| Commit message (Expand) | Author | Age |
... | |
* | Optimize shaders code. Add settings at compile time. | RealBadAngel | 2013-12-09 |
* | Fix paralax occlusion setting | ShadowNinja | 2013-12-06 |
* | Shaders rework. | RealBadAngel | 2013-12-03 |
* | Show git hash in version string at top left corner of window | Kahrl | 2013-09-28 |
* | Use cached "weather" setting | proller | 2013-09-17 |
* | Fog depend on humidity | proller | 2013-09-17 |
* | Change mainmenu texture handling + small misc changes | Kahrl | 2013-09-11 |
* | Fix selectionbox not honoring anaglyph mode 3d distortion | sapier | 2013-09-05 |
* | Fix enable_fog = false not having any effect when shaders are enabled | Kahrl | 2013-09-03 |
* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
* | Remove farmesh | Kahrl | 2013-08-13 |
* | Add texture pack selection to main menu | Novatux | 2013-08-04 |
* | Fix and improve view range tuner | Perttu Ahola | 2013-08-03 |
* | Make bumpmapping compatible with irrlicht 1.8 | Esteban I. Ruiz Moreno | 2013-07-31 |
* | Weather support | proller | 2013-07-27 |
* | Make range of tools configureable | PilzAdam | 2013-07-20 |
* | Dont play digging sound if not digging | PilzAdam | 2013-07-09 |
* | Add texture bumpmapping feature. | RealBadAngel | 2013-07-04 |
* | Replace C++ mainmenu by formspec powered one | sapier | 2013-07-02 |
* | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 |
* | Fix i18n of some strings. | arsdragonfly | 2013-07-02 |
* | Add support for IPv6 | proller | 2013-06-23 |
* | Play placing sound only if place prediction was successful | PilzAdam | 2013-06-19 |
* | Dont dig or place nodes if interact priv is missing (clientside) | PilzAdam | 2013-06-19 |
* | Add drowning | PilzAdam | 2013-06-19 |
* | Reset dig_time when switching to a tool that cant dig the current node | PilzAdam | 2013-06-13 |
* | Enable word wrapping in profiler IGUIStaticText (freetype needs this) | Kahrl | 2013-06-13 |
* | Play player_damage.ogg when recieving damage and additionally play player_fal... | PilzAdam | 2013-06-12 |
* | Close console when it loses focus but it is still on screen | Esteban I. Ruiz Moreno | 2013-06-05 |
* | Generate debug HUD text with ostringstream instead of snprintf. | Kahrl | 2013-06-01 |
* | Bugfix: Update formname on showing new formspec while already one shown | sapier | 2013-05-26 |
* | Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM | Kahrl | 2013-05-26 |
* | Predict param2 of facedir nodes and attachment of attached_node nodes | PilzAdam | 2013-05-24 |
* | Add a little animation when changing the wielded item | PilzAdam | 2013-05-20 |
* | Fix regression of world loading caused by 81c863ac | kwolekr | 2013-05-19 |
* | Add mouse_sensitivity option | Esteban I. Ruiz Moreno | 2013-05-13 |
* | Add progress bar to item visuals preloading | Zeg9 | 2013-05-13 |
* | Fix memory leak by dropping sky | PilzAdam | 2013-05-10 |
* | Add clouds to all loading screens and better progress handling | Zeg9 | 2013-05-10 |
* | Add progress bar and clouds to loading screen | Zeg9 | 2013-05-08 |
* | Don't predict placement of nodes if they would replace a non buildable_to node | ShadowNinja | 2013-05-03 |
* | Predict wallmounted param2 during node placement prediction. | Kahrl | 2013-05-03 |
* | Generalize hud_builtin_enable into hud_set_flags | kwolekr | 2013-04-25 |
* | Added support to disable built-in HUD elements | Diego Martínez | 2013-04-24 |
* | Added offset support for HUD items | Diego Martínez | 2013-04-23 |
* | Added support for alignment in HUD items | Diego Martínez | 2013-04-23 |
* | Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification | kwolekr | 2013-04-18 |
* | Lua HUD | Jonathon Anderson | 2013-04-18 |
* | addon extended resource accounting | sapier | 2013-04-07 |
* | replace Server smart pointer with conventional one to gain control over dtor ... | sapier | 2013-04-07 |