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* Game refactor [4/X]: keycache is now owned by InputHandlerLoic Blot2018-01-20
| | | | | | * Make InputHandler own the key cache * Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp * Move RandomInputHandler::step definition into cpp file
* Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, ↵Loic Blot2018-01-20
create_formspec_menu) * Move profilergraph to dedicated files * Move nodePlacementPrediction to Game class * Rename create_formspec_menu to GUIFormSpecMenu::create