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* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-03
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* Allow modifying movement speed, jump height and gravity per-player via the ↵MirceaKitsune2013-04-05
| | | | Lua API.
* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Fix Taoki's messed up generic object command idsPerttu Ahola2012-11-29
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* A bunch of fixesMirceaKitsune2012-11-25
| | | | | | | | | | | | No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
* Send animations, bone overrides and attachments in entity initialization. ↵MirceaKitsune2012-11-25
| | | | | | | | | | | | | | | | | | | | Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity. Finish fixing the material color code. But it won't work until MineTest has dynamic lighting... another day another feature. Extra checks for the bone positioning / rotation code Many checks and consistency improvements to the client attachment code Make a separate function for checking if a client object is attached. A more in-depth change will be needed here to fix reading of invalid pointers Use a different method of fetching the parent. Fixes the mass segmentation faults when rendering an attachment (some still happen though) Major change to how attachments are handled. Fix the last segmentaton fault, which was due to the parent becoming invalid while being refreshed / removed which would bause the child to remain attached to nothing. Parents remove their children when being deleted themselves and add them back when re-added. Attachments are stored inside a 2D a vector which easily allows both a child to find their parent and a parent to find its children. Remove attachment list entry when an object is being permanently removed. Also avoid duplicate entries in this list when re-attaching the same object The "big code comments" can now go away. Client attachments almost work properly, and I know what else needs to be done
* Complete the attachment framework.MirceaKitsune2012-11-25
| | | | | | | | | | | | The child ID can now be checked against the parent ID in content_cao.cpp so the parent can be detected. Actual attachment code to come Divide attachment system between server attachments and client attachments, neither coded right now. As explained in the code comment: // Attachments need to be handled on both the server and client. // If we attach only on the server, models (which are client-side) // can't be read so we don't know the origin and orientation of bones. // If we attach only on the client, the real position of attachments is // not updated and you can't click them for example.
* Framework for the attachment system, new object property which allows ↵MirceaKitsune2012-11-25
| | | | | | | | | | | | | | changing the color and alpha of mesh materials New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there Framework for the attachment system, with no actual functionality yet Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client I will also want position and rotation offsets to be possible to apply to attachments Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to
* Get the new animation framework properly workingMirceaKitsune2012-11-25
| | | | | | Store start and end frames as v2f Also move bone animations to their own function instead of object properties
* Joint positioning and rotation code, and fix a problem related to their lua APIMirceaKitsune2012-11-25
| | | | Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
* Optimize headersPerttu Ahola2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* ObjectPropertiesPerttu Ahola2012-03-30
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* Use GenericCAO in place of LuaEntityCAO and PlayerCAOPerttu Ahola2012-03-29
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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "settings.h"
#include "irrlichttypes_bloated.h"
#include "exceptions.h"
#include "threading/mutex_auto_lock.h"
#include "util/strfnd.h"
#include <iostream>
#include <fstream>
#include <sstream>
#include "debug.h"
#include "log.h"
#include "util/serialize.h"
#include "filesys.h"
#include "noise.h"
#include <cctype>
#include <algorithm>

static Settings main_settings;
Settings *g_settings = &main_settings;
std::string g_settings_path;

Settings::~Settings()
{
	clear();
}


Settings & Settings::operator += (const Settings &other)
{
	update(other);

	return *this;
}


Settings & Settings::operator = (const Settings &other)
{
	if (&other == this)
		return *this;

	MutexAutoLock lock(m_mutex);
	MutexAutoLock lock2(other.m_mutex);

	clearNoLock();
	updateNoLock(other);

	return *this;
}


bool Settings::checkNameValid(const std::string &name)
{
	bool valid = name.find_first_of("=\"{}#") == std::string::npos;
	if (valid) valid = trim(name) == name;
	if (!valid) {
		errorstream << "Invalid setting name \"" << name << "\""
			<< std::endl;
		return false;
	}
	return true;
}


bool Settings::checkValueValid(const std::string &value)
{
	if (value.substr(0, 3) == "\"\"\"" ||
		value.find("\n\"\"\"") != std::string::npos) {
		errorstream << "Invalid character sequence '\"\"\"' found in"
			" setting value!" << std::endl;
		return false;
	}
	return true;
}


std::string Settings::sanitizeName(const std::string &name)
{
	std::string n = trim(name);

