Commit message (Collapse) | Author | Age | |
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* | Use the logger; also, default to not showing much crap in console. Use ↵ | Perttu Ahola | 2011-10-16 |
| | | | | --info-on-stderr to enable crap. | ||
* | Handle death and respawn better | Perttu Ahola | 2011-10-15 |
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* | Improve mobv2 | Perttu Ahola | 2011-10-15 |
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* | mobv2 | Perttu Ahola | 2011-10-15 |
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* | Header file tweaking; mainly for speed | Perttu Ahola | 2011-10-12 |
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* | Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded ↵ | Perttu Ahola | 2011-09-26 |
| | | | | tool movement when walking and tweak stuff a bit | ||
* | Create a separate scene manager for the wielded tool. This fixes the ↵ | Kahrl | 2011-09-21 |
| | | | | glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark). | ||
* | Digging animation | Kahrl | 2011-09-20 |
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* | Added sprite extruder | Kahrl | 2011-09-19 |
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* | Made wielded tool move slightly (and smoothly) during view bobbing. Making ↵ | Kahrl | 2011-09-15 |
| | | | | the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too. | ||
* | trying something else... also replaced M_PI by PI everywhere | Kahrl | 2011-09-08 |
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* | attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ↵ | Kahrl | 2011-09-08 |
|\ | | | | | | | doesn't work right yet | ||
| * | Display which tool the player is holding | JacobF | 2011-09-07 |
| | | | | | | | | And some simple animation when trying to dig... | ||
* | | Implemented view bobbing (testing simple lemniscate shape) | Kahrl | 2011-09-08 |
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* | | Collected and moved existing camera infrastructure from game.cpp to ↵ | Kahrl | 2011-09-08 |
| | | | | | | | | camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. | ||
* | | Removed unused camera_position and camera_direction fields from Client. ↵ | Kahrl | 2011-09-07 |
|/ | | | | Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h. | ||
* | Inventory transparency; very loosely based on sapier's commits. | Perttu Ahola | 2011-08-23 |
| | | | | | Also contains some commented-out code for testing out different looks in the future. | ||
* | Merge remote-tracking branch 'oblomov/me_cmd' | Perttu Ahola | 2011-08-22 |
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| * | Introduce hotkey for calling up a command window | Giuseppe Bilotta | 2011-08-22 |
| | | | | | | | | This is just a chat window with the / text pre-loaded. | ||
| * | Remove distinction between /# and / commands | Giuseppe Bilotta | 2011-08-22 |
| | | | | | | | | | | | | | | No need to make the server command syntax more complicated than necessary. If the need ever arise, we'll find some other way to distinguish the client commands. Also, the /# syntax is deprecated and will be made obsolete in time. | ||
* | | Merge remote-tracking branch 'oblomov/new_input' | Perttu Ahola | 2011-08-22 |
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| * | Overhaul the input system | Giuseppe Bilotta | 2011-08-22 |
| | | | | | | | | | | This allows us to map the keys which are not considered in irrlicht's EKEY_CODE system, such as \, [, /, ] etc. | ||
* | | lava! | Perttu Ahola | 2011-08-15 |
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* | added ipban support | Constantin Wenger | 2011-08-12 |
| | | | | | commands: /#ipban <nick> /#ipunban <ip> | ||
* | Keep track of player item | Giuseppe Bilotta | 2011-08-11 |
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* | Refactor player's eye position coding | Giuseppe Bilotta | 2011-08-11 |
| | | | | | Collect the player's eye position coding in a Player method, and use it in client to pass the eye position information to the game. | ||
* | merged delta and c55 | Perttu Ahola | 2011-08-05 |
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| * | Fixed a few problems in the ladder update, and changed the speed to account ↵ | Mark Holmquist | 2011-08-01 |
| | | | | | | | | for gravity | ||
| * | Added ladders--they don't have any use yet, though | Mark Holmquist | 2011-08-01 |
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* | | Fixed farmesh to such that it was a long time ago. | Perttu Ahola | 2011-08-03 |
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* | Server configuration is now written when "/#setting whatever = whatever" is ↵ | Perttu Ahola | 2011-07-30 |
| | | | | issued. | ||
* | Rats are now eatable. Also made their selection box move smoothly. | Perttu Ahola | 2011-07-30 |
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* | Removed remaining -delta references | Perttu Ahola | 2011-07-30 |
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* | Made hotbar a bit smaller | Perttu Ahola | 2011-07-23 |
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* | merged the content type extension and delta | Perttu Ahola | 2011-07-23 |
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| * | * changed GUI to indicate Minetest Δ | Nils Dagsson Moskopp | 2011-07-17 |
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| * | Merge branch 'upstream/master' | Nils Dagsson Moskopp | 2011-07-14 |
| |\ | | | | | | | | | | | | | | | | Conflicts: data/oerkki1.png src/client.cpp | ||
| * | | + farmesh config options | Jiří Procházka | 2011-07-11 |
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| * | | Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git ↵ | Sebastian Rühl | 2011-06-26 |
| |\ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | into upstream_merge Conflicts: .gitignore CMakeLists.txt data/heart.png src/CMakeLists.txt src/game.cpp src/guiMainMenu.cpp src/inventory.cpp src/map.cpp src/mapblock.cpp src/mapnode.cpp src/mapnode.h src/materials.cpp src/server.cpp Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de> | ||
| | * | | + rail block bounding box | Nils Dagsson Moskopp | 2011-06-08 |
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| | * | | fast_move and free_move can now be toggled | teddydestodes | 2011-05-29 |
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* | | | | extended content-type range | Perttu Ahola | 2011-07-23 |
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* | | | made screen go slightly blue when underwater | Perttu Ahola | 2011-07-01 |
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* | | | made dtime jitter compare value and fps calculation a bit faster changing | Perttu Ahola | 2011-06-27 |
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* | | | Made the initial loading screen slightly more alive | Perttu Ahola | 2011-06-26 |
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* | | | added screenshot key F12 (from spongie) | Perttu Ahola | 2011-06-26 |
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* | | | reorganized a lot of stuff and modified mapgen and objects slightly while ↵ | Perttu Ahola | 2011-06-26 |
| | | | | | | | | | | | | doing it | ||
* | | | added and commented out some debug output | Perttu Ahola | 2011-06-26 |
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* | | | even more code refactoring | Perttu Ahola | 2011-06-26 |
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* | | Hand-picked Mac OSX cursor and bundle path fixes from ↵ | Perttu Ahola | 2011-06-18 |
| | | | | | | | | https://bitbucket.org/toabi/minetest-mac |