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path:
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game.cpp
Commit message (
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Author
Age
...
*
Generate debug HUD text with ostringstream instead of snprintf.
Kahrl
2013-06-01
*
Bugfix: Update formname on showing new formspec while already one shown
sapier
2013-05-26
*
Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM
Kahrl
2013-05-26
*
Predict param2 of facedir nodes and attachment of attached_node nodes
PilzAdam
2013-05-24
*
Add a little animation when changing the wielded item
PilzAdam
2013-05-20
*
Fix regression of world loading caused by 81c863ac
kwolekr
2013-05-19
*
Add mouse_sensitivity option
Esteban I. Ruiz Moreno
2013-05-13
*
Add progress bar to item visuals preloading
Zeg9
2013-05-13
*
Fix memory leak by dropping sky
PilzAdam
2013-05-10
*
Add clouds to all loading screens and better progress handling
Zeg9
2013-05-10
*
Add progress bar and clouds to loading screen
Zeg9
2013-05-08
*
Don't predict placement of nodes if they would replace a non buildable_to node
ShadowNinja
2013-05-03
*
Predict wallmounted param2 during node placement prediction.
Kahrl
2013-05-03
*
Generalize hud_builtin_enable into hud_set_flags
kwolekr
2013-04-25
*
Added support to disable built-in HUD elements
Diego Martínez
2013-04-24
*
Added offset support for HUD items
Diego Martínez
2013-04-23
*
Added support for alignment in HUD items
Diego Martínez
2013-04-23
*
Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification
kwolekr
2013-04-18
*
Lua HUD
Jonathon Anderson
2013-04-18
*
addon extended resource accounting
sapier
2013-04-07
*
replace Server smart pointer with conventional one to gain control over dtor ...
sapier
2013-04-07
*
unkn own block -> unkn own node
khonkhortisan
2013-04-05
*
Add different place sound for nodes
PilzAdam
2013-03-29
*
Allow spawning particles from the server, from lua
Jeija
2013-03-23
*
Fix most warnings, re-fix MSVC compile error
kwolekr
2013-02-26
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Add sound volume controls to ingame menu
RealBadAngel
2013-02-23
*
Disable placement prediction for nodes that use on_rightclick
Jeija
2013-02-19
*
Enable multiline signs
PilzAdam
2013-02-12
*
Place block when holding sneak while right-clicking nodes with formspec
Jeija
2013-01-28
*
Bugfix: else repeat_rightclick_timer = 0;
PilzAdam
2013-01-14
*
Add particles
Jeija
2013-01-14
*
Disable all HP handling if enable_damage is false
PilzAdam
2013-01-07
*
Fix buttons not working for Lua-triggered formspecs
sapier
2013-01-07
*
Fix typo doubletab -> doubletap
PilzAdam
2013-01-04
*
Switch to fly mode if spacebar is doubleclicked
PilzAdam
2013-01-04
*
Repeated right clicking when holding the right mouse button
Jeija
2013-01-04
*
Adjust the maximum alpha of the red hurt screen
PilzAdam
2013-01-03
*
Tilt camera on player damage (tweaked by PilzAdam)
Jeija
2013-01-03
*
Replace constant red hurt screen with fade out red
PilzAdam
2013-01-02
*
Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua
sapier
2013-01-02
*
Add selectionbox_color, crosshair_color, and crosshair_alpha options
Esteban I. Ruiz Moreno
2012-12-27
*
Only fly through walls in noclip mode wich requires the noclip privilege
PilzAdam
2012-12-11
*
Update GUI texts
Perttu Ahola
2012-12-06
*
draw gui later. this fixes the hotbar disappearing while rendering to texture.
Jürgen Doser
2012-12-06
*
Smooth day-night transitions
Perttu Ahola
2012-12-02
*
Handle day-night transition in shader and make light sources brighter when sh...
Perttu Ahola
2012-12-02
*
Implement a global shader parameter passing system and useful shaders
Perttu Ahola
2012-12-02
*
ShaderSource and silly example shaders
Kahrl
2012-12-02
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