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path: root/src/guiFormSpecMenu.cpp
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* Formspec: Add container[] and container_end[] elementsrubenwardy2016-10-03
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* Fix background formspec elements from interfering with each otherrubenwardy2016-08-29
| | | | Fixes #4397
* Allow fields to choose whether they close on enter pressrubenwardy2016-08-27
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* Submit name of field on enter key pressrubenwardy2016-08-27
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* Initial Gamepad supportest312016-06-03
| | | | | | | Adds initial ingame gamepad support to minetest. Full Formspec support is not implemented yet and can be added by a later change.
* Add colored text (not only colored chat).Ekdohibs2016-05-31
| | | | | Add documentation, move files to a proper place and avoid memory leaks. Make it work with most kind of texts, and allow backgrounds too.
* Fix irrlicht version checking macro for tooltip_height calculationCraig Robbins2016-05-24
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* Fix tooltip height for versions of irrlicht < 1.8.2Craig Robbins2016-05-21
| | | | | | Version 1.8.2 of irrlicht changed the way that IGUIStaticText::getTextHeight() works and since that release properly deals with newlines. From irrlicht changes.txt for 1.8.2, "IGUIStaticText::getTextHeight returns now the correct height for texts with newlines even WordWrap is not set."
* Run unescape_enriched *after* unescape_string.Ekdohibs2016-05-07
| | | | | | Doing it the other way round was a mistake, since it breaks minetest.formspec_escape with escape sequences that contain special characters.
* Make dropdowns show the string that was their argument.Ekdohibs2016-05-07
| | | | | This makes it work even if it contains escape sequences, which didn't work before.
* Escape more strings: formspecs, item descriptions, infotexts...Ekdohibs2016-04-24
| | | | | | Also, change the escape character to the more standard \x1b Thus, it can be used in the future for translation or colored text, for example.
* Fix bug that was leading to oversized tooltips containing multiline text ↵Xunto2016-04-23
| | | | when it have multiple lines
* Clean up StrfndShadowNinja2016-03-19
| | | | | | | | | | | Changes: * Fix indentation. * Pass strings by const reference. * Merge Strfnd and WStrfnd into one class instead of copying them. * Remove trailing spaces. * Fix variable names. * Move to util. * Other miscellaneous style fixes.
* Formspec: fix broken irrlicht 1.7 buildRealBadAngel2016-02-13
| | | | Fixes #3701.
* Formspec: recreate item_image_button pressed state for its image and labelRealBadAngel2016-02-13
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* FormSpec: Add StaticTextSpec and superimpose over item image buttonsRealBadAngel2016-02-09
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* small drawItemStack cleanupest312016-02-08
| | | | | | -> Replace the three bool params with an enum -> Add struct for the static content, leads to less repetition -> cache enable_animations setting
* Use meshes to display inventory itemsRealBadAngel2016-02-07
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* Fix scrollbarsBlockMen2015-11-12
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* Use warningstream for log messages with WARNINGShadowNinja2015-10-14
| | | | Remove DTIME macro and its uses, too
* Clear list rings when loading a new formspecest312015-10-10
| | | | | | | | | Fixes a bug where the old list ring remained when a new formspec was displayed over the old one. This created the list-ring of the new formspec to be partly ignored. Thanks to @VanessaE to report the bug, and @DonBatman to produce the code that exposed it.
* Change i++ to ++iDavid Jones2015-08-25
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* Fix intlGUIEditBox leak and uninitialized value in Mapper (reported by valgrind)Kahrl2015-08-10
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* Add MoveSomewhere inventory actionest312015-06-23
| | | | Improve shift+click experience
* Don't print an error for valid listring[] formspecest312015-06-18
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* GUIFormSpecMenu::OnEvent code style update and small refactorest312015-06-16
| | | | | | | | * Make method (more) consistent with current code stlye * Move index into loop constructor after @rubenwardy's suggestion * Cache inv_s->getList(s.listname), which removes a possibly bad scenario of inv_s being null. * Properly check for validity
* Add list-ringsest312015-06-16
| | | | | | | Adds list-rings, a method to implement item sending between inventories via shift-click. Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method. Also adds them to minimal game, and the standard inventory. Craft output slots are not supported.
* Use utf-8 in formspecsIlya Zhuravlev2015-06-13
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* Make split method staticest312015-06-01
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* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-19
| | | | | | Also, clean up surrounding code style Replace by-value parameter passing with const refs when possible Fix post-increment of iterators
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
| | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
* Fix some minor details from 6d61375kwolekr2015-04-01
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* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
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* Disable double-click -> ESC translation for main menuCraig Robbins2015-03-14
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* Unescape tooltip textsest312015-03-11
| | | | | | Previously, tooltips didn't unescape escaped formspec texts. Item descriptions that trigger tooltips like inside inventories or for item_image_button don't need to get unescaped, as they don't get set using formspec, but from lua.
* Stop formspecs closing with double-click in empty areaCraig Robbins2015-03-09
| | | | | | Behaviour on Android remains the same until other alternatives can be devised (if possible) See #2425 (and the many other -- now closed -- issues reporting this feature as a bug)
* For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins2015-03-07
| | | | NDEBUG is defined), replace those usages with persistent alternatives
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵Loic Blot2015-03-05
| | | | tile.hpp to src/client/
* Move hex.h to util/Loic Blot2015-02-21
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* Fix Exit to OS button focus in Pause Menungosang2015-02-10
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* Reduce gettext wide/narrow and string/char* conversionsShadowNinja2015-02-05
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* Performance fixes.onkrot2015-01-13
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* Remove automatic consistent formspec size <-> font size (now has to be done ↵sapier2015-01-09
| | | | | | | manually) Set builtin formspecs to autoscale in order to get consistent formspec look and feel Uncouple label positioning from font size (May break some formspecs but is required to allow manual font adjustment)
* Fix logic of checkbox formspec element validity checkingKahrl2015-01-09
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* Fixes for androidsapier2015-01-06
| | | | | | | | | Copy only minetest_game to apk by default Don't copy .git and .svn folders to apk Fix bouncing asset copy scrollbar due to long filepaths Reenable font scaling to fix broken menu on high dpi screens Implement minetest loglevel to android loglevel mapping Disable touch digging while moving around
* Fix rounding error in font size making main menu and in game font sizes ↵sapier2015-01-02
| | | | inconsistent
* Fix segfault when dragging mouse out of mainmenu window (#1910)Kahrl2014-12-13
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* Responsive tooltip offset for Android.Kodexky2014-12-13
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* (INTERIM) Make sizes of the font in formspecs consistent and not so largeCraig Robbins2014-12-05
| | | | Until a permanent fix can be developed
* Right mouse button behaviour for craft/inventory If right mousebutton ↵Craig Robbins2014-12-04
| | | | clicked once then don't drop single items into slots. If right mouse button has been clicked and held a second time, drop items as the mouse is moved. In the second case (automatically drop/place items as mouse is moved) only auto-drop into blank slots, or slots that contain the same item.