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path: root/src/game.cpp
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* Fix typo doubletab -> doubletapPilzAdam2013-01-04
* Switch to fly mode if spacebar is doubleclickedPilzAdam2013-01-04
* Repeated right clicking when holding the right mouse buttonJeija2013-01-04
* Adjust the maximum alpha of the red hurt screenPilzAdam2013-01-03
* Tilt camera on player damage (tweaked by PilzAdam)Jeija2013-01-03
* Replace constant red hurt screen with fade out redPilzAdam2013-01-02
* Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier2013-01-02
* Add selectionbox_color, crosshair_color, and crosshair_alpha optionsEsteban I. Ruiz Moreno2012-12-27
* Only fly through walls in noclip mode wich requires the noclip privilegePilzAdam2012-12-11
* Update GUI textsPerttu Ahola2012-12-06
* draw gui later. this fixes the hotbar disappearing while rendering to texture.Jürgen Doser2012-12-06
* Smooth day-night transitionsPerttu Ahola2012-12-02
* Handle day-night transition in shader and make light sources brighter when sh...Perttu Ahola2012-12-02
* Implement a global shader parameter passing system and useful shadersPerttu Ahola2012-12-02
* ShaderSource and silly example shadersKahrl2012-12-02
* On-demand item meshes and texturesPerttu Ahola2012-12-02
* Merge support for anaglyph stereoPilzAdam2012-12-01
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| * Anaglyph stereo support, created by xyzMirceaKitsune2012-11-13
* | Make dragged itemstack following the mouse cursor much smootherJürgen Doser2012-11-30
* | RealBadAngel's patch which allows the lua api to read pressed player keys. Th...MirceaKitsune2012-11-25
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* Reorganize ClientMap rendering code for a bit more performancePerttu Ahola2012-09-04
* Fix building on top of (pointable && buildable_to) nodesPerttu Ahola2012-07-23
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
* Implement formspecdarkrose2012-07-22
* Fix signed overflow in getPointedThingBad-Command2012-07-21
* Server-side checking of digging; disable_anticheat settingPerttu Ahola2012-07-21
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
* Optimize headersPerttu Ahola2012-06-17
* Allow node cracking animations of any lengthPerttu Ahola2012-06-16
* Node texture animationPerttu Ahola2012-06-16
* Node placement client-side predictionPerttu Ahola2012-06-10
* Remove a random old comment and a #define from game.cppPerttu Ahola2012-06-09
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Update inventory menu from formspec on-the-flyPerttu Ahola2012-06-03
* Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point valu...Perttu Ahola2012-06-03
* Reshape inventory menu codePerttu Ahola2012-06-03
* Implement sign using form field protocolPerttu Ahola2012-06-03
* Strip unneeded variables from NodeMetadatadarkrose2012-06-03
* WIP node metadata, node timersKahrl2012-06-03
* Handle failing openal init properly, add enable_sound and sound_volume settingsPerttu Ahola2012-04-06
* Show reported map seed on debug info (F5)Perttu Ahola2012-04-04
* Fix sound direction and add experimental:soundblock alias sb in minimal for t...Perttu Ahola2012-04-04
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
* Change postfixes from N.ogg to .N.ogg in user/testsounds/ loaderPerttu Ahola2012-03-25
* Some serialization version stuffPerttu Ahola2012-03-25
* Sound loading from memory (by using a quick hack)Perttu Ahola2012-03-25
* Almost support loading sounds from serverPerttu Ahola2012-03-25
* Texture cache -> Media cache WIPPerttu Ahola2012-03-25
* Add sound.digPerttu Ahola2012-03-24