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path: root/src/game.cpp
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* Play placing sound only if place prediction was successfulPilzAdam2013-06-19
* Dont dig or place nodes if interact priv is missing (clientside)PilzAdam2013-06-19
* Add drowningPilzAdam2013-06-19
* Reset dig_time when switching to a tool that cant dig the current nodePilzAdam2013-06-13
* Enable word wrapping in profiler IGUIStaticText (freetype needs this)Kahrl2013-06-13
* Play player_damage.ogg when recieving damage and additionally play player_fal...PilzAdam2013-06-12
* Close console when it loses focus but it is still on screenEsteban I. Ruiz Moreno2013-06-05
* Generate debug HUD text with ostringstream instead of snprintf.Kahrl2013-06-01
* Bugfix: Update formname on showing new formspec while already one shownsapier2013-05-26
* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26
* Predict param2 of facedir nodes and attachment of attached_node nodesPilzAdam2013-05-24
* Add a little animation when changing the wielded itemPilzAdam2013-05-20
* Fix regression of world loading caused by 81c863ackwolekr2013-05-19
* Add mouse_sensitivity optionEsteban I. Ruiz Moreno2013-05-13
* Add progress bar to item visuals preloadingZeg92013-05-13
* Fix memory leak by dropping skyPilzAdam2013-05-10
* Add clouds to all loading screens and better progress handlingZeg92013-05-10
* Add progress bar and clouds to loading screenZeg92013-05-08
* Don't predict placement of nodes if they would replace a non buildable_to nodeShadowNinja2013-05-03
* Predict wallmounted param2 during node placement prediction.Kahrl2013-05-03
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-25
* Added support to disable built-in HUD elementsDiego Martínez2013-04-24
* Added offset support for HUD itemsDiego Martínez2013-04-23
* Added support for alignment in HUD itemsDiego Martínez2013-04-23
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-18
* Lua HUDJonathon Anderson2013-04-18
* addon extended resource accountingsapier2013-04-07
* replace Server smart pointer with conventional one to gain control over dtor ...sapier2013-04-07
* unkn own block -> unkn own nodekhonkhortisan2013-04-05
* Add different place sound for nodesPilzAdam2013-03-29
* Allow spawning particles from the server, from luaJeija2013-03-23
* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-26
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Add sound volume controls to ingame menuRealBadAngel2013-02-23
* Disable placement prediction for nodes that use on_rightclickJeija2013-02-19
* Enable multiline signsPilzAdam2013-02-12
* Place block when holding sneak while right-clicking nodes with formspecJeija2013-01-28
* Bugfix: else repeat_rightclick_timer = 0;PilzAdam2013-01-14
* Add particlesJeija2013-01-14
* Disable all HP handling if enable_damage is falsePilzAdam2013-01-07
* Fix buttons not working for Lua-triggered formspecssapier2013-01-07
* Fix typo doubletab -> doubletapPilzAdam2013-01-04
* Switch to fly mode if spacebar is doubleclickedPilzAdam2013-01-04
* Repeated right clicking when holding the right mouse buttonJeija2013-01-04
* Adjust the maximum alpha of the red hurt screenPilzAdam2013-01-03
* Tilt camera on player damage (tweaked by PilzAdam)Jeija2013-01-03
* Replace constant red hurt screen with fade out redPilzAdam2013-01-02
* Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier2013-01-02
* Add selectionbox_color, crosshair_color, and crosshair_alpha optionsEsteban I. Ruiz Moreno2012-12-27