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* Implement proper font handlingsapier2014-11-30
* Refactor the_game() to make it more understandable and maintainable.Craig Robbins2014-11-02
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
* Add third person viewBlockMen2014-04-12
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Optimize headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Add "simple singleplayer mode"; Fix a number of GUI thingsPerttu Ahola2012-03-15
* command-line/world game selectionPerttu Ahola2012-03-11
* Chat console, including a number of rebases and modifications.Kahrl2012-03-10
* Overhaul the input systemGiuseppe Bilotta2011-08-22
* Server configuration is now written when "/#setting whatever = whatever" is i...Perttu Ahola2011-07-30
* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-20
* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-23
on; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef TOOL_HEADER #define TOOL_HEADER #include "irrlichttypes.h" #include <string> #include <iostream> #include <map> #include "itemgroup.h" struct ToolGroupCap { std::map<int, float> times; int maxlevel; int uses; ToolGroupCap(): maxlevel(1), uses(20) {} bool getTime(int rating, float *time) const { std::map<int, float>::const_iterator i = times.find(rating); if(i == times.end()){ *time = 0; return false; } *time = i->second; return true; } }; // CLANG SUCKS DONKEY BALLS typedef std::map<std::string, struct ToolGroupCap> ToolGCMap; typedef std::map<std::string, s16> DamageGroup; struct ToolCapabilities { float full_punch_interval; int max_drop_level; // CLANG SUCKS DONKEY BALLS ToolGCMap groupcaps; DamageGroup damageGroups; ToolCapabilities( float full_punch_interval_=1.4, int max_drop_level_=1, // CLANG SUCKS DONKEY BALLS ToolGCMap groupcaps_=ToolGCMap(), DamageGroup damageGroups_=DamageGroup() ): full_punch_interval(full_punch_interval_), max_drop_level(max_drop_level_), groupcaps(groupcaps_), damageGroups(damageGroups_) {} void serialize(std::ostream &os, u16 version) const; void deSerialize(std::istream &is); }; struct DigParams { bool diggable; // Digging time in seconds float time; // Caused wear u16 wear; std::string main_group; DigParams(bool a_diggable=false, float a_time=0, u16 a_wear=0, std::string a_main_group=""): diggable(a_diggable), time(a_time), wear(a_wear), main_group(a_main_group) {} }; DigParams getDigParams(const ItemGroupList &groups, const ToolCapabilities *tp, float time_from_last_punch); DigParams getDigParams(const ItemGroupList &groups, const ToolCapabilities *tp); struct HitParams { s16 hp; s16 wear; HitParams(s16 hp_=0, s16 wear_=0): hp(hp_), wear(wear_) {} }; HitParams getHitParams(const ItemGroupList &armor_groups, const ToolCapabilities *tp, float time_from_last_punch); HitParams getHitParams(const ItemGroupList &armor_groups, const ToolCapabilities *tp); struct PunchDamageResult { bool did_punch; int damage; int wear; PunchDamageResult(): did_punch(false), damage(0), wear(0) {} }; struct ItemStack; PunchDamageResult getPunchDamage( const ItemGroupList &armor_groups, const ToolCapabilities *toolcap, const ItemStack *punchitem, float time_from_last_punch ); #endif