| Commit message (Collapse) | Author | Age |
|
|
|
| |
We already have the device param as class member
|
|
|
|
|
|
|
|
|
|
| |
* C++11 patchset 10: continue cleanup on constructors
* Drop obsolete bool MainMenuData::enable_public (setting is called with cURL in server loop)
* More classes cleanup
* More classes cleanup + change NULL tests to boolean tests
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
1) (#5984)
* C++11 patchset 9: move hardcoded init parameters to class definitions
C++11 introduced the possibility to define the default values directly in class definitions, do it on current code
Also remove some unused attributes
* CollisionInfo::bouncy
* collisionMoveResult::collides_xy
* collisionMoveResult::standing_on_unloaded
* Clouds::speed
* More constructor cleanups + some variables removal
* remove only write guiFormSpecMenu::m_old_tooltip
* move header included inside defintions in genericobject.h
* remove some unused since years exception classes
* remove unused & empty debug_stacks_init
* remove unused & empty content_nodemeta_serialize_legacy
* remove forgotten useless bool (bouncy) in collision.cpp code
|
| |
|
| |
|
|
|
|
|
|
| |
functions (#5848)
* Tooltips: Unify the tooltip[] and list[] description tooltip display functions
|
|
|
| |
This fixes a bug that occurred when the selection list of a drop down menu was changed but the name was still the same.
|
|
|
|
| |
MacOSX build fix + cleanups
|
|
|
|
|
|
| |
This increases size of the getTime return values to 64 bits.
It also removes the TimeGetter classes since the getTime functions
are now very precise.
|
| |
|
|
|
|
|
|
|
| |
* Make CI happy with code style on master
* guiFileSelectMenu: remove useless includes
* some performance fixes pointed by cppcheck
* remove some useless casts
* TextDest: remove unused setFormSpec function
|
|
|
|
| |
* Also remove 2 non declared but defined functions
* Make some functions around const ref changes const
|
|
|
|
|
|
|
|
|
|
|
| |
I play with the TAB key bound to the inventory. However, the
code here assumes that TAB means "close formspec" in all contexts,
including the main menu. This causes my game to exit when I attempt
to TAB in between USERNAME and PASSWORD fields.
We know when m_client != NULL that the game is a client game and
not in the main menu, and then it's OK to use the INVENTORY bound
key to exit the formspec, since it's not the main menu.
|
| |
|
|
|
|
|
|
|
|
|
|
| |
* rename GameScripting to ServerScripting
* Make getBuiltinLuaPath static serverside
* Add on_shutdown callback
* Add on_receiving_chat_message & on_sending_chat_message callbacks
* ScriptApiBase: use IGameDef instead of Server
This permits to share common attribute between client & server
* Enable mod security in client side modding without conditions
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Environment code refactoring
* Cleanup includes & class declarations in client & server environment to improve build speed
* ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts.
* Cleanup IGameDef
* Move ITextureSource* IGameDef::getTextureSource() to Client only.
* Also move ITextureSource *IGameDef::tsrc() helper
* drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call
* drop unused emerge() call
* cleanup server unused functions (mentionned before)
* Drop one unused parameter from ContentFeatures::updateTextures
* move checkLocalPrivilege to Client
* Remove some unnecessary casts
* create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it
* Fix some comments
* Change required IGameDef to Server/Client pointers
* Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects
* Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu
* drop ClientMap::sectorWasDrawn which is unused
|
| |
|
|
|
|
|
|
|
|
|
|
| |
* Fixed tooltips not resizing with \n
* Fixed it for 1.8.4 too.
* Fixed not working with Freetype disabled.
* Modified it to use Zeno-'s solution.
|
| |
|
| |
|
|
|
|
| |
Fixes #4397
|
| |
|
| |
|
|
|
|
|
|
|
| |
Adds initial ingame gamepad support to minetest.
Full Formspec support is not implemented yet and
can be added by a later change.
|
|
|
|
|
| |
Add documentation, move files to a proper place and avoid memory leaks.
Make it work with most kind of texts, and allow backgrounds too.
|
| |
|
|
|
|
|
|
| |
Version 1.8.2 of irrlicht changed the way that IGUIStaticText::getTextHeight() works and since that release properly deals with newlines.
From irrlicht changes.txt for 1.8.2, "IGUIStaticText::getTextHeight returns now the correct height for texts with newlines even WordWrap is not set."
|
|
|
|
|
|
| |
Doing it the other way round was a mistake, since it breaks
minetest.formspec_escape with escape sequences that contain
special characters.
|
|
|
|
|
| |
This makes it work even if it contains escape sequences,
which didn't work before.
|
|
|
|
|
|
| |
Also, change the escape character to the more standard \x1b
Thus, it can be used in the future for translation or colored text,
for example.
|
|
|
|
| |
when it have multiple lines
|
|
|
|
|
|
|
|
|
|
|
| |
Changes:
* Fix indentation.
* Pass strings by const reference.
* Merge Strfnd and WStrfnd into one class instead of copying them.
* Remove trailing spaces.
* Fix variable names.
* Move to util.
* Other miscellaneous style fixes.
|
|
|
|
| |
Fixes #3701.
|
| |
|
| |
|
|
|
|
|
|
| |
-> Replace the three bool params with an enum
-> Add struct for the static content, leads to less repetition
-> cache enable_animations setting
|
| |
|
| |
|
|
|
|
| |
Remove DTIME macro and its uses, too
|
|
|
|
|
|
|
|
|
| |
Fixes a bug where the old list ring remained when a new formspec
was displayed over the old one. This created the list-ring of the new formspec
to be partly ignored.
Thanks to @VanessaE to report the bug, and @DonBatman to produce the code that
exposed it.
|
| |
|
| |
|
|
|
|
| |
Improve shift+click experience
|
| |
|
|
|
|
|
|
|
|
| |
* Make method (more) consistent with current code stlye
* Move index into loop constructor after @rubenwardy's suggestion
* Cache inv_s->getList(s.listname), which removes a possibly bad scenario
of inv_s being null.
* Properly check for validity
|
|
|
|
|
|
|
| |
Adds list-rings, a method to implement item sending between inventories via shift-click.
Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method.
Also adds them to minimal game, and the standard inventory.
Craft output slots are not supported.
|
| |
|
| |
|