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* Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)sapier2017-09-01
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-16
* Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)Loïc Blot2017-04-20
* Sneak: Add option for old move codeparamat2017-04-17
* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-08
* Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune2015-06-22
* Generic CAO cleanups and renames for clarificationest312015-06-20
* Generalize core.get/set_nametag_color into core.get/set_nametag_attributesTeTpaAka2015-05-15
* Add get and set functions for the nametag colorTeTpaAka2015-05-15
* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-03
* Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune2013-04-05
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Fix Taoki's messed up generic object command idsPerttu Ahola2012-11-29
* A bunch of fixesMirceaKitsune2012-11-25
* Send animations, bone overrides and attachments in entity initialization. Cli...MirceaKitsune2012-11-25
* Complete the attachment framework.MirceaKitsune2012-11-25
* Framework for the attachment system, new object property which allows changin...MirceaKitsune2012-11-25
* Get the new animation framework properly workingMirceaKitsune2012-11-25
* Joint positioning and rotation code, and fix a problem related to their lua APIMirceaKitsune2012-11-25
* Optimize headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* ObjectPropertiesPerttu Ahola2012-03-30
* Use GenericCAO in place of LuaEntityCAO and PlayerCAOPerttu Ahola2012-03-29