	for (const char *s = "=\"{}#"; *s; s++)
		n.erase(std::remove(n.begin(), n.end(), *s), n.end());

	return n;
}


std::string Settings::sanitizeValue(const std::string &value)
{
	std::string v(value);
	size_t p = 0;

	if (v.substr(0, 3) == "\"\"\"")
		v.erase(0, 3);

	while ((p = v.find("\n\"\"\"")) != std::string::npos)
		v.erase(p, 4);

	return v;
}


std::string Settings::getMultiline(std::istream &is, size_t *num_lines)
{
	size_t lines = 1;
	std::string value;
	std::string line;

	while (is.good()) {
		lines++;
		std::getline(is, line);
		if (line == "\"\"\"")
			break;
		value += line;
		value.push_back('\n');
	}

	size_t len = value.size();
	if (len)
		value.erase(len - 1);

	if (num_lines)
		*num_lines = lines;

	return value;
}


bool Settings::readConfigFile(const char *filename)
{
	std::ifstream is(filename);
	if (!is.good())
		return false;

	return parseConfigLines(is, "");
}


bool Settings::parseConfigLines(std::istream &is, const std::string &end)
{
	MutexAutoLock lock(m_mutex);

	std::string line, name, value;

	while (is.good()) {
		std::getline(is, line);
		SettingsParseEvent event = parseConfigObject(line, end, name, value);

		switch (event) {
		case SPE_NONE:
		case SPE_INVALID:
		case SPE_COMMENT:
			break;
		case SPE_KVPAIR:
			m_settings[name] = SettingsEntry(value);
			break;
		case SPE_END:
			return true;
		case SPE_GROUP: {
			Settings *group = new Settings;
			if (!group->parseConfigLines(is, "}")) {
				delete group;
				return false;
			}
			m_settings[name] = SettingsEntry(group);
			break;
		}
		case SPE_MULTILINE:
			m_settings[name] = SettingsEntry(getMultiline(is));
			break;
		}
	}

	return end.empty();
}


void Settings::writeLines(std::ostream &os, u32 tab_depth) const
{
	MutexAutoLock lock(m_mutex);

	for (SettingEntries::const_iterator it = m_settings.begin();
		 	it != m_settings.end(); ++it)
		printEntry(os, it->first, it->second, tab_depth);
}


void Settings::printEntry(std::ostream &os, const std::string &name,
	const SettingsEntry &entry, u32 tab_depth)
{
	for (u32 i = 0; i != tab_depth; i++)
		os << "\t";

	if (entry.is_group) {
		os << name << " = {\n";

		entry.group->writeLines(os, tab_depth + 1);

		for (u32 i = 0; i != tab_depth; i++)
			os << "\t";
		os << "}\n";
	} else {
		os << name << " = ";

		if (entry.value.find('\n') != std::string::npos)
			os << "\"\"\"\n" << entry.value << "\n\"\"\"\n";
		else
			os << entry.value << "\n";
	}
}


bool Settings::updateConfigObject(std::istream &is, std::ostream &os,
	const std::string &end, u32 tab_depth)
{
	SettingEntries::const_iterator it;
	std::set<std::string> present_entries;
	std::string line, name, value;
	bool was_modified = false;
	bool end_found = false;

	// Add any settings that exist in the config file with the current value
	// in the object if existing
	while (is.good() && !end_found) {
		std::getline(is, line);
		SettingsParseEvent event = parseConfigObject(line, end, name, value);

		switch (event) {
		case SPE_END:
			os << line << (is.eof() ? "" : "\n");
			end_found = true;
			break;
		case SPE_MULTILINE:
			value = getMultiline(is);
			/* FALLTHROUGH */
		case SPE_KVPAIR:
			it = m_settings.find(name);
			if (it != m_settings.end() &&
				(it->second.is_group || it->second.value != value)) {
				printEntry(os, name, it->second, tab_depth);
				was_modified = true;
			} else {
				os << line << "\n";
				if (event == SPE_MULTILINE)
					os << value << "\n\"\"\"\n";
			}
			present_entries.insert(name);
			break;
		case SPE_GROUP:
			it = m_settings.find(name);
			if (it != m_settings.end() && it->second.is_group) {
				os << line << "\n";
				sanity_check(it->second.group != NULL);
				was_modified |= it->second.group->updateConfigObject(is, os,
					"}", tab_depth + 1);
			} else {
				printEntry(os, name, it->second, tab_depth);
				was_modified = true;
			}
			present_entries.insert(name);
			break;
		default:
			os << line << (is.eof() ? "" : "\n");
			break;
		}
	}

