| Commit message (Expand) | Author | Age |
* | c55sound continued | Perttu Ahola | 2012-03-24 |
* | celeron55's sound system initial framework | Perttu Ahola | 2012-03-24 |
* | Remove useless clearing of the Z buffer | Perttu Ahola | 2012-03-22 |
* | Goddamn MSVC pow overload ambiguities | Perttu Ahola | 2012-03-21 |
* | Add different automatic profiler graph drawing style for relative-ish plots | Perttu Ahola | 2012-03-21 |
* | Add more graph colors, add mainloop_dtime graph, make statustext fade away fa... | Perttu Ahola | 2012-03-21 |
* | Modify and clean main loop to allow measuring the proper times | Perttu Ahola | 2012-03-21 |
* | Profiler graph | Perttu Ahola | 2012-03-21 |
* | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola | 2012-03-18 |
* | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola | 2012-03-16 |
* | Add Client::getEnv() and remove some unnecessary wrappers | Perttu Ahola | 2012-03-15 |
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl | 2012-03-15 |
* | Fix initial moving of mouse above the "exit to menu" button in singleplayer mode | Perttu Ahola | 2012-03-15 |
* | Add "simple singleplayer mode"; Fix a number of GUI things | Perttu Ahola | 2012-03-15 |
* | Make finish quicktune and leave it unused (as intended) | Perttu Ahola | 2012-03-12 |
* | command-line/world game selection | Perttu Ahola | 2012-03-11 |
* | Limit crack update speed | Perttu Ahola | 2012-03-11 |
* | When mouse button is held down in air, show continuous animation | Perttu Ahola | 2012-03-11 |
* | Improve command-line parameters | Perttu Ahola | 2012-03-11 |
* | Tune "Connecting to server" and "Waiting content" screens | Perttu Ahola | 2012-03-10 |
* | Chat console, including a number of rebases and modifications. | Kahrl | 2012-03-10 |
* | Starting the game in the pause menu is lame, don't do it\! | Perttu Ahola | 2012-03-10 |
* | Initial directory structure rework | Perttu Ahola | 2012-03-10 |
* | Fix and tune things, add tool "recharge" animation, add dummyball | Perttu Ahola | 2012-03-10 |
* | ClientActiveObject::debugInfoText() | Perttu Ahola | 2012-03-10 |
* | Damage groups WIP | Perttu Ahola | 2012-03-10 |
* | Don't draw cracks when digging is impossible | Perttu Ahola | 2012-03-10 |
* | Digging time groups WIP | Perttu Ahola | 2012-03-10 |
* | Tune brightness stuff and fog color | Perttu Ahola | 2012-02-06 |
* | Fix calculating if block is in viewing range; fix fog and default minimum acc... | Perttu Ahola | 2012-02-06 |
* | Page up/down: don't display the old value, it was a little confusing | Kahrl | 2012-02-01 |
* | Page up and down change the minimum viewing range | Kahrl | 2012-02-01 |
* | Show the top line too when only chat, but not HUD is shown | Kahrl | 2012-02-01 |
* | F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler p... | Kahrl | 2012-02-01 |
* | Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO... | Kahrl | 2012-01-22 |
* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
* | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 |
* | Fix server sending stuff before textures have been sent | Perttu Ahola | 2012-01-02 |
* | Extend load screen maximum time | Perttu Ahola | 2011-12-11 |
* | Show infotext for unknown nodes | Perttu Ahola | 2011-12-03 |
* | CraftItem rework and Lua interface | Kahrl | 2011-11-29 |
* | Print errors from local log to chat | Perttu Ahola | 2011-11-29 |
* | Add IDropAction and related stuff | Kahrl | 2011-11-29 |
* | Make object hit delay smaller for fun; actually it should be roughly zero and... | Perttu Ahola | 2011-11-29 |
* | When digging a node, don't switch to punching an object without raising button | Perttu Ahola | 2011-11-29 |
* | Remove #include <content_mapnode.h> from game.cpp | Perttu Ahola | 2011-11-29 |
* | Improve loading screen and protocol | Perttu Ahola | 2011-11-29 |
* | Fix flowing water being always opaque | Perttu Ahola | 2011-11-29 |
* | Completely generalized mesh generation; ContentFeatures serialization | Perttu Ahola | 2011-11-29 |
* | Better node texture generation | Perttu Ahola | 2011-11-29 |