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game.cpp
Commit message (
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Author
Age
*
Cleanup sound manager class (#7158)
Loïc Blot
2018-03-24
*
Global initialization of sound using SoundManagerGlobal (#7063)
nOOb3167
2018-03-23
*
Android build fixes for c++11
stujones11
2018-03-11
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Switch F3 to use 'enable_fog' setting
ThomasMonroe314
2018-02-08
*
[CSM] HUD Fix not updating server HUDs caused by 4f688d5
SmallJoker
2018-01-26
*
Fix issues with earlier CSM HUD commit (#6940)
red-001
2018-01-26
*
Game refactor [4/X]: keycache is now owned by InputHandler
Loic Blot
2018-01-20
*
Game refactor [3/X]: Move keycache to inputhandler
Loic Blot
2018-01-20
*
Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, ...
Loic Blot
2018-01-20
*
Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ...
Loic Blot
2018-01-20
*
Add confirmation on new player registration (#6849)
Muhammad Rifqi Priyo Susanto
2018-01-13
*
Don't recalculate statustext initial color everytime & review fixes
Loic Blot
2018-01-05
*
GameUI refactor (part 7/7): Finish to include profiler things to GameUI
Loic Blot
2018-01-05
*
GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimpl...
Loic Blot
2018-01-05
*
GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI class
Loic Blot
2018-01-05
*
GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga...
Loic Blot
2018-01-05
*
GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in...
Loic Blot
2018-01-05
*
GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St...
Loic Blot
2018-01-05
*
GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI
Loic Blot
2018-01-05
*
Add check to pause game on lost window focus
rubenwardy
2017-12-26
*
Zoom: Add 'disabled by game or mod' message
paramat
2017-12-14
*
Minimap messages: Improve 'disabled by server' message
paramat
2017-12-14
*
CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)
Loïc Blot
2017-12-11
*
F5 debug info: Add colons, use lowercase except for FPS and RTT
ThomasMonroe314
2017-12-10
*
F5 Debug info: More compact, return to 2 lines
paramat
2017-11-27
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08
*
Rewrite rendering engine (#6253)
Vitaliy
2017-10-31
*
Allow overriding tool capabilities through itemstack metadata
raymoo
2017-10-29
*
don't pass g_settings around, and use it directly
Esteban I. RM
2017-10-17
*
Implement #6096
Esteban I. RM
2017-10-17
*
[CSM] Add callback on open inventory (#5793)
Vincent Glize
2017-10-02
*
game.cpp: remove dead code for proto v25 compat (#6481)
Loïc Blot
2017-09-30
*
Server: affect bind_addr on constructor instead of start() (#6474)
Loïc Blot
2017-09-28
*
Add mute setting (toggled by the mute key and in the volume menu) (#6415)
DTA7
2017-09-26
*
Implement client node dig prediction
Auke Kok
2017-09-11
*
Fix incorrect buffer size calculation on creation of HUD status messages
rubenwardy
2017-09-10
*
Particles: Do not add digging particles for airlike nodes (#6392)
SmallJoker
2017-09-08
*
Make HUD status messages translatable (#5795)
Wuzzy
2017-09-05
*
Remove DSTACK support (#6346)
Loïc Blot
2017-08-30
*
Formspec: Add options to set background color and opacity (fullscreen mode + ...
Loïc Blot
2017-08-29
*
Clientevent refactor (#6320)
Loïc Blot
2017-08-28
*
Check item_drop amount clientside (#6242)
rubenwardy
2017-08-26
*
Add clientside translations.
Ekdohibs
2017-08-24
*
Fix Android node selection distance (#6187)
Dániel Juhász
2017-08-24
*
Safe digging and placing (#6127)
Ben Deutsch
2017-08-24
*
Minimap: Add new HUD flag for minimap radar mode
paramat
2017-08-20
*
Modernize source code: last part (#6285)
Loïc Blot
2017-08-20
*
Fix shader.h inclusion place in game.cpp
Loïc Blot
2017-08-19
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
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