| Commit message (Expand) | Author | Age |
* | Add support for audio feedback if placing node failed | BlockMen | 2015-11-07 |
* | Speed up saving of profiling data by 27x | gregorycu | 2015-11-02 |
* | WoW-style Autorun | Duane Robertson | 2015-10-29 |
* | Fix on_rightclick() being called directly after placing node | BlockMen | 2015-10-24 |
* | Remove wstrgettext | est31 | 2015-10-18 |
* | Refactor logging | ShadowNinja | 2015-10-14 |
* | Hide minimap if it has been disabled by server | est31 | 2015-09-01 |
* | Change i++ to ++i | David Jones | 2015-08-25 |
* | minimap: Add ability to disable from server | kwolekr | 2015-08-13 |
* | game.cpp: Update cached settings | est31 | 2015-08-13 |
* | Optional reconnect functionality | est31 | 2015-07-23 |
* | Fix relief mapping issues | RealBadAngel | 2015-07-16 |
* | Make serialization error message translatable | Kahrl | 2015-07-14 |
* | Settings: pass name to callbacks by reference | est31 | 2015-07-09 |
* | Use UTF-8 instead of narrow | est31 | 2015-07-08 |
* | Clean-up Minimap code | kwolekr | 2015-07-08 |
* | Add minimap feature | RealBadAngel | 2015-06-27 |
* | Make attached objects visible in 3rd person view | est31 | 2015-06-20 |
* | Use utf-8 in formspecs | Ilya Zhuravlev | 2015-06-13 |
* | (Android) Only simulate holding down fast key if fast_move is toggled to true | Craig Robbins | 2015-05-29 |
* | Replace instances of std::map<std::string, std::string> with StringMap | kwolekr | 2015-05-19 |
* | ANDROID: Do not limit situations where fast is enabled | Craig Robbins | 2015-05-15 |
* | Fix connection speed unit names | ShadowNinja | 2015-05-06 |
* | Revert the upper-case PROJECT_NAME nonsense that was part of #2402 | sfan5 | 2015-04-27 |
* | Fix player pitch and yaw not being set properly | Kevin Ott | 2015-04-26 |
* | Disable connection timeout for singleplayer and server tabs | est31 | 2015-04-19 |
* | 10s timeout when connecting to server | SmallJoker | 2015-04-17 |
* | Move texture_min_size even further down the pipe. Now, textures are JIT-upsca... | Aaron Suen | 2015-03-31 |
* | On Android enable always fast | Craig Robbins | 2015-03-30 |
* | Change error_message from wstring to string | ShadowNinja | 2015-03-27 |
* | Clean up and tweak build system | ShadowNinja | 2015-03-27 |
* | Minor cleanup: game.cpp | Craig Robbins | 2015-03-17 |
* | Finer progress bar updates when initializing nodes | est31 | 2015-03-15 |
* | For usages of assert() that are meant to persist in Release builds (when NDEB... | Craig Robbins | 2015-03-07 |
* | Fix Android text bug (no text displaying) | Craig Robbins | 2015-03-07 |
* | ProfilerGraph: Use std::list instead of std::vector | Loic Blot | 2015-03-05 |
* | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til... | Loic Blot | 2015-03-05 |
* | Add camera smoothing and cinematic mode (F8) | rubenwardy | 2015-02-25 |
* | Use fixed size for builtin menus on non-android platforms | Perttu Ahola | 2015-02-18 |
* | Add player direction to on-screen debug text | Yaman | 2015-02-17 |
* | Minor fixes in translations | ngosang | 2015-02-12 |
* | Don't permit to open inventory is playerCAO isn't present. This prevent to op... | Loic Blot | 2015-02-11 |
* | Fix issue #2279. ok @zeno- | Loic Blot | 2015-02-11 |
* | Fix Exit to OS button focus in Pause Menu | ngosang | 2015-02-10 |
* | Fix rebase bug, make render loop use cache setting | gregorycu | 2015-02-07 |
* | Reduce gettext wide/narrow and string/char* conversions | ShadowNinja | 2015-02-05 |
* | Fix translation memory leak | ShadowNinja | 2015-02-05 |
* | Fix translation finding of overlay messages | ShadowNinja | 2015-02-05 |
* | Fix local map saving when joining a local server from the server tab | Craig Robbins | 2015-01-31 |
* | Settings fixes Make the GameGlobalShaderConstantSetter use the settings callb... | gregorycu | 2015-01-25 |