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path:
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game.cpp
Commit message (
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Author
Age
...
*
Fix typo doubletab -> doubletap
PilzAdam
2013-01-04
*
Switch to fly mode if spacebar is doubleclicked
PilzAdam
2013-01-04
*
Repeated right clicking when holding the right mouse button
Jeija
2013-01-04
*
Adjust the maximum alpha of the red hurt screen
PilzAdam
2013-01-03
*
Tilt camera on player damage (tweaked by PilzAdam)
Jeija
2013-01-03
*
Replace constant red hurt screen with fade out red
PilzAdam
2013-01-02
*
Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua
sapier
2013-01-02
*
Add selectionbox_color, crosshair_color, and crosshair_alpha options
Esteban I. Ruiz Moreno
2012-12-27
*
Only fly through walls in noclip mode wich requires the noclip privilege
PilzAdam
2012-12-11
*
Update GUI texts
Perttu Ahola
2012-12-06
*
draw gui later. this fixes the hotbar disappearing while rendering to texture.
Jürgen Doser
2012-12-06
*
Smooth day-night transitions
Perttu Ahola
2012-12-02
*
Handle day-night transition in shader and make light sources brighter when sh...
Perttu Ahola
2012-12-02
*
Implement a global shader parameter passing system and useful shaders
Perttu Ahola
2012-12-02
*
ShaderSource and silly example shaders
Kahrl
2012-12-02
*
On-demand item meshes and textures
Perttu Ahola
2012-12-02
*
Merge support for anaglyph stereo
PilzAdam
2012-12-01
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*
Anaglyph stereo support, created by xyz
MirceaKitsune
2012-11-13
*
|
Make dragged itemstack following the mouse cursor much smoother
Jürgen Doser
2012-11-30
*
|
RealBadAngel's patch which allows the lua api to read pressed player keys. Th...
MirceaKitsune
2012-11-25
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/
*
Reorganize ClientMap rendering code for a bit more performance
Perttu Ahola
2012-09-04
*
Fix building on top of (pointable && buildable_to) nodes
Perttu Ahola
2012-07-23
*
minetest.register_on_player_receive_fields()
Perttu Ahola
2012-07-22
*
Implement formspec
darkrose
2012-07-22
*
Fix signed overflow in getPointedThing
Bad-Command
2012-07-21
*
Server-side checking of digging; disable_anticheat setting
Perttu Ahola
2012-07-21
*
Allow defining player's inventory form in Lua
Perttu Ahola
2012-07-19
*
Custom boxy nodes (stairs, slabs) and collision changes
Kahrl
2012-06-17
*
Optimize headers
Perttu Ahola
2012-06-17
*
Allow node cracking animations of any length
Perttu Ahola
2012-06-16
*
Node texture animation
Perttu Ahola
2012-06-16
*
Node placement client-side prediction
Perttu Ahola
2012-06-10
*
Remove a random old comment and a #define from game.cpp
Perttu Ahola
2012-06-09
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Update inventory menu from formspec on-the-fly
Perttu Ahola
2012-06-03
*
Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point valu...
Perttu Ahola
2012-06-03
*
Reshape inventory menu code
Perttu Ahola
2012-06-03
*
Implement sign using form field protocol
Perttu Ahola
2012-06-03
*
Strip unneeded variables from NodeMetadata
darkrose
2012-06-03
*
WIP node metadata, node timers
Kahrl
2012-06-03
*
Handle failing openal init properly, add enable_sound and sound_volume settings
Perttu Ahola
2012-04-06
*
Show reported map seed on debug info (F5)
Perttu Ahola
2012-04-04
*
Fix sound direction and add experimental:soundblock alias sb in minimal for t...
Perttu Ahola
2012-04-04
*
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Perttu Ahola
2012-03-31
*
Change postfixes from N.ogg to .N.ogg in user/testsounds/ loader
Perttu Ahola
2012-03-25
*
Some serialization version stuff
Perttu Ahola
2012-03-25
*
Sound loading from memory (by using a quick hack)
Perttu Ahola
2012-03-25
*
Almost support loading sounds from server
Perttu Ahola
2012-03-25
*
Texture cache -> Media cache WIP
Perttu Ahola
2012-03-25
*
Add sound.dig
Perttu Ahola
2012-03-24
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