv() and remove some unnecessary wrappers | Perttu Ahola | 2012-03-15 |
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl | 2012-03-15 |
* | Fix initial moving of mouse above the "exit to menu" button in singleplayer mode | Perttu Ahola | 2012-03-15 |
* | Add "simple singleplayer mode"; Fix a number of GUI things | Perttu Ahola | 2012-03-15 |
* | Make finish quicktune and leave it unused (as intended) | Perttu Ahola | 2012-03-12 |
* | command-line/world game selection | Perttu Ahola | 2012-03-11 |
* | Limit crack update speed | Perttu Ahola | 2012-03-11 |
* | When mouse button is held down in air, show continuous animation | Perttu Ahola | 2012-03-11 |
* | Improve command-line parameters | Perttu Ahola | 2012-03-11 |
* | Tune "Connecting to server" and "Waiting content" screens | Perttu Ahola | 2012-03-10 |
* | Chat console, including a number of rebases and modifications. | Kahrl | 2012-03-10 |
* | Starting the game in the pause menu is lame, don't do it\! | Perttu Ahola | 2012-03-10 |
* | Initial directory structure rework | Perttu Ahola | 2012-03-10 |
* | Fix and tune things, add tool "recharge" animation, add dummyball | Perttu Ahola | 2012-03-10 |