Commit message (Collapse) | Author | Age | |
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* | Print errors from local log to chat | Perttu Ahola | 2011-11-29 |
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* | Add IDropAction and related stuff | Kahrl | 2011-11-29 |
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* | Make object hit delay smaller for fun; actually it should be roughly zero ↵ | Perttu Ahola | 2011-11-29 |
| | | | | and hit damage should be calculated from the amount of time since last punch, limited to a maximum value | ||
* | When digging a node, don't switch to punching an object without raising button | Perttu Ahola | 2011-11-29 |
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* | Remove #include <content_mapnode.h> from game.cpp | Perttu Ahola | 2011-11-29 |
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* | Improve loading screen and protocol | Perttu Ahola | 2011-11-29 |
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* | Fix flowing water being always opaque | Perttu Ahola | 2011-11-29 |
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* | Completely generalized mesh generation; ContentFeatures serialization | Perttu Ahola | 2011-11-29 |
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* | Better node texture generation | Perttu Ahola | 2011-11-29 |
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* | Properly update textures in node definitions | Perttu Ahola | 2011-11-29 |
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* | Modify mod and texture directory hierarchies | Perttu Ahola | 2011-11-29 |
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* | Move tool definitions to script | Perttu Ahola | 2011-11-29 |
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* | Tool definition transfer to client | Perttu Ahola | 2011-11-29 |
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* | Make fence post selection box smaller and create code to allow node ↵ | Perttu Ahola | 2011-11-29 |
| | | | | placement to the side of a static box | ||
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
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* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 |
| | | | | node/tool/item/whatever types | ||
* | Allocate MapBlock::m_node_metadata on heap to allow less header bloat | Perttu Ahola | 2011-11-29 |
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* | Generic NodeMetadata text input | Perttu Ahola | 2011-11-29 |
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* | Generalize selection boxes | Perttu Ahola | 2011-11-29 |
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* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 |
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* | occlusion culling fix, a little reshaping of map rendering for more useful ↵ | Perttu Ahola | 2011-11-02 |
| | | | | profiler output and dynamic profiler text size | ||
* | Try to tune fog to work well on high-end machines also | Perttu Ahola | 2011-10-18 |
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* | Tune map rendering and related diagnostics | Perttu Ahola | 2011-10-18 |
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* | Fix client profiler print interval | Perttu Ahola | 2011-10-18 |
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* | F2 toggles profiler display in client | Perttu Ahola | 2011-10-17 |
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* | Display RTT (round trip time, ping) on client status text | Perttu Ahola | 2011-10-17 |
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* | Add some rendering statistics to profiler | Perttu Ahola | 2011-10-17 |
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* | Some more profiler stuff to get the hang on what really uses CPU | Perttu Ahola | 2011-10-16 |
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* | Improve debug profiler usage for investigating CPU usage of server | Perttu Ahola | 2011-10-16 |
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* | Fix map delete on windows (concatenate paths correctly with / or \ depending ↵ | Perttu Ahola | 2011-10-16 |
| | | | | on OS) | ||
* | Use the logger; also, default to not showing much crap in console. Use ↵ | Perttu Ahola | 2011-10-16 |
| | | | | --info-on-stderr to enable crap. | ||
* | Handle death and respawn better | Perttu Ahola | 2011-10-15 |
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* | Improve mobv2 | Perttu Ahola | 2011-10-15 |
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* | mobv2 | Perttu Ahola | 2011-10-15 |
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* | Header file tweaking; mainly for speed | Perttu Ahola | 2011-10-12 |
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* | Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded ↵ | Perttu Ahola | 2011-09-26 |
| | | | | tool movement when walking and tweak stuff a bit | ||
* | Create a separate scene manager for the wielded tool. This fixes the ↵ | Kahrl | 2011-09-21 |
| | | | | glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark). | ||
* | Digging animation | Kahrl | 2011-09-20 |
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* | Added sprite extruder | Kahrl | 2011-09-19 |
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* | Made wielded tool move slightly (and smoothly) during view bobbing. Making ↵ | Kahrl | 2011-09-15 |
| | | | | the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too. | ||
* | trying something else... also replaced M_PI by PI everywhere | Kahrl | 2011-09-08 |
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* | attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ↵ | Kahrl | 2011-09-08 |
|\ | | | | | | | doesn't work right yet | ||
| * | Display which tool the player is holding | JacobF | 2011-09-07 |
| | | | | | | | | And some simple animation when trying to dig... | ||
* | | Implemented view bobbing (testing simple lemniscate shape) | Kahrl | 2011-09-08 |
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* | | Collected and moved existing camera infrastructure from game.cpp to ↵ | Kahrl | 2011-09-08 |
| | | | | | | | | camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. | ||
* | | Removed unused camera_position and camera_direction fields from Client. ↵ | Kahrl | 2011-09-07 |
|/ | | | | Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h. | ||
* | Inventory transparency; very loosely based on sapier's commits. | Perttu Ahola | 2011-08-23 |
| | | | | | Also contains some commented-out code for testing out different looks in the future. | ||
* | Merge remote-tracking branch 'oblomov/me_cmd' | Perttu Ahola | 2011-08-22 |
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| * | Introduce hotkey for calling up a command window | Giuseppe Bilotta | 2011-08-22 |
| | | | | | | | | This is just a chat window with the / text pre-loaded. | ||
| * | Remove distinction between /# and / commands | Giuseppe Bilotta | 2011-08-22 |
| | | | | | | | | | | | | | | No need to make the server command syntax more complicated than necessary. If the need ever arise, we'll find some other way to distinguish the client commands. Also, the /# syntax is deprecated and will be made obsolete in time. |