| Commit message (Expand) | Author | Age |
... | |
* | [CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093) | Loïc Blot | 2017-03-13 |
* | [CSM] Client side modding | Loic Blot | 2017-03-13 |
* | Fixes for colorwallmounted and colorfacedir nodes | Dániel Juhász | 2017-02-18 |
* | Footsteps: Fix offset footstep and shallow water sound bugs | paramat | 2017-02-12 |
* | Re-add halo highlight (#5130) | Dániel Juhász | 2017-01-30 |
* | Add console height setting (#5136) | Ezhh | 2017-01-30 |
* | Rename height to scale for openConsole() (#5139) | Zeno- | 2017-01-29 |
* | Add hardware node coloring. Includes: | Dániel Juhász | 2017-01-23 |
* | Environment & IGameDef code refactoring (#4985) | Ner'zhul | 2017-01-09 |
* | Improve getPointedThing() (#4346) | Dániel Juhász | 2017-01-04 |
* | Irrlicht 1.9 support | sfan5 | 2016-12-26 |
* | Fix camera jumping on Android when panning past 0/360 mark | rubenwardy | 2016-12-12 |
* | View range: Set maximum to 4000 nodes | Rogier | 2016-12-12 |
* | Fix computation of viewing range (in blocks) sent to server (#4882) | Rogier-5 | 2016-12-11 |
* | Fog: Make fraction of visible distance at which fog starts configurable | Lars Hofhansl | 2016-12-07 |
* | Wieldhand: Allow overriding the hand | TeTpaAka | 2016-11-26 |
* | Make supplying empty formspec strings close the formspec (#4737) | orwell96 | 2016-11-23 |
* | Fix superflous shader setting updates (#4800) | ShadowNinja | 2016-11-23 |
* | Halo: Highlight selected face | RealBadAngel | 2016-11-12 |
* | Cycle directly to nothing shown instead of showing the profiler graph again | lhofhansl | 2016-11-04 |
* | Add debug priv, and allow player to display the scene as wire-frame. (#4709) | lhofhansl | 2016-11-04 |
* | Rename testsounds/ directory to sounds/ (#1984) | Hugo Locurcio | 2016-10-30 |
* | Damage flash: Reduce maximum alpha. Avoid fade overload | paramat | 2016-10-21 |
* | Revert changes to toggleNoClip and toggleFreeMove | Lars Hofhansl | 2016-10-17 |
* | Don't use day light sky unless noclip and free_move are enabled | Lars Hofhansl | 2016-10-17 |
* | Use range-based fog instead of z-plane based. | Lars Hofhansl | 2016-10-13 |
* | Don't use unordered maps for ProfilerGraph (fixes flickering) | sfan5 | 2016-10-12 |
* | Remove unused parameter of GUIVolumeChange | Rui | 2016-10-09 |
* | Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X) | Loic Blot | 2016-10-08 |
* | Replace various std::map with UNORDERED_MAP + various cleanups | Loic Blot | 2016-10-05 |
* | Client: disable pre v25 init sending by default | est31 | 2016-08-22 |
* | Add zoom, tweakable with zoom_fov, default key: Z (like optifine) | Esteban I. Ruiz Moreno | 2016-08-10 |
* | Use mathematical function to determine yaw direction | sfan5 | 2016-07-05 |
* | Remove top left minetest watermark | est31 | 2016-07-03 |
* | Initial Gamepad support | est31 | 2016-06-03 |
* | Input related generalisations | est31 | 2016-06-03 |
* | Add colored text (not only colored chat). | Ekdohibs | 2016-05-31 |
* | Colored chat working as expected for both freetype and non-freetype builds. @... | TriBlade9 | 2016-05-31 |
* | Tell irrlicht if we handle a key or not. | est31 | 2016-05-26 |
* | Escape more strings: formspecs, item descriptions, infotexts... | Ekdohibs | 2016-04-24 |
* | Add option to disable entity selectionboxes. (#3992) | TriBlade9 | 2016-04-14 |
* | Fix connected nodes' selection boxes. | Auke Kok | 2016-03-21 |
* | Nodebox: Allow nodeboxes to "connect" | Auke Kok | 2016-03-12 |
* | Add Android chat form | ShadowNinja | 2016-03-02 |
* | Unlock cursor when opening console | ShadowNinja | 2016-03-02 |
* | Use the console instead of a dedicated window when pressing keymap_chat/cmd | Esteban I. Ruiz Moreno | 2016-03-02 |
* | Fix getting pointed node | RealBadAngel | 2016-02-22 |
* | Camera: remove auto tune FPS, single view range setting | RealBadAngel | 2016-02-21 |
* | Move object nametags to camera | RealBadAngel | 2016-02-18 |
* | Use proper variable types for uniform sampler layers | RealBadAngel | 2016-02-14 |