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path:
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game.cpp
Commit message (
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Author
Age
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Move tool definitions to script
Perttu Ahola
2011-11-29
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Tool definition transfer to client
Perttu Ahola
2011-11-29
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Make fence post selection box smaller and create code to allow node placement...
Perttu Ahola
2011-11-29
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GameDef compiles
Perttu Ahola
2011-11-29
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Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
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Allocate MapBlock::m_node_metadata on heap to allow less header bloat
Perttu Ahola
2011-11-29
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Generic NodeMetadata text input
Perttu Ahola
2011-11-29
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Generalize selection boxes
Perttu Ahola
2011-11-29
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Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
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occlusion culling fix, a little reshaping of map rendering for more useful pr...
Perttu Ahola
2011-11-02
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Try to tune fog to work well on high-end machines also
Perttu Ahola
2011-10-18
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Tune map rendering and related diagnostics
Perttu Ahola
2011-10-18
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Fix client profiler print interval
Perttu Ahola
2011-10-18
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F2 toggles profiler display in client
Perttu Ahola
2011-10-17
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Display RTT (round trip time, ping) on client status text
Perttu Ahola
2011-10-17
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Add some rendering statistics to profiler
Perttu Ahola
2011-10-17
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Some more profiler stuff to get the hang on what really uses CPU
Perttu Ahola
2011-10-16
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Improve debug profiler usage for investigating CPU usage of server
Perttu Ahola
2011-10-16
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Fix map delete on windows (concatenate paths correctly with / or \ depending ...
Perttu Ahola
2011-10-16
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Use the logger; also, default to not showing much crap in console. Use --info...
Perttu Ahola
2011-10-16
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Handle death and respawn better
Perttu Ahola
2011-10-15
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Improve mobv2
Perttu Ahola
2011-10-15
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mobv2
Perttu Ahola
2011-10-15
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Header file tweaking; mainly for speed
Perttu Ahola
2011-10-12
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Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded t...
Perttu Ahola
2011-09-26
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Create a separate scene manager for the wielded tool. This fixes the glitchyn...
Kahrl
2011-09-21
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Digging animation
Kahrl
2011-09-20
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Added sprite extruder
Kahrl
2011-09-19
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Made wielded tool move slightly (and smoothly) during view bobbing. Making th...
Kahrl
2011-09-15
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trying something else... also replaced M_PI by PI everywhere
Kahrl
2011-09-08
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attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ...
Kahrl
2011-09-08
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Display which tool the player is holding
JacobF
2011-09-07
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Implemented view bobbing (testing simple lemniscate shape)
Kahrl
2011-09-08
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Collected and moved existing camera infrastructure from game.cpp to camera.cp...
Kahrl
2011-09-08
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Removed unused camera_position and camera_direction fields from Client. Moved...
Kahrl
2011-09-07
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Inventory transparency; very loosely based on sapier's commits.
Perttu Ahola
2011-08-23
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Merge remote-tracking branch 'oblomov/me_cmd'
Perttu Ahola
2011-08-22
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Introduce hotkey for calling up a command window
Giuseppe Bilotta
2011-08-22
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Remove distinction between /# and / commands
Giuseppe Bilotta
2011-08-22
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Merge remote-tracking branch 'oblomov/new_input'
Perttu Ahola
2011-08-22
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Overhaul the input system
Giuseppe Bilotta
2011-08-22
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lava!
Perttu Ahola
2011-08-15
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/
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added ipban support
Constantin Wenger
2011-08-12
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Keep track of player item
Giuseppe Bilotta
2011-08-11
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Refactor player's eye position coding
Giuseppe Bilotta
2011-08-11
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merged delta and c55
Perttu Ahola
2011-08-05
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Fixed a few problems in the ladder update, and changed the speed to account f...
Mark Holmquist
2011-08-01
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Added ladders--they don't have any use yet, though
Mark Holmquist
2011-08-01
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Fixed farmesh to such that it was a long time ago.
Perttu Ahola
2011-08-03
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/
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Server configuration is now written when "/#setting whatever = whatever" is i...
Perttu Ahola
2011-07-30
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