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* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
* Irrlicht 1.9 supportsfan52016-12-26
* Fix camera jumping on Android when panning past 0/360 markrubenwardy2016-12-12
* View range: Set maximum to 4000 nodesRogier2016-12-12
* Fix computation of viewing range (in blocks) sent to server (#4882)Rogier-52016-12-11
* Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl2016-12-07
* Wieldhand: Allow overriding the handTeTpaAka2016-11-26
* Make supplying empty formspec strings close the formspec (#4737)orwell962016-11-23
* Fix superflous shader setting updates (#4800)ShadowNinja2016-11-23
* Halo: Highlight selected faceRealBadAngel2016-11-12
* Cycle directly to nothing shown instead of showing the profiler graph againlhofhansl2016-11-04
* Add debug priv, and allow player to display the scene as wire-frame. (#4709)lhofhansl2016-11-04
* Rename testsounds/ directory to sounds/ (#1984)Hugo Locurcio2016-10-30
* Damage flash: Reduce maximum alpha. Avoid fade overloadparamat2016-10-21
* Revert changes to toggleNoClip and toggleFreeMoveLars Hofhansl2016-10-17
* Don't use day light sky unless noclip and free_move are enabledLars Hofhansl2016-10-17
* Use range-based fog instead of z-plane based.Lars Hofhansl2016-10-13
* Don't use unordered maps for ProfilerGraph (fixes flickering)sfan52016-10-12
* Remove unused parameter of GUIVolumeChangeRui2016-10-09
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-08
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
* Client: disable pre v25 init sending by defaultest312016-08-22
* Add zoom, tweakable with zoom_fov, default key: Z (like optifine)Esteban I. Ruiz Moreno2016-08-10
* Use mathematical function to determine yaw directionsfan52016-07-05
* Remove top left minetest watermarkest312016-07-03
* Initial Gamepad supportest312016-06-03
* Input related generalisationsest312016-06-03
* Add colored text (not only colored chat).Ekdohibs2016-05-31
* Colored chat working as expected for both freetype and non-freetype builds. @...TriBlade92016-05-31
* Tell irrlicht if we handle a key or not.est312016-05-26
* Escape more strings: formspecs, item descriptions, infotexts...Ekdohibs2016-04-24
* Add option to disable entity selectionboxes. (#3992)TriBlade92016-04-14
* Fix connected nodes' selection boxes.Auke Kok2016-03-21
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-12
* Add Android chat formShadowNinja2016-03-02
* Unlock cursor when opening consoleShadowNinja2016-03-02
* Use the console instead of a dedicated window when pressing keymap_chat/cmdEsteban I. Ruiz Moreno2016-03-02
* Fix getting pointed nodeRealBadAngel2016-02-22
* Camera: remove auto tune FPS, single view range settingRealBadAngel2016-02-21
* Move object nametags to cameraRealBadAngel2016-02-18
* Use proper variable types for uniform sampler layersRealBadAngel2016-02-14
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-08
* Show infotext with description for item entitiesRealBadAngel2016-01-18
* New 3D Mode: PageflipDalai Felinto2016-01-09
* Fix client crashing when connecting to serverest312015-12-30
* shutdown when requested from lua in singleplayer tooest312015-12-29
* Android: Implement Autohiding button bars to cleanup screenSapier2015-12-18
* Android: Fix pressed buttons not beeing cleared on opening menuSapier2015-12-17
* Add on_secondary_use when right clicking an item in the airAlex Ford2015-12-02