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path: root/src/game.cpp
Commit message (Expand)AuthorAge
* Added offset support for HUD itemsDiego Martínez2013-04-23
* Added support for alignment in HUD itemsDiego Martínez2013-04-23
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-18
* Lua HUDJonathon Anderson2013-04-18
* addon extended resource accountingsapier2013-04-07
* replace Server smart pointer with conventional one to gain control over dtor ...sapier2013-04-07
* unkn own block -> unkn own nodekhonkhortisan2013-04-05
* Add different place sound for nodesPilzAdam2013-03-29
* Allow spawning particles from the server, from luaJeija2013-03-23
* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-26
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Add sound volume controls to ingame menuRealBadAngel2013-02-23
* Disable placement prediction for nodes that use on_rightclickJeija2013-02-19
* Enable multiline signsPilzAdam2013-02-12
* Place block when holding sneak while right-clicking nodes with formspecJeija2013-01-28
* Bugfix: else repeat_rightclick_timer = 0;PilzAdam2013-01-14
* Add particlesJeija2013-01-14
* Disable all HP handling if enable_damage is falsePilzAdam2013-01-07
* Fix buttons not working for Lua-triggered formspecssapier2013-01-07
* Fix typo doubletab -> doubletapPilzAdam2013-01-04
* Switch to fly mode if spacebar is doubleclickedPilzAdam2013-01-04
* Repeated right clicking when holding the right mouse buttonJeija2013-01-04
* Adjust the maximum alpha of the red hurt screenPilzAdam2013-01-03
* Tilt camera on player damage (tweaked by PilzAdam)Jeija2013-01-03
* Replace constant red hurt screen with fade out redPilzAdam2013-01-02
* Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier2013-01-02
* Add selectionbox_color, crosshair_color, and crosshair_alpha optionsEsteban I. Ruiz Moreno2012-12-27
* Only fly through walls in noclip mode wich requires the noclip privilegePilzAdam2012-12-11
* Update GUI textsPerttu Ahola2012-12-06
* draw gui later. this fixes the hotbar disappearing while rendering to texture.Jürgen Doser2012-12-06
* Smooth day-night transitionsPerttu Ahola2012-12-02
* Handle day-night transition in shader and make light sources brighter when sh...Perttu Ahola2012-12-02
* Implement a global shader parameter passing system and useful shadersPerttu Ahola2012-12-02
* ShaderSource and silly example shadersKahrl2012-12-02
* On-demand item meshes and texturesPerttu Ahola2012-12-02
* Merge support for anaglyph stereoPilzAdam2012-12-01
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| * Anaglyph stereo support, created by xyzMirceaKitsune2012-11-13
* | Make dragged itemstack following the mouse cursor much smootherJürgen Doser2012-11-30
* | RealBadAngel's patch which allows the lua api to read pressed player keys. Th...MirceaKitsune2012-11-25
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* Reorganize ClientMap rendering code for a bit more performancePerttu Ahola2012-09-04
* Fix building on top of (pointable && buildable_to) nodesPerttu Ahola2012-07-23
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
* Implement formspecdarkrose2012-07-22
* Fix signed overflow in getPointedThingBad-Command2012-07-21
* Server-side checking of digging; disable_anticheat settingPerttu Ahola2012-07-21
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
* Optimize headersPerttu Ahola2012-06-17
* Allow node cracking animations of any lengthPerttu Ahola2012-06-16