| Commit message (Expand) | Author | Age |
... | |
* | Adjust the maximum alpha of the red hurt screen | PilzAdam | 2013-01-03 |
* | Tilt camera on player damage (tweaked by PilzAdam) | Jeija | 2013-01-03 |
* | Replace constant red hurt screen with fade out red | PilzAdam | 2013-01-02 |
* | Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua | sapier | 2013-01-02 |
* | Add selectionbox_color, crosshair_color, and crosshair_alpha options | Esteban I. Ruiz Moreno | 2012-12-27 |
* | Only fly through walls in noclip mode wich requires the noclip privilege | PilzAdam | 2012-12-11 |
* | Update GUI texts | Perttu Ahola | 2012-12-06 |
* | draw gui later. this fixes the hotbar disappearing while rendering to texture. | Jürgen Doser | 2012-12-06 |
* | Smooth day-night transitions | Perttu Ahola | 2012-12-02 |
* | Handle day-night transition in shader and make light sources brighter when sh... | Perttu Ahola | 2012-12-02 |
* | Implement a global shader parameter passing system and useful shaders | Perttu Ahola | 2012-12-02 |
* | ShaderSource and silly example shaders | Kahrl | 2012-12-02 |
* | On-demand item meshes and textures | Perttu Ahola | 2012-12-02 |
* | Merge support for anaglyph stereo | PilzAdam | 2012-12-01 |
|\ |
|
| * | Anaglyph stereo support, created by xyz | MirceaKitsune | 2012-11-13 |
* | | Make dragged itemstack following the mouse cursor much smoother | Jürgen Doser | 2012-11-30 |
* | | RealBadAngel's patch which allows the lua api to read pressed player keys. Th... | MirceaKitsune | 2012-11-25 |
|/ |
|
* | Reorganize ClientMap rendering code for a bit more performance | Perttu Ahola | 2012-09-04 |
* | Fix building on top of (pointable && buildable_to) nodes | Perttu Ahola | 2012-07-23 |
* | minetest.register_on_player_receive_fields() | Perttu Ahola | 2012-07-22 |
* | Implement formspec | darkrose | 2012-07-22 |
* | Fix signed overflow in getPointedThing | Bad-Command | 2012-07-21 |
* | Server-side checking of digging; disable_anticheat setting | Perttu Ahola | 2012-07-21 |
* | Allow defining player's inventory form in Lua | Perttu Ahola | 2012-07-19 |
* | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl | 2012-06-17 |
* | Optimize headers | Perttu Ahola | 2012-06-17 |
* | Allow node cracking animations of any length | Perttu Ahola | 2012-06-16 |
* | Node texture animation | Perttu Ahola | 2012-06-16 |
* | Node placement client-side prediction | Perttu Ahola | 2012-06-10 |
* | Remove a random old comment and a #define from game.cpp | Perttu Ahola | 2012-06-09 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | Update inventory menu from formspec on-the-fly | Perttu Ahola | 2012-06-03 |
* | Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point valu... | Perttu Ahola | 2012-06-03 |
* | Reshape inventory menu code | Perttu Ahola | 2012-06-03 |
* | Implement sign using form field protocol | Perttu Ahola | 2012-06-03 |
* | Strip unneeded variables from NodeMetadata | darkrose | 2012-06-03 |
* | WIP node metadata, node timers | Kahrl | 2012-06-03 |
* | Handle failing openal init properly, add enable_sound and sound_volume settings | Perttu Ahola | 2012-04-06 |
* | Show reported map seed on debug info (F5) | Perttu Ahola | 2012-04-04 |
* | Fix sound direction and add experimental:soundblock alias sb in minimal for t... | Perttu Ahola | 2012-04-04 |
* | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola | 2012-03-31 |
* | Change postfixes from N.ogg to .N.ogg in user/testsounds/ loader | Perttu Ahola | 2012-03-25 |
* | Some serialization version stuff | Perttu Ahola | 2012-03-25 |
* | Sound loading from memory (by using a quick hack) | Perttu Ahola | 2012-03-25 |
* | Almost support loading sounds from server | Perttu Ahola | 2012-03-25 |
* | Texture cache -> Media cache WIP | Perttu Ahola | 2012-03-25 |
* | Add sound.dig | Perttu Ahola | 2012-03-24 |
* | Add sounds, tune things | Perttu Ahola | 2012-03-24 |
* | Digging and placing sounds | Perttu Ahola | 2012-03-24 |
* | Add event manager and use it to trigger sounds | Perttu Ahola | 2012-03-24 |