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Commit message (Expand)AuthorAge
* Refactor Game class (part 2) (#5422)Loïc Blot2017-03-19
* Server list cleanupShadowNinja2017-03-18
* TOGGLE_CHAT keymap should togglechat not HUDLoic Blot2017-03-18
* Reduce memory & function cost of Game class functions (#5406)Loïc Blot2017-03-17
* [CSM] Fix minimap problems (#5405)Loïc Blot2017-03-17
* [CSM] Add minimap API modifiers (#5399)Loïc Blot2017-03-16
* [CSM] Add enable_client_modding param (default: false)nerzhul2017-03-13
* [CSM] Add `on_punchnode` callbackred-0012017-03-13
* [CSM] Add `on_dignode` callback (#5140)red-0012017-03-13
* [CSM] Add local formspecs. (#5094)red-0012017-03-13
* [CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)Loïc Blot2017-03-13
* [CSM] Client side moddingLoic Blot2017-03-13
* Fixes for colorwallmounted and colorfacedir nodesDániel Juhász2017-02-18
* Footsteps: Fix offset footstep and shallow water sound bugsparamat2017-02-12
* Re-add halo highlight (#5130)Dániel Juhász2017-01-30
* Add console height setting (#5136)Ezhh2017-01-30
* Rename height to scale for openConsole() (#5139)Zeno-2017-01-29
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
* Irrlicht 1.9 supportsfan52016-12-26
* Fix camera jumping on Android when panning past 0/360 markrubenwardy2016-12-12
* View range: Set maximum to 4000 nodesRogier2016-12-12
* Fix computation of viewing range (in blocks) sent to server (#4882)Rogier-52016-12-11
* Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl2016-12-07
* Wieldhand: Allow overriding the handTeTpaAka2016-11-26
* Make supplying empty formspec strings close the formspec (#4737)orwell962016-11-23
* Fix superflous shader setting updates (#4800)ShadowNinja2016-11-23
* Halo: Highlight selected faceRealBadAngel2016-11-12
* Cycle directly to nothing shown instead of showing the profiler graph againlhofhansl2016-11-04
* Add debug priv, and allow player to display the scene as wire-frame. (#4709)lhofhansl2016-11-04
* Rename testsounds/ directory to sounds/ (#1984)Hugo Locurcio2016-10-30
* Damage flash: Reduce maximum alpha. Avoid fade overloadparamat2016-10-21
* Revert changes to toggleNoClip and toggleFreeMoveLars Hofhansl2016-10-17
* Don't use day light sky unless noclip and free_move are enabledLars Hofhansl2016-10-17
* Use range-based fog instead of z-plane based.Lars Hofhansl2016-10-13
* Don't use unordered maps for ProfilerGraph (fixes flickering)sfan52016-10-12
* Remove unused parameter of GUIVolumeChangeRui2016-10-09
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-08
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
* Client: disable pre v25 init sending by defaultest312016-08-22
* Add zoom, tweakable with zoom_fov, default key: Z (like optifine)Esteban I. Ruiz Moreno2016-08-10
* Use mathematical function to determine yaw directionsfan52016-07-05
* Remove top left minetest watermarkest312016-07-03
* Initial Gamepad supportest312016-06-03
* Input related generalisationsest312016-06-03
* Add colored text (not only colored chat).Ekdohibs2016-05-31
* Colored chat working as expected for both freetype and non-freetype builds. @...TriBlade92016-05-31
* Tell irrlicht if we handle a key or not.est312016-05-26
* Escape more strings: formspecs, item descriptions, infotexts...Ekdohibs2016-04-24