Commit message (Collapse) | Author | Age | |
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* | Don't predict placement of nodes if they would replace a non buildable_to node | ShadowNinja | 2013-05-03 |
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* | Predict wallmounted param2 during node placement prediction. | Kahrl | 2013-05-03 |
| | | | | | Also clean up the_game a bit: move node placement prediction to a separate function. | ||
* | Generalize hud_builtin_enable into hud_set_flags | kwolekr | 2013-04-25 |
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* | Added support to disable built-in HUD elements | Diego Martínez | 2013-04-24 |
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* | Added offset support for HUD items | Diego Martínez | 2013-04-23 |
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* | Added support for alignment in HUD items | Diego Martínez | 2013-04-23 |
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* | Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification | kwolekr | 2013-04-18 |
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* | Lua HUD | Jonathon Anderson | 2013-04-18 |
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* | addon extended resource accounting | sapier | 2013-04-07 |
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* | replace Server smart pointer with conventional one to gain control over dtor ↵ | sapier | 2013-04-07 |
| | | | | call order | ||
* | unkn own block -> unkn own node | khonkhortisan | 2013-04-05 |
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* | Add different place sound for nodes | PilzAdam | 2013-03-29 |
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* | Allow spawning particles from the server, from lua | Jeija | 2013-03-23 |
| | | | | | | | | | Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h | ||
* | Fix most warnings, re-fix MSVC compile error | kwolekr | 2013-02-26 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Add sound volume controls to ingame menu | RealBadAngel | 2013-02-23 |
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* | Disable placement prediction for nodes that use on_rightclick | Jeija | 2013-02-19 |
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* | Enable multiline signs | PilzAdam | 2013-02-12 |
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* | Place block when holding sneak while right-clicking nodes with formspec | Jeija | 2013-01-28 |
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* | Bugfix: else repeat_rightclick_timer = 0; | PilzAdam | 2013-01-14 |
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* | Add particles | Jeija | 2013-01-14 |
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* | Disable all HP handling if enable_damage is false | PilzAdam | 2013-01-07 |
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* | Fix buttons not working for Lua-triggered formspecs | sapier | 2013-01-07 |
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* | Fix typo doubletab -> doubletap | PilzAdam | 2013-01-04 |
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* | Switch to fly mode if spacebar is doubleclicked | PilzAdam | 2013-01-04 |
| | | | | Can be turned off in the key change GUI or in minetest.conf via doubletab_space | ||
* | Repeated right clicking when holding the right mouse button | Jeija | 2013-01-04 |
| | | | | Configure using repeat_rightclick_time in minetest.conf | ||
* | Adjust the maximum alpha of the red hurt screen | PilzAdam | 2013-01-03 |
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* | Tilt camera on player damage (tweaked by PilzAdam) | Jeija | 2013-01-03 |
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* | Replace constant red hurt screen with fade out red | PilzAdam | 2013-01-02 |
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* | Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua | sapier | 2013-01-02 |
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* | Add selectionbox_color, crosshair_color, and crosshair_alpha options | Esteban I. Ruiz Moreno | 2012-12-27 |
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* | Only fly through walls in noclip mode wich requires the noclip privilege | PilzAdam | 2012-12-11 |
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* | Update GUI texts | Perttu Ahola | 2012-12-06 |
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* | draw gui later. this fixes the hotbar disappearing while rendering to texture. | Jürgen Doser | 2012-12-06 |
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* | Smooth day-night transitions | Perttu Ahola | 2012-12-02 |
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* | Handle day-night transition in shader and make light sources brighter when ↵ | Perttu Ahola | 2012-12-02 |
| | | | | shaders are used | ||
* | Implement a global shader parameter passing system and useful shaders | Perttu Ahola | 2012-12-02 |
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* | ShaderSource and silly example shaders | Kahrl | 2012-12-02 |
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* | On-demand item meshes and textures | Perttu Ahola | 2012-12-02 |
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* | Merge support for anaglyph stereo | PilzAdam | 2012-12-01 |
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| * | Anaglyph stereo support, created by xyz | MirceaKitsune | 2012-11-13 |
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* | | Make dragged itemstack following the mouse cursor much smoother | Jürgen Doser | 2012-11-30 |
| | | | | | | | | by using the cursor coordinates directly, instead of updating them only when a mouse event is seen. | ||
* | | RealBadAngel's patch which allows the lua api to read pressed player keys. ↵ | MirceaKitsune | 2012-11-25 |
|/ | | | | | | | | | | This should make it possible to change the player's animation based on what he is doing Correct lua api version number Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe. Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture | ||
* | Reorganize ClientMap rendering code for a bit more performance | Perttu Ahola | 2012-09-04 |
| | | | | | - Don't select blocks for drawing in every frame - Sort meshbuffers by material before drawing | ||
* | Fix building on top of (pointable && buildable_to) nodes | Perttu Ahola | 2012-07-23 |
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* | minetest.register_on_player_receive_fields() | Perttu Ahola | 2012-07-22 |
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* | Implement formspec | darkrose | 2012-07-22 |
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* | Fix signed overflow in getPointedThing | Bad-Command | 2012-07-21 |
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* | Server-side checking of digging; disable_anticheat setting | Perttu Ahola | 2012-07-21 |
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