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* [CSM] Add event on_place_node API lua (#5548)Vincent Glize2017-04-29
* Fix click-digging torches (#5652)you2017-04-28
* Search user path for sounds (#5657)Louis Pearson2017-04-27
* Rename Scripting API files for consistencyShadowNinja2017-04-25
* Fix various points reported by cppcheck (#5656)Loïc Blot2017-04-25
* Fix various copy instead of const ref reported by cppcheck (#5615)Loïc Blot2017-04-19
* Tools: Fix tool digging speed limitHybrid Dog2017-04-19
* Fix various variables passed by copy instead of const ref (#5610)Loïc Blot2017-04-19
* Android progressbar fix (#5601)Loïc Blot2017-04-16
* Fix spacingEkdohibs2017-04-06
* Fix problems when overriding the hand:Ekdohibs2017-04-06
* Show media download progress in percent on progress screen (#5498)orwell962017-04-07
* Change command prefix to "." and add "help" command.red-0012017-03-26
* Some performance optimizations (#5424)Loïc Blot2017-03-22
* Refactored client event if-else cascade to switch statementBen Deutsch2017-03-20
* Refactor Game class (part 2) (#5422)Loïc Blot2017-03-19
* Server list cleanupShadowNinja2017-03-18
* TOGGLE_CHAT keymap should togglechat not HUDLoic Blot2017-03-18
* Reduce memory & function cost of Game class functions (#5406)Loïc Blot2017-03-17
* [CSM] Fix minimap problems (#5405)Loïc Blot2017-03-17
* [CSM] Add minimap API modifiers (#5399)Loïc Blot2017-03-16
* [CSM] Add enable_client_modding param (default: false)nerzhul2017-03-13
* [CSM] Add `on_punchnode` callbackred-0012017-03-13
* [CSM] Add `on_dignode` callback (#5140)red-0012017-03-13
* [CSM] Add local formspecs. (#5094)red-0012017-03-13
* [CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)Loïc Blot2017-03-13
* [CSM] Client side moddingLoic Blot2017-03-13
* Fixes for colorwallmounted and colorfacedir nodesDániel Juhász2017-02-18
* Footsteps: Fix offset footstep and shallow water sound bugsparamat2017-02-12
* Re-add halo highlight (#5130)Dániel Juhász2017-01-30
* Add console height setting (#5136)Ezhh2017-01-30
* Rename height to scale for openConsole() (#5139)Zeno-2017-01-29
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
* Irrlicht 1.9 supportsfan52016-12-26
* Fix camera jumping on Android when panning past 0/360 markrubenwardy2016-12-12
* View range: Set maximum to 4000 nodesRogier2016-12-12
* Fix computation of viewing range (in blocks) sent to server (#4882)Rogier-52016-12-11
* Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl2016-12-07
* Wieldhand: Allow overriding the handTeTpaAka2016-11-26
* Make supplying empty formspec strings close the formspec (#4737)orwell962016-11-23
* Fix superflous shader setting updates (#4800)ShadowNinja2016-11-23
* Halo: Highlight selected faceRealBadAngel2016-11-12
* Cycle directly to nothing shown instead of showing the profiler graph againlhofhansl2016-11-04
* Add debug priv, and allow player to display the scene as wire-frame. (#4709)lhofhansl2016-11-04
* Rename testsounds/ directory to sounds/ (#1984)Hugo Locurcio2016-10-30
* Damage flash: Reduce maximum alpha. Avoid fade overloadparamat2016-10-21
* Revert changes to toggleNoClip and toggleFreeMoveLars Hofhansl2016-10-17
* Don't use day light sky unless noclip and free_move are enabledLars Hofhansl2016-10-17