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* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
* Optimize headersPerttu Ahola2012-06-17
* Allow node cracking animations of any lengthPerttu Ahola2012-06-16
* Node texture animationPerttu Ahola2012-06-16
* Node placement client-side predictionPerttu Ahola2012-06-10
* Remove a random old comment and a #define from game.cppPerttu Ahola2012-06-09
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Update inventory menu from formspec on-the-flyPerttu Ahola2012-06-03
* Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point valu...Perttu Ahola2012-06-03
* Reshape inventory menu codePerttu Ahola2012-06-03
* Implement sign using form field protocolPerttu Ahola2012-06-03
* Strip unneeded variables from NodeMetadatadarkrose2012-06-03
* WIP node metadata, node timersKahrl2012-06-03
* Handle failing openal init properly, add enable_sound and sound_volume settingsPerttu Ahola2012-04-06
* Show reported map seed on debug info (F5)Perttu Ahola2012-04-04
* Fix sound direction and add experimental:soundblock alias sb in minimal for t...Perttu Ahola2012-04-04
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
* Change postfixes from N.ogg to .N.ogg in user/testsounds/ loaderPerttu Ahola2012-03-25
* Some serialization version stuffPerttu Ahola2012-03-25
* Sound loading from memory (by using a quick hack)Perttu Ahola2012-03-25
* Almost support loading sounds from serverPerttu Ahola2012-03-25
* Texture cache -> Media cache WIPPerttu Ahola2012-03-25
* Add sound.digPerttu Ahola2012-03-24
* Add sounds, tune thingsPerttu Ahola2012-03-24
* Digging and placing soundsPerttu Ahola2012-03-24
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
* c55sound continuedPerttu Ahola2012-03-24
* celeron55's sound system initial frameworkPerttu Ahola2012-03-24
* Remove useless clearing of the Z bufferPerttu Ahola2012-03-22
* Goddamn MSVC pow overload ambiguitiesPerttu Ahola2012-03-21
* Add different automatic profiler graph drawing style for relative-ish plotsPerttu Ahola2012-03-21
* Add more graph colors, add mainloop_dtime graph, make statustext fade away fa...Perttu Ahola2012-03-21
* Modify and clean main loop to allow measuring the proper timesPerttu Ahola2012-03-21
* Profiler graphPerttu Ahola2012-03-21
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-16
* Add Client::getEnv() and remove some unnecessary wrappersPerttu Ahola2012-03-15
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-15
* Fix initial moving of mouse above the "exit to menu" button in singleplayer modePerttu Ahola2012-03-15
* Add "simple singleplayer mode"; Fix a number of GUI thingsPerttu Ahola2012-03-15
* Make finish quicktune and leave it unused (as intended)Perttu Ahola2012-03-12
* command-line/world game selectionPerttu Ahola2012-03-11
* Limit crack update speedPerttu Ahola2012-03-11
* When mouse button is held down in air, show continuous animationPerttu Ahola2012-03-11
* Improve command-line parametersPerttu Ahola2012-03-11
* Tune "Connecting to server" and "Waiting content" screensPerttu Ahola2012-03-10
* Chat console, including a number of rebases and modifications.Kahrl2012-03-10
* Starting the game in the pause menu is lame, don't do it\!Perttu Ahola2012-03-10
* Initial directory structure reworkPerttu Ahola2012-03-10
* Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola2012-03-10