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game.cpp
Commit message (
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Author
Age
*
Refactor Game class (part 2) (#5422)
Loïc Blot
2017-03-19
*
Server list cleanup
ShadowNinja
2017-03-18
*
TOGGLE_CHAT keymap should togglechat not HUD
Loic Blot
2017-03-18
*
Reduce memory & function cost of Game class functions (#5406)
Loïc Blot
2017-03-17
*
[CSM] Fix minimap problems (#5405)
Loïc Blot
2017-03-17
*
[CSM] Add minimap API modifiers (#5399)
Loïc Blot
2017-03-16
*
[CSM] Add enable_client_modding param (default: false)
nerzhul
2017-03-13
*
[CSM] Add `on_punchnode` callback
red-001
2017-03-13
*
[CSM] Add `on_dignode` callback (#5140)
red-001
2017-03-13
*
[CSM] Add local formspecs. (#5094)
red-001
2017-03-13
*
[CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)
Loïc Blot
2017-03-13
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
Fixes for colorwallmounted and colorfacedir nodes
Dániel Juhász
2017-02-18
*
Footsteps: Fix offset footstep and shallow water sound bugs
paramat
2017-02-12
*
Re-add halo highlight (#5130)
Dániel Juhász
2017-01-30
*
Add console height setting (#5136)
Ezhh
2017-01-30
*
Rename height to scale for openConsole() (#5139)
Zeno-
2017-01-29
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Improve getPointedThing() (#4346)
Dániel Juhász
2017-01-04
*
Irrlicht 1.9 support
sfan5
2016-12-26
*
Fix camera jumping on Android when panning past 0/360 mark
rubenwardy
2016-12-12
*
View range: Set maximum to 4000 nodes
Rogier
2016-12-12
*
Fix computation of viewing range (in blocks) sent to server (#4882)
Rogier-5
2016-12-11
*
Fog: Make fraction of visible distance at which fog starts configurable
Lars Hofhansl
2016-12-07
*
Wieldhand: Allow overriding the hand
TeTpaAka
2016-11-26
*
Make supplying empty formspec strings close the formspec (#4737)
orwell96
2016-11-23
*
Fix superflous shader setting updates (#4800)
ShadowNinja
2016-11-23
*
Halo: Highlight selected face
RealBadAngel
2016-11-12
*
Cycle directly to nothing shown instead of showing the profiler graph again
lhofhansl
2016-11-04
*
Add debug priv, and allow player to display the scene as wire-frame. (#4709)
lhofhansl
2016-11-04
*
Rename testsounds/ directory to sounds/ (#1984)
Hugo Locurcio
2016-10-30
*
Damage flash: Reduce maximum alpha. Avoid fade overload
paramat
2016-10-21
*
Revert changes to toggleNoClip and toggleFreeMove
Lars Hofhansl
2016-10-17
*
Don't use day light sky unless noclip and free_move are enabled
Lars Hofhansl
2016-10-17
*
Use range-based fog instead of z-plane based.
Lars Hofhansl
2016-10-13
*
Don't use unordered maps for ProfilerGraph (fixes flickering)
sfan5
2016-10-12
*
Remove unused parameter of GUIVolumeChange
Rui
2016-10-09
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-08
*
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-10-05
*
Client: disable pre v25 init sending by default
est31
2016-08-22
*
Add zoom, tweakable with zoom_fov, default key: Z (like optifine)
Esteban I. Ruiz Moreno
2016-08-10
*
Use mathematical function to determine yaw direction
sfan5
2016-07-05
*
Remove top left minetest watermark
est31
2016-07-03
*
Initial Gamepad support
est31
2016-06-03
*
Input related generalisations
est31
2016-06-03
*
Add colored text (not only colored chat).
Ekdohibs
2016-05-31
*
Colored chat working as expected for both freetype and non-freetype builds. @...
TriBlade9
2016-05-31
*
Tell irrlicht if we handle a key or not.
est31
2016-05-26
*
Escape more strings: formspecs, item descriptions, infotexts...
Ekdohibs
2016-04-24
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