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path:
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game.cpp
Commit message (
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Author
Age
...
*
Make MutexQueue use jsemaphore for signaling
sapier
2014-01-10
*
Actually pause singleplayer game in pause menu and use lower maximum FPS in it
Perttu Ahola
2014-01-06
*
Fix objects being selected behind a node
Novatux
2014-01-02
*
Remove FPS from window title
PilzAdam
2013-12-25
*
Check for denied access in itemdef/nodedef/media fetch loop
Kahrl
2013-12-19
*
Handle LuaErrors in Lua -> C++ calls on LuaJIT
ShadowNinja
2013-12-18
*
Directional fog + horizon colors, based on sun & moon positions at sunrise / ...
MirceaKitsune
2013-12-15
*
Rewrite client media download and support hash-based remote download
Kahrl
2013-12-13
*
Optimize shaders code. Add settings at compile time.
RealBadAngel
2013-12-09
*
Fix paralax occlusion setting
ShadowNinja
2013-12-06
*
Shaders rework.
RealBadAngel
2013-12-03
*
Show git hash in version string at top left corner of window
Kahrl
2013-09-28
*
Use cached "weather" setting
proller
2013-09-17
*
Fog depend on humidity
proller
2013-09-17
*
Change mainmenu texture handling + small misc changes
Kahrl
2013-09-11
*
Fix selectionbox not honoring anaglyph mode 3d distortion
sapier
2013-09-05
*
Fix enable_fog = false not having any effect when shaders are enabled
Kahrl
2013-09-03
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Remove farmesh
Kahrl
2013-08-13
*
Add texture pack selection to main menu
Novatux
2013-08-04
*
Fix and improve view range tuner
Perttu Ahola
2013-08-03
*
Make bumpmapping compatible with irrlicht 1.8
Esteban I. Ruiz Moreno
2013-07-31
*
Weather support
proller
2013-07-27
*
Make range of tools configureable
PilzAdam
2013-07-20
*
Dont play digging sound if not digging
PilzAdam
2013-07-09
*
Add texture bumpmapping feature.
RealBadAngel
2013-07-04
*
Replace C++ mainmenu by formspec powered one
sapier
2013-07-02
*
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
Kahrl
2013-07-02
*
Fix i18n of some strings.
arsdragonfly
2013-07-02
*
Add support for IPv6
proller
2013-06-23
*
Play placing sound only if place prediction was successful
PilzAdam
2013-06-19
*
Dont dig or place nodes if interact priv is missing (clientside)
PilzAdam
2013-06-19
*
Add drowning
PilzAdam
2013-06-19
*
Reset dig_time when switching to a tool that cant dig the current node
PilzAdam
2013-06-13
*
Enable word wrapping in profiler IGUIStaticText (freetype needs this)
Kahrl
2013-06-13
*
Play player_damage.ogg when recieving damage and additionally play player_fal...
PilzAdam
2013-06-12
*
Close console when it loses focus but it is still on screen
Esteban I. Ruiz Moreno
2013-06-05
*
Generate debug HUD text with ostringstream instead of snprintf.
Kahrl
2013-06-01
*
Bugfix: Update formname on showing new formspec while already one shown
sapier
2013-05-26
*
Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM
Kahrl
2013-05-26
*
Predict param2 of facedir nodes and attachment of attached_node nodes
PilzAdam
2013-05-24
*
Add a little animation when changing the wielded item
PilzAdam
2013-05-20
*
Fix regression of world loading caused by 81c863ac
kwolekr
2013-05-19
*
Add mouse_sensitivity option
Esteban I. Ruiz Moreno
2013-05-13
*
Add progress bar to item visuals preloading
Zeg9
2013-05-13
*
Fix memory leak by dropping sky
PilzAdam
2013-05-10
*
Add clouds to all loading screens and better progress handling
Zeg9
2013-05-10
*
Add progress bar and clouds to loading screen
Zeg9
2013-05-08
*
Don't predict placement of nodes if they would replace a non buildable_to node
ShadowNinja
2013-05-03
*
Predict wallmounted param2 during node placement prediction.
Kahrl
2013-05-03
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