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game.cpp
Commit message (
Expand
)
Author
Age
*
Cleanup client init states by bumping protocol version
sapier
2014-04-08
*
Performance optimized button to button mask evaluation
sapier
2014-04-03
*
Fix lost change password button
sapier
2014-04-01
*
Normal maps generation on the fly.
RealBadAngel
2014-03-21
*
Fix sound not being played at the correct place.
Novatux
2014-03-15
*
Fix game pause in singleplayer
BlockMen
2014-03-13
*
Fix special characters in pause and message menu
BlockMen
2014-03-13
*
Replace usage of long long with u64/s64
ShadowNinja
2014-03-12
*
Fix race condition on exit to menu
sapier
2014-03-09
*
Replace pause and message menu by formspec ones
sapier
2014-03-05
*
Fix rendering glitches when far from the center of the map
Novatux
2014-03-04
*
Remove lots of dead code
sapier
2014-02-07
*
Add the option to bind to a specific address
ShadowNinja
2014-02-05
*
Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...
Perttu Ahola
2014-02-01
*
Add player:set_sky() with simple skybox support
Perttu Ahola
2014-02-01
*
New HUD element - waypoint.
RealBadAngel
2014-01-26
*
Prevent placing node when player would be inside new node
BlockMen
2014-01-15
*
Allow vertical axis particle rotation constraint
khonkhortisan
2014-01-13
*
Make MutexQueue use jsemaphore for signaling
sapier
2014-01-10
*
Actually pause singleplayer game in pause menu and use lower maximum FPS in it
Perttu Ahola
2014-01-06
*
Fix objects being selected behind a node
Novatux
2014-01-02
*
Remove FPS from window title
PilzAdam
2013-12-25
*
Check for denied access in itemdef/nodedef/media fetch loop
Kahrl
2013-12-19
*
Handle LuaErrors in Lua -> C++ calls on LuaJIT
ShadowNinja
2013-12-18
*
Directional fog + horizon colors, based on sun & moon positions at sunrise / ...
MirceaKitsune
2013-12-15
*
Rewrite client media download and support hash-based remote download
Kahrl
2013-12-13
*
Optimize shaders code. Add settings at compile time.
RealBadAngel
2013-12-09
*
Fix paralax occlusion setting
ShadowNinja
2013-12-06
*
Shaders rework.
RealBadAngel
2013-12-03
*
Show git hash in version string at top left corner of window
Kahrl
2013-09-28
*
Use cached "weather" setting
proller
2013-09-17
*
Fog depend on humidity
proller
2013-09-17
*
Change mainmenu texture handling + small misc changes
Kahrl
2013-09-11
*
Fix selectionbox not honoring anaglyph mode 3d distortion
sapier
2013-09-05
*
Fix enable_fog = false not having any effect when shaders are enabled
Kahrl
2013-09-03
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Remove farmesh
Kahrl
2013-08-13
*
Add texture pack selection to main menu
Novatux
2013-08-04
*
Fix and improve view range tuner
Perttu Ahola
2013-08-03
*
Make bumpmapping compatible with irrlicht 1.8
Esteban I. Ruiz Moreno
2013-07-31
*
Weather support
proller
2013-07-27
*
Make range of tools configureable
PilzAdam
2013-07-20
*
Dont play digging sound if not digging
PilzAdam
2013-07-09
*
Add texture bumpmapping feature.
RealBadAngel
2013-07-04
*
Replace C++ mainmenu by formspec powered one
sapier
2013-07-02
*
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
Kahrl
2013-07-02
*
Fix i18n of some strings.
arsdragonfly
2013-07-02
*
Add support for IPv6
proller
2013-06-23
*
Play placing sound only if place prediction was successful
PilzAdam
2013-06-19
*
Dont dig or place nodes if interact priv is missing (clientside)
PilzAdam
2013-06-19
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