	// Add any settings in the object that don't exist in the config file yet
	for (it = m_settings.begin(); it != m_settings.end(); ++it) {
		if (present_entries.find(it->first) != present_entries.end())
			continue;

		printEntry(os, it->first, it->second, tab_depth);
		was_modified = true;
	}

	return was_modified;
}


bool Settings::updateConfigFile(const char *filename)
{
	MutexAutoLock lock(m_mutex);

	std::ifstream is(filename);
	std::ostringstream os(std::ios_base::binary);

	bool was_modified = updateConfigObject(is, os, "");
	is.close();

	if (!was_modified)
		return true;

	if (!fs::safeWriteToFile(filename, os.str())) {
		errorstream << "Error writing configuration file: \""
			<< filename << "\"" << std::endl;
		return false;
	}

	return true;
}


bool Settings::parseCommandLine(int argc, char *argv[],
		std::map<std::string, ValueSpec> &allowed_options)
{
	int nonopt_index = 0;
	for (int i = 1; i < argc; i++) {
		std::string arg_name = argv[i];
		if (arg_name.substr(0, 2) != "--") {
			// If option doesn't start with -, read it in as nonoptX
			if (arg_name[0] != '-'){
				std::string name = "nonopt";
				name += itos(nonopt_index);
				set(name, arg_name);
				nonopt_index++;
				continue;
			}
			errorstream << "Invalid command-line parameter \""
					<< arg_name << "\": --<option> expected." << std::endl;
			return false;
		}

		std::string name = arg_name.substr(2);

		std::map<std::string, ValueSpec>::iterator n;
		n = allowed_options.find(name);
		if (n == allowed_options.end()) {
			errorstream << "Unknown command-line parameter \""
					<< arg_name << "\"" << std::endl;
			return false;
		}

		ValueType type = n->second.type;

		std::string value = "";

		if (type == VALUETYPE_FLAG) {
			value = "true";
		} else {
			if ((i + 1) >= argc) {
				errorstream << "Invalid command-line parameter \""
						<< name << "\": missing value" << std::endl;
				return false;
			}
			value = argv[++i];
		}

		set(name, value);
	}

	return true;
}



/***********
 * Getters *
 ***********/


const SettingsEntry &Settings::getEntry(const std::string &name) const
{
	MutexAutoLock lock(m_mutex);

	SettingEntries::const_iterator n;
	if ((n = m_settings.find(name)) == m_settings.end()) {
		if ((n = m_defaults.find(name)) == m_defaults.end())
			throw SettingNotFoundException("Setting [" + name + "] not found.");
	}
	return n->second;
}


Settings *Settings::getGroup(const std::string &name) const
{
	const SettingsEntry &entry = getEntry(name);
	if (!entry.is_group)
		throw SettingNotFoundException("Setting [" + name + "] is not a group.");
	return entry.group;
}


std::string Settings::get(const std::string &name) const
{
	const SettingsEntry &entry = getEntry(name);
	if (entry.is_group)
		throw SettingNotFoundException("Setting [" + name + "] is a group.");
	return entry.value;
}


bool Settings::getBool(const std::string &name) const
{
	return is_yes(get(name));
}


u16 Settings::getU16(const std::string &name) const
{
	return stoi(get(name), 0, 65535);
}


s16 Settings::getS16(const std::string &name) const
{
	return stoi(get(name), -32768, 32767);
}


s32 Settings::getS32(const std::string &name) const
{
	return stoi(get(name));
}


float Settings::getFloat(const std::string &name) const
{
	return stof(get(name));
}


u64 Settings::getU64(const std::string &name) const
{
	u64 value = 0;
	std::string s = get(name);
	std::istringstream ss(s);
	ss >> value;
	return value;
}


v2f Settings::getV2F(const std::string &name) const
{
	v2f value;
	Strfnd f(get(name));
	f.next("(");
	value.X = stof(f.next(","));
	value.Y = stof(f.next(")"));
	return value;
}


v3f Settings::getV3F(const std::string &name) const
{
	v3f value;
	Strfnd f(get(name));
	f.next("(");
	value.X = stof(f.next(","));
	value.Y = stof(f.next(","));
	value.Z = stof(f.next(")"));
	return value;
}


u32 Settings::getFlagStr(const std::string &name, const FlagDesc *flagdesc,
	u32 *flagmask) const
{
	std::string val = get(name);
	return std::isdigit(val[0])
		? stoi(val)
		: readFlagString(val, flagdesc, flagmask);
}


