Commit message (Collapse) | Author | Age | |
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* | Android: Improve UI scaling on smaller high-density displays (#7834) | stujones11 | 2018-11-18 |
| | | | | * Android: Improve UI scaling on smaller high-density displays | ||
* | Move touchscreen input handling to base GUIModalMenu class | stujones11 | 2018-10-29 |
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* | Formspecs: Fix invalid background warning | rubenwardy | 2018-08-20 |
| | | | | | Clipped backgrounds are still valid with no size[] tag, as they will apply themselves correctly to any size Fixes #7197 | ||
* | Formspecs: Fix missing trim() when checking for no_prepend[] | rubenwardy | 2018-08-15 |
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* | Formspecs: Add tooltip element for area | rubenwardy | 2018-08-05 |
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* | guiFormspecMenu: Allow fraction values for container[] (#7497) | SmallJoker | 2018-08-04 |
| | | | Switch spacing and pos_offset to v2f32 for percision, add helper function | ||
* | Allow enter to select items from combobox's list (#7351) | Rob Blanckaert | 2018-07-28 |
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* | Don't show Android edit dialog when tapping read-only field (#7337) | Muhammad Rifqi Priyo Susanto | 2018-05-15 |
| | | | | | * Don't show Android edit dialog when tapping read-only field From Lua API, "If the name is empty the textarea is readonly." | ||
* | Formspecs: Allow setting alpha value for the box[] element | Thomas--S | 2018-04-23 |
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* | Selected ItemStack: Reduce black magic (#6520) | SmallJoker | 2018-04-03 |
| | | | | * Selected ItemStack: Reduce black magic Better button variable value naming | ||
* | Formspecs: Use mouse wheel to pick up and deposit single items | you | 2018-04-02 |
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* | Add formspec theming using prepended strings | Andrew Ward | 2018-03-28 |
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* | Fix Android build, but there is a remaining linking issue in ↵ | Loic Blot | 2018-03-11 |
| | | | | | | guiConfirmRegistration * Also fix variable name overloading in guiConfirmRegistration | ||
* | Formspecs: Unify textarea and field parsing functions, fix wrong fallback text | SmallJoker | 2018-03-09 |
| | | | | | | | * textarea[], field[]: Unify function, fix wrong fallback text * Remove apparently superflous mainmenumanager.h incldue * intlGUIEditBox.cpp: make read-only boxes really read-only * Use elseif (trivial) | ||
* | Game refactor [4/X]: keycache is now owned by InputHandler | Loic Blot | 2018-01-20 |
| | | | | | | * Make InputHandler own the key cache * Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp * Move RandomInputHandler::step definition into cpp file | ||
* | Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, ↵ | Loic Blot | 2018-01-20 |
| | | | | | | | | create_formspec_menu) * Move profilergraph to dedicated files * Move nodePlacementPrediction to Game class * Rename create_formspec_menu to GUIFormSpecMenu::create | ||
* | [CSM] Add basic HUD manipulation. (#6067) | red-001 | 2018-01-20 |
| | | | | | | * [CSM] Add basic HUD manipulation. Workaround for on_connect not working right now. | ||
* | Don't recalculate statustext initial color everytime & review fixes | Loic Blot | 2018-01-05 |
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* | GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on ↵ | Loic Blot | 2018-01-05 |
| | | | | | | | StaticText Other enhancements: * C++ friendlyness for addStaticText() -> move to static StaticText::add() | ||
* | Ensure no item stack is being held before crafting (#4779) | Luis Cáceres | 2017-12-06 |
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* | Move files to subdirectories (#6599) | Vitaliy | 2017-11-08 |
* Move files around |