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path: root/src/game.cpp
Commit message (Collapse)AuthorAge
* Almost support loading sounds from serverPerttu Ahola2012-03-25
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* Texture cache -> Media cache WIPPerttu Ahola2012-03-25
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* Add sound.digPerttu Ahola2012-03-24
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* Add sounds, tune thingsPerttu Ahola2012-03-24
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* Digging and placing soundsPerttu Ahola2012-03-24
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* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
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* c55sound continuedPerttu Ahola2012-03-24
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* celeron55's sound system initial frameworkPerttu Ahola2012-03-24
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* Remove useless clearing of the Z bufferPerttu Ahola2012-03-22
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* Goddamn MSVC pow overload ambiguitiesPerttu Ahola2012-03-21
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* Add different automatic profiler graph drawing style for relative-ish plotsPerttu Ahola2012-03-21
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* Add more graph colors, add mainloop_dtime graph, make statustext fade away ↵Perttu Ahola2012-03-21
| | | | faster
* Modify and clean main loop to allow measuring the proper timesPerttu Ahola2012-03-21
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* Profiler graphPerttu Ahola2012-03-21
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* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
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* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-16
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* Add Client::getEnv() and remove some unnecessary wrappersPerttu Ahola2012-03-15
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* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-15
| | | | light, removed footprints
* Fix initial moving of mouse above the "exit to menu" button in singleplayer modePerttu Ahola2012-03-15
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* Add "simple singleplayer mode"; Fix a number of GUI thingsPerttu Ahola2012-03-15
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* Make finish quicktune and leave it unused (as intended)Perttu Ahola2012-03-12
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* command-line/world game selectionPerttu Ahola2012-03-11
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* Limit crack update speedPerttu Ahola2012-03-11
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* When mouse button is held down in air, show continuous animationPerttu Ahola2012-03-11
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* Improve command-line parametersPerttu Ahola2012-03-11
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* Tune "Connecting to server" and "Waiting content" screensPerttu Ahola2012-03-10
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* Chat console, including a number of rebases and modifications.Kahrl2012-03-10
| | | | Defaults modified from original: alpha=200, key=F10
* Starting the game in the pause menu is lame, don't do it\!Perttu Ahola2012-03-10
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* Initial directory structure reworkPerttu Ahola2012-03-10
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* Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola2012-03-10
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* ClientActiveObject::debugInfoText()Perttu Ahola2012-03-10
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* Damage groups WIPPerttu Ahola2012-03-10
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* Don't draw cracks when digging is impossiblePerttu Ahola2012-03-10
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* Digging time groups WIPPerttu Ahola2012-03-10
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* Tune brightness stuff and fog colorPerttu Ahola2012-02-06
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* Fix calculating if block is in viewing range; fix fog and default minimum ↵Perttu Ahola2012-02-06
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* Page up/down: don't display the old value, it was a little confusingKahrl2012-02-01
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* Page up and down change the minimum viewing rangeKahrl2012-02-01
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* Show the top line too when only chat, but not HUD is shownKahrl2012-02-01
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* F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler ↵Kahrl2012-02-01
| | | | pages
* Inventory menu (with dragging) improved. Crafting is now handled via a ↵Kahrl2012-01-22
| | | | IACTION_CRAFT inventory action.
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Fix server sending stuff before textures have been sentPerttu Ahola2012-01-02
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* Extend load screen maximum timePerttu Ahola2011-12-11
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* Show infotext for unknown nodesPerttu Ahola2011-12-03
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* CraftItem rework and Lua interfaceKahrl2011-11-29
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* Print errors from local log to chatPerttu Ahola2011-11-29
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* Add IDropAction and related stuffKahrl2011-11-29
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* Make object hit delay smaller for fun; actually it should be roughly zero ↵Perttu Ahola2011-11-29
| | | | and hit damage should be calculated from the amount of time since last punch, limited to a maximum value