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path: root/src/game.cpp
Commit message (Collapse)AuthorAge
* Don't predict placement of nodes if they would replace a non buildable_to nodeShadowNinja2013-05-03
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* Predict wallmounted param2 during node placement prediction.Kahrl2013-05-03
| | | | | Also clean up the_game a bit: move node placement prediction to a separate function.
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-25
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* Added support to disable built-in HUD elementsDiego Martínez2013-04-24
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* Added offset support for HUD itemsDiego Martínez2013-04-23
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* Added support for alignment in HUD itemsDiego Martínez2013-04-23
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* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-18
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* Lua HUDJonathon Anderson2013-04-18
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* addon extended resource accountingsapier2013-04-07
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* replace Server smart pointer with conventional one to gain control over dtor ↵sapier2013-04-07
| | | | call order
* unkn own block -> unkn own nodekhonkhortisan2013-04-05
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* Add different place sound for nodesPilzAdam2013-03-29
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* Allow spawning particles from the server, from luaJeija2013-03-23
| | | | | | | | | Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h
* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-26
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Add sound volume controls to ingame menuRealBadAngel2013-02-23
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* Disable placement prediction for nodes that use on_rightclickJeija2013-02-19
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* Enable multiline signsPilzAdam2013-02-12
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* Place block when holding sneak while right-clicking nodes with formspecJeija2013-01-28
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* Bugfix: else repeat_rightclick_timer = 0;PilzAdam2013-01-14
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* Add particlesJeija2013-01-14
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* Disable all HP handling if enable_damage is falsePilzAdam2013-01-07
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* Fix buttons not working for Lua-triggered formspecssapier2013-01-07
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* Fix typo doubletab -> doubletapPilzAdam2013-01-04
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* Switch to fly mode if spacebar is doubleclickedPilzAdam2013-01-04
| | | | Can be turned off in the key change GUI or in minetest.conf via doubletab_space
* Repeated right clicking when holding the right mouse buttonJeija2013-01-04
| | | | Configure using repeat_rightclick_time in minetest.conf
* Adjust the maximum alpha of the red hurt screenPilzAdam2013-01-03
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* Tilt camera on player damage (tweaked by PilzAdam)Jeija2013-01-03
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* Replace constant red hurt screen with fade out redPilzAdam2013-01-02
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* Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier2013-01-02
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* Add selectionbox_color, crosshair_color, and crosshair_alpha optionsEsteban I. Ruiz Moreno2012-12-27
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* Only fly through walls in noclip mode wich requires the noclip privilegePilzAdam2012-12-11
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* Update GUI textsPerttu Ahola2012-12-06
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* draw gui later. this fixes the hotbar disappearing while rendering to texture.Jürgen Doser2012-12-06
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* Smooth day-night transitionsPerttu Ahola2012-12-02
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* Handle day-night transition in shader and make light sources brighter when ↵Perttu Ahola2012-12-02
| | | | shaders are used
* Implement a global shader parameter passing system and useful shadersPerttu Ahola2012-12-02
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* ShaderSource and silly example shadersKahrl2012-12-02
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* On-demand item meshes and texturesPerttu Ahola2012-12-02
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* Merge support for anaglyph stereoPilzAdam2012-12-01
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| * Anaglyph stereo support, created by xyzMirceaKitsune2012-11-13
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* | Make dragged itemstack following the mouse cursor much smootherJürgen Doser2012-11-30
| | | | | | | | by using the cursor coordinates directly, instead of updating them only when a mouse event is seen.
* | RealBadAngel's patch which allows the lua api to read pressed player keys. ↵MirceaKitsune2012-11-25
|/ | | | | | | | | | This should make it possible to change the player's animation based on what he is doing Correct lua api version number Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe. Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
* Reorganize ClientMap rendering code for a bit more performancePerttu Ahola2012-09-04
| | | | | - Don't select blocks for drawing in every frame - Sort meshbuffers by material before drawing
* Fix building on top of (pointable && buildable_to) nodesPerttu Ahola2012-07-23
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* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
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* Implement formspecdarkrose2012-07-22
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* Fix signed overflow in getPointedThingBad-Command2012-07-21
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* Server-side checking of digging; disable_anticheat settingPerttu Ahola2012-07-21
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