// N.B. if getStruct() is used to read a non-POD aggregate type,
// the behavior is undefined.
bool Settings::getStruct(const std::string &name, const std::string &format,
	void *out, size_t olen) const
{
	std::string valstr;

	try {
		valstr = get(name);
	} catch (SettingNotFoundException &e) {
		return false;
	}

	if (!deSerializeStringToStruct(valstr, format, out, olen))
		return false;

	return true;
}


bool Settings::getNoiseParams(const std::string &name, NoiseParams &np) const
{
	return getNoiseParamsFromGroup(name, np) || getNoiseParamsFromValue(name, np);
}


bool Settings::getNoiseParamsFromValue(const std::string &name,
	NoiseParams &np) const
{
	std::string value;

	if (!getNoEx(name, value))
		return false;

	Strfnd f(value);

	np.offset   = stof(f.next(","));
	np.scale    = stof(f.next(","));
	f.next("(");
	np.spread.X = stof(f.next(","));
	np.spread.Y = stof(f.next(","));
	np.spread.Z = stof(f.next(")"));
	f.next(",");
	np.seed     = stoi(f.next(","));
	np.octaves  = stoi(f.next(","));
	np.persist  = stof(f.next(","));

	std::string optional_params = f.next("");
	if (optional_params != "")
		np.lacunarity = stof(optional_params);

	return true;
}


bool Settings::getNoiseParamsFromGroup(const std::string &name,
	NoiseParams &np) const
{
	Settings *group = NULL;

	if (!getGroupNoEx(name, group))
		return false;

	group->getFloatNoEx("offset",      np.offset);
	group->getFloatNoEx("scale",       np.scale);
	group->getV3FNoEx("spread",        np.spread);
	group->getS32NoEx("seed",          np.seed);
	group->getU16NoEx("octaves",       np.octaves);
	group->getFloatNoEx("persistence", np.persist);
	group->getFloatNoEx("lacunarity",  np.lacunarity);

	np.flags = 0;
	if (!group->getFlagStrNoEx("flags", np.flags, flagdesc_noiseparams))
		np.flags = NOISE_FLAG_DEFAULTS;

	return true;
}


bool Settings::exists(const std::string &name) const
{
	MutexAutoLock lock(m_mutex);

	return (m_settings.find(name) != m_settings.end() ||
		m_defaults.find(name) != m_defaults.end());
}


std::vector<std::string> Settings::getNames() const
{
	std::vector<std::string> names;
	for (SettingEntries::const_iterator i = m_settings.begin();
		 	i != m_settings.end(); ++i) {
		names.push_back(i->first);
	}
	return names;
}



/***************************************
 * Getters that don't throw exceptions *
 ***************************************/

bool Settings::getEntryNoEx(const std::string &name, SettingsEntry &val) const
{
	try {
		val = getEntry(name);
		return true;
	} catch (SettingNotFoundException &e) {
		return false;
	}
}


bool Settings::getGroupNoEx(const std::string &name, Settings *&val) const
{
	try {
		val = getGroup(name);
		return true;
	} catch (SettingNotFoundException &e) {
		return false;
	}
}


bool Settings::getNoEx(const std::string &name, std::string &val) const
{
	try {
		val = get(name);
		return true;
	} catch (SettingNotFoundException &e) {
		return false;
	}
}


bool Settings::getFlag(const std::string &name) const
{
	try {
		return getBool(name);
	} catch(SettingNotFoundException &e) {
		return false;
	}
}


bool Settings::getFloatNoEx(const std::string &name, float &val) const
{
	try {
		val = getFloat(name);
		return true;
	} catch (SettingNotFoundException &e) {
		return false;
	}
}


bool Settings::getU16NoEx(const std::string &name, u16 &val) const
{
	try {
		val = getU16(name);
		return true;
	} catch (SettingNotFoundException &e) {
		return false;
	}
}


