aboutsummaryrefslogtreecommitdiff
path: root/src/guiInventoryMenu.cpp
Commit message (Collapse)AuthorAge
* Enable simple drag and drop in inventoryPerttu Ahola2011-12-01
|
* Inventory move-to-slot hilightingPerttu Ahola2011-12-01
|
* Clean InventoryItem interface a bitPerttu Ahola2011-11-29
|
* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Improve inventory debug outputPerttu Ahola2011-10-17
|
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
|
* Middle mouse click will move 10 items around at a time.JacobF2011-08-25
|
* Inventory transparency; very loosely based on sapier's commits.Perttu Ahola2011-08-23
| | | | | Also contains some commented-out code for testing out different looks in the future.
* Overhaul the input systemGiuseppe Bilotta2011-08-22
| | | | | This allows us to map the keys which are not considered in irrlicht's EKEY_CODE system, such as \, [, /, ] etc.
* moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}Perttu Ahola2011-06-18
|
* Added key configuration in the configuration file.Perttu Ahola2011-05-14
|
* set GUIInventoryMenu to be scaled according to the height of the window (not ↵Perttu Ahola2011-04-09
| | | | width)
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
|
* Chests work now!Perttu Ahola2011-04-04
|
* new hotbar, more minecraft-likePerttu Ahola2011-02-14
|
* OMG! Main Menu!Perttu Ahola2011-01-23
|
* better cavesPerttu Ahola2010-12-25
|
* disconnect method to connection to be used instead of just timing outPerttu Ahola2010-12-24
|
* redoing gui stuffPerttu Ahola2010-12-23
|
* crafting system!Perttu Ahola2010-12-22
|
* just savin'Perttu Ahola2010-12-22
|
* missing filesPerttu Ahola2010-12-22