| Commit message (Collapse) | Author | Age |
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After fonts were re-engineered the height of the f6 debug/profiler display would only display about 2-3 lines of text.
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NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps
NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
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This is "Add name of node pointed at to debug #1677" by @rubenwardy updated to work with game.cpp after it was refactored.
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Without this patch node 0,0,0 is highlighted when enable_node_highligting is false
There is a minor lighting issue remaining, however it seems to be related to a different bug (https://github.com/minetest/minetest/issues/1887)
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Fix non coding style conforming glb_fontengine to g_fontengine
Fix fonts never been deleted due to grabbed to often
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
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Fix typo in Android Makefile ndk path.
Fix touchscreen parts of game.cpp to work after Zeno's refactor.
Fix isdigit and isspace overload conflict with Android Irrlicht in string.h
Enable sensor landscape rotation in Android Manifiest.
Add mapgen v5 to Android build.
Fix Makefile not checking leveldb.
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
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- Don't create and cache an extruded mesh for every (non-node) item.
Instead use a single one per image resolution.
- For cubic nodes reuse a single wield mesh too
- Improve lighting of the wielded item
- Increase far value of wield mesh scene camera, fixes #1770
- Also includes some minor refactorings of Camera and GenericCAO.
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a) Fix double tap for jump and show_debug
b) Revert changes to limitFps()... there is no verification that the new method was an issue, but going back to old method just in case
b.2) limitFps() no longer calls device->run() and also no longer has to be called immediately after a call to device->run()
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Fix time of day persistence
Fix wield item being updated every frame causing small performance hit
Rename some classes and variables
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Updated: Incorporated feedback from 'kahrl'
Updated: Moved MinetestApp::boolToCStr() from game.cpp into string.h renaming it bool_to_cstr()
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The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
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pause menu
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10 seconds in PvP is very long and annoying.
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There have been plenty of ppl involved in creating this version.
I don't wanna mention names as I'm sure I'd forget someone so I
just tell where help has been done:
- The partial android versions done by various ppl
- Testing on different android devices
- reviewing code (especially the in core changes)
- testing controls
- reviewing texts
A big thank you to everyone helping this to be completed!
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longest line
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Add (experimental) support for topbottom as well as sidebyside 3d mode
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Add DPI support for statbar
Move heart+bubble bar to Lua HUD
Add statbar size (based upon an idea by blue42u)
Add support for customizing breath and statbar
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Minor coding style fixes
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Add support for (configurable) multiline hotbar
Improved screensize handling
Add userdefined gui scale by BlockMen
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