bool Settings::getS16NoEx(const std::string &name, s16 &val) const
{
	try {
		val = getS16(name);
		return true;
	} catch (SettingNotFoundException &e) {
		return false;
	}
}


bool Settings::getS32NoEx(const std::string &name, s32 &val) const
{
	try {
		val = getS32(name);
		return true;
	} catch (SettingNotFoundException &e) {
		return false;
	}
}


bool Settings::getU64NoEx(const std::string &name, u64 &val) const
{
	try {
		val = getU64(name);
		return true;
	} catch (SettingNotFoundException &e) {
		return false;
	}
}


bool Settings::getV2FNoEx(const std::string &name, v2f &val) const
{
	try {
		val = getV2F(name);
		return true;
	} catch (SettingNotFoundException &e) {
		return false;
	}
}


bool Settings::getV3FNoEx(const std::string &name, v3f &val) const
{
	try {
		val = getV3F(name);
		return true;
	} catch (SettingNotFoundException &e) {
		return false;
	}
}


// N.B. getFlagStrNoEx() does not set val, but merely modifies it.  Thus,
// val must be initialized before using getFlagStrNoEx().  The intention of
// this is to simplify modifying a flags field from a default value.
bool Settings::getFlagStrNoEx(const std::string &name, u32 &val,
	FlagDesc *flagdesc) const
{
	try {
		u32 flags, flagmask;

		flags = getFlagStr(name, flagdesc, &flagmask);

		val &= ~flagmask;
		val |=  flags;

		return true;
	} catch (SettingNotFoundException &e) {
		return false;
	}
}


/***********
 * Setters *
 ***********/

bool Settings::setEntry(const std::string &name, const void *data,
	bool set_group, bool set_default)
{
	Settings *old_group = NULL;

	if (!checkNameValid(name))
		return false;
	if (!set_group && !checkValueValid(*(const std::string *)data))
		return false;

	{
		MutexAutoLock lock(m_mutex);

		SettingsEntry &entry = set_default ? m_defaults[name] : m_settings[name];
		old_group = entry.group;

		entry.value    = set_group ? "" : *(const std::string *)data;
		entry.group    = set_group ? *(Settings **)data : NULL;
		entry.is_group = set_group;
	}

	delete old_group;

	return true;
}


bool Settings::set(const std::string &name, const std::string &value)
{
	if (!setEntry(name, &value, false, false))
		return false;

	doCallbacks(name);
	return true;
}


bool Settings::setDefault(const std::string &name, const std::string &value)
{
	return setEntry(name, &value, false, true);
}


bool Settings::setGroup(const std::string &name, Settings *group)
{
	return setEntry(name, &group, true, false);
}


bool Settings::setGroupDefault(const std::string &name, Settings *group)
{
	return setEntry(name, &group, true, true);
}


bool Settings::setBool(const std::string &name, bool value)
{
	return set(name, value ? "true" : "false");
}


bool Settings::setS16(const std::string &name, s16 value)
{
	return set(name, itos(value));
}


bool Settings::setU16(const std::string &name, u16 value)
{
	return set(name, itos(value));
}


bool Settings::setS32(const std::string &name, s32 value)
{
	return set(name, itos(value));
}


bool Settings::setU64(const std::string &name, u64 value)
{
	std::ostringstream os;
	os << value;
	return set(name, os.str());
}


bool Settings::setFloat(const std::string &name, float value)
{
	return set(name, ftos(value));
}


bool Settings::setV2F(const std::string &name, v2f value)
{
	std::ostringstream os;
	os << "(" << value.X << "," << value.Y << ")";
	return set(name, os.str());
}


bool Settings::setV3F(const std::string &name, v3f value)
{
	std::ostringstream os;
	os << "(" << value.X << "," << value.Y << "," << value.Z << ")";
	return set(name, os.str());
}


bool Settings::setFlagStr(const std::string &name, u32 flags,
	const FlagDesc *flagdesc, u32 flagmask)
{
	return set(name, writeFlagString(flags, flagdesc, flagmask));
}


bool Settings::setStruct(const std::string &name, const std::string &format,
	void *value)
{
	std::string structstr;
	if (!serializeStructToString(&structstr, format, value))
		return false;

