| Commit message (Expand) | Author | Age |
* | Disable connection timeout for singleplayer and server tabs | est31 | 2015-04-19 |
* | 10s timeout when connecting to server | SmallJoker | 2015-04-17 |
* | Move texture_min_size even further down the pipe. Now, textures are JIT-upsca... | Aaron Suen | 2015-03-31 |
* | On Android enable always fast | Craig Robbins | 2015-03-30 |
* | Change error_message from wstring to string | ShadowNinja | 2015-03-27 |
* | Clean up and tweak build system | ShadowNinja | 2015-03-27 |
* | Minor cleanup: game.cpp | Craig Robbins | 2015-03-17 |
* | Finer progress bar updates when initializing nodes | est31 | 2015-03-15 |
* | For usages of assert() that are meant to persist in Release builds (when NDEB... | Craig Robbins | 2015-03-07 |
* | Fix Android text bug (no text displaying) | Craig Robbins | 2015-03-07 |
* | ProfilerGraph: Use std::list instead of std::vector | Loic Blot | 2015-03-05 |
* | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til... | Loic Blot | 2015-03-05 |
* | Add camera smoothing and cinematic mode (F8) | rubenwardy | 2015-02-25 |
* | Use fixed size for builtin menus on non-android platforms | Perttu Ahola | 2015-02-18 |
* | Add player direction to on-screen debug text | Yaman | 2015-02-17 |
* | Minor fixes in translations | ngosang | 2015-02-12 |
* | Don't permit to open inventory is playerCAO isn't present. This prevent to op... | Loic Blot | 2015-02-11 |
* | Fix issue #2279. ok @zeno- | Loic Blot | 2015-02-11 |
* | Fix Exit to OS button focus in Pause Menu | ngosang | 2015-02-10 |
* | Fix rebase bug, make render loop use cache setting | gregorycu | 2015-02-07 |
* | Reduce gettext wide/narrow and string/char* conversions | ShadowNinja | 2015-02-05 |
* | Fix translation memory leak | ShadowNinja | 2015-02-05 |
* | Fix translation finding of overlay messages | ShadowNinja | 2015-02-05 |
* | Fix local map saving when joining a local server from the server tab | Craig Robbins | 2015-01-31 |
* | Settings fixes Make the GameGlobalShaderConstantSetter use the settings callb... | gregorycu | 2015-01-25 |
* | Revert "Make the GameGlobalShaderConstantSetter use the settings callback (8%... | Craig Robbins | 2015-01-25 |
* | Fix unitialised variable occassionally being used | Craig Robbins | 2015-01-24 |
* | Make the GameGlobalShaderConstantSetter use the settings callback (8% perf im... | gregorycu | 2015-01-23 |
* | Fix use of uninit data in Sky and (potentially) GUIChatConsole constructors | Kahrl | 2015-01-18 |
* | Disable sound and key binding settings in "pause" menu on android | sapier | 2015-01-11 |
* | Remove automatic consistent formspec size <-> font size (now has to be done m... | sapier | 2015-01-09 |
* | Fix memory leaks due to messed up memory handling for particles as well as th... | sapier | 2015-01-09 |
* | More consistent progress bar from 0-100 on startup | sapier | 2015-01-02 |
* | Add display_gamma option for client | Craig Robbins | 2014-12-31 |
* | Cleanup updateCameraDirection and fix random input not working | Craig Robbins | 2014-12-30 |
* | Center status text for better visibility. | Kodexky | 2014-12-30 |
* | Disable loading .mtl files. Theyre not used anyway. | RealBadAngel | 2014-12-08 |
* | Fix f6 debug/profiler display | Craig Robbins | 2014-12-08 |
* | Performance of main client loop up to 2x faster In places, up to 3 times faster | Craig Robbins | 2014-12-07 |
* | Add name of node 'pointed at' to debug | Craig Robbins | 2014-12-05 |
* | Fix node 0,0,0 being highlighted when enable_node_highlighting == false | Craig Robbins | 2014-12-01 |
* | Make hud use fontengine too | sapier | 2014-11-30 |
* | Implement proper font handling | sapier | 2014-11-30 |
* | added enable_build_where_you_stand option | Sokomine | 2014-11-27 |
* | Fix client "double saving" simple singleplayer local maps | Craig Robbins | 2014-11-26 |
* | Fixes for Android build errors. Enable sensor landscape rotation. | KodexKy | 2014-11-25 |
* | Remove most exceptions from getNode() (and variants) | Craig Robbins | 2014-11-14 |
* | Fix profiler values not being updated (F6) and not being logged | Craig Robbins | 2014-11-11 |
* | Create faster key cache for main game loop (client) | Craig Robbins | 2014-11-10 |
* | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | 2014-11-08 |