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path:
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game.cpp
Commit message (
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Author
Age
*
Damage flash/hurt tilt: Make shorter to reduce player blindness (#7399)
Paramat
2018-08-29
*
Play damage sound on player death (#7679)
Paramat
2018-08-28
*
Add a MSVC / Windows compatible snprintf function (#7353)
nOOb3167
2018-07-22
*
Server: move shutdown parts to a specific shutdown state object (#7437)
Loïc Blot
2018-06-13
*
Stop autoforward on BACKWARD key-press (#7417)
tukkek
2018-06-06
*
Fix more GCC 8.1 warnings ...
Loïc Blot
2018-05-28
*
Camera: Improve subpixel movement (#7319)
SmallJoker
2018-05-12
*
Fix invisible chat error messages (#7289)
Vincent Glize
2018-05-01
*
[clang-tidy] Promote some performance-* as a coding error (#7194)
Loïc Blot
2018-04-04
*
Fix last performance-type-promotion-in-math-fn problems
Loic Blot
2018-04-04
*
Client eventmanager refactor (#7179)
Loïc Blot
2018-03-30
*
Add formspec theming using prepended strings
Andrew Ward
2018-03-28
*
Cleanup sound manager class (#7158)
Loïc Blot
2018-03-24
*
Global initialization of sound using SoundManagerGlobal (#7063)
nOOb3167
2018-03-23
*
Android build fixes for c++11
stujones11
2018-03-11
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Switch F3 to use 'enable_fog' setting
ThomasMonroe314
2018-02-08
*
[CSM] HUD Fix not updating server HUDs caused by 4f688d5
SmallJoker
2018-01-26
*
Fix issues with earlier CSM HUD commit (#6940)
red-001
2018-01-26
*
Game refactor [4/X]: keycache is now owned by InputHandler
Loic Blot
2018-01-20
*
Game refactor [3/X]: Move keycache to inputhandler
Loic Blot
2018-01-20
*
Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, ...
Loic Blot
2018-01-20
*
Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ...
Loic Blot
2018-01-20
*
Add confirmation on new player registration (#6849)
Muhammad Rifqi Priyo Susanto
2018-01-13
*
Don't recalculate statustext initial color everytime & review fixes
Loic Blot
2018-01-05
*
GameUI refactor (part 7/7): Finish to include profiler things to GameUI
Loic Blot
2018-01-05
*
GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimpl...
Loic Blot
2018-01-05
*
GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI class
Loic Blot
2018-01-05
*
GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga...
Loic Blot
2018-01-05
*
GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in...
Loic Blot
2018-01-05
*
GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St...
Loic Blot
2018-01-05
*
GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI
Loic Blot
2018-01-05
*
Add check to pause game on lost window focus
rubenwardy
2017-12-26
*
Zoom: Add 'disabled by game or mod' message
paramat
2017-12-14
*
Minimap messages: Improve 'disabled by server' message
paramat
2017-12-14
*
CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)
Loïc Blot
2017-12-11
*
F5 debug info: Add colons, use lowercase except for FPS and RTT
ThomasMonroe314
2017-12-10
*
F5 Debug info: More compact, return to 2 lines
paramat
2017-11-27
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08
*
Rewrite rendering engine (#6253)
Vitaliy
2017-10-31
*
Allow overriding tool capabilities through itemstack metadata
raymoo
2017-10-29
*
don't pass g_settings around, and use it directly
Esteban I. RM
2017-10-17
*
Implement #6096
Esteban I. RM
2017-10-17
*
[CSM] Add callback on open inventory (#5793)
Vincent Glize
2017-10-02
*
game.cpp: remove dead code for proto v25 compat (#6481)
Loïc Blot
2017-09-30
*
Server: affect bind_addr on constructor instead of start() (#6474)
Loïc Blot
2017-09-28
*
Add mute setting (toggled by the mute key and in the volume menu) (#6415)
DTA7
2017-09-26
*
Implement client node dig prediction
Auke Kok
2017-09-11
*
Fix incorrect buffer size calculation on creation of HUD status messages
rubenwardy
2017-09-10
*
Particles: Do not add digging particles for airlike nodes (#6392)
SmallJoker
2017-09-08
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