| Commit message (Collapse) | Author | Age |
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* Don't show Android edit dialog when tapping read-only field
From Lua API, "If the name is empty the textarea is readonly."
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* Selected ItemStack: Reduce black magic
Better button variable value naming
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guiConfirmRegistration
* Also fix variable name overloading in guiConfirmRegistration
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* textarea[], field[]: Unify function, fix wrong fallback text
* Remove apparently superflous mainmenumanager.h incldue
* intlGUIEditBox.cpp: make read-only boxes really read-only
* Use elseif (trivial)
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* Make InputHandler own the key cache
* Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp
* Move RandomInputHandler::step definition into cpp file
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create_formspec_menu)
* Move profilergraph to dedicated files
* Move nodePlacementPrediction to Game class
* Rename create_formspec_menu to GUIFormSpecMenu::create
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* [CSM] Add basic HUD manipulation.
Workaround for on_connect not working right now.
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StaticText
Other enhancements:
* C++ friendlyness for addStaticText() -> move to static StaticText::add()
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* Move files around
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