	return set(name, structstr);
}


bool Settings::setNoiseParams(const std::string &name,
	const NoiseParams &np, bool set_default)
{
	Settings *group = new Settings;

	group->setFloat("offset",      np.offset);
	group->setFloat("scale",       np.scale);
	group->setV3F("spread",        np.spread);
	group->setS32("seed",          np.seed);
	group->setU16("octaves",       np.octaves);
	group->setFloat("persistence", np.persist);
	group->setFloat("lacunarity",  np.lacunarity);
	group->setFlagStr("flags",     np.flags, flagdesc_noiseparams, np.flags);

	return setEntry(name, &group, true, set_default);
}


bool Settings::remove(const std::string &name)
{
	MutexAutoLock lock(m_mutex);

	SettingEntries::iterator it = m_settings.find(name);
	if (it != m_settings.end()) {
		delete it->second.group;
		m_settings.erase(it);
		return true;
	} else {
		return false;
	}
}


void Settings::clear()
{
	MutexAutoLock lock(m_mutex);
	clearNoLock();
}

void Settings::clearDefaults()
{
	MutexAutoLock lock(m_mutex);
	clearDefaultsNoLock();
}

void Settings::updateValue(const Settings &other, const std::string &name)
{
	if (&other == this)
		return;

	MutexAutoLock lock(m_mutex);

	try {
		std::string val = other.get(name);
		m_settings[name] = val;
	} catch (SettingNotFoundException &e) {
	}
}


void Settings::update(const Settings &other)
{
	if (&other == this)
		return;

	MutexAutoLock lock(m_mutex);
	MutexAutoLock lock2(other.m_mutex);

	updateNoLock(other);
}


SettingsParseEvent Settings::parseConfigObject(const std::string &line,
	const std::string &end, std::string &name, std::string &value)
{
	std::string trimmed_line = trim(line);

	if (trimmed_line.empty())
		return SPE_NONE;
	if (trimmed_line[0] == '#')
		return SPE_COMMENT;
	if (trimmed_line == end)
		return SPE_END;

	size_t pos = trimmed_line.find('=');
	if (pos == std::string::npos)
		return SPE_INVALID;

	name  = trim(trimmed_line.substr(0, pos));
	value = trim(trimmed_line.substr(pos + 1));

	if (value == "{")
		return SPE_GROUP;
	if (value == "\"\"\"")
		return SPE_MULTILINE;

	return SPE_KVPAIR;
}


void Settings::updateNoLock(const Settings &other)
{
	m_settings.insert(other.m_settings.begin(), other.m_settings.end());
	m_defaults.insert(other.m_defaults.begin(), other.m_defaults.end());
}


void Settings::clearNoLock()
{

	for (SettingEntries::const_iterator it = m_settings.begin();
			it != m_settings.end(); ++it)
		delete it->second.group;
	m_settings.clear();

	clearDefaultsNoLock();
}

void Settings::clearDefaultsNoLock()
{
	for (SettingEntries::const_iterator it = m_defaults.begin();
			it != m_defaults.end(); ++it)
		delete it->second.group;
	m_defaults.clear();
}


void Settings::registerChangedCallback(const std::string &name,
	SettingsChangedCallback cbf, void *userdata)
{
	MutexAutoLock lock(m_callback_mutex);
	m_callbacks[name].push_back(std::make_pair(cbf, userdata));
}

void Settings::deregisterChangedCallback(const std::string &name,
	SettingsChangedCallback cbf, void *userdata)
{
	MutexAutoLock lock(m_callback_mutex);
	SettingsCallbackMap::iterator it_cbks = m_callbacks.find(name);

	if (it_cbks != m_callbacks.end()) {
		SettingsCallbackList &cbks = it_cbks->second;

		SettingsCallbackList::iterator position =
			std::find(cbks.begin(), cbks.end(), std::make_pair(cbf, userdata));

		if (position != cbks.end())
			cbks.erase(position);
	}
}

void Settings::doCallbacks(const std::string &name) const
{
	MutexAutoLock lock(m_callback_mutex);

	SettingsCallbackMap::const_iterator it_cbks = m_callbacks.find(name);
	if (it_cbks != m_callbacks.end()) {
		SettingsCallbackList::const_iterator it;
		for (it = it_cbks->second.begin(); it != it_cbks->second.end(); ++it)
			(it->first)(name, it->second);
	}
}