| Commit message (Expand) | Author | Age |
* | Optimize headers | Perttu Ahola | 2012-06-17 |
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | Update inventory menu from formspec on-the-fly | Perttu Ahola | 2012-06-03 |
* | Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point valu... | Perttu Ahola | 2012-06-03 |
* | Reshape inventory menu code | Perttu Ahola | 2012-06-03 |
* | Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO... | Kahrl | 2012-01-22 |
* | Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit anno... | Kahrl | 2012-01-13 |
* | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 |
* | Add InvRef and InvStack (currently untested and unusable) | Perttu Ahola | 2012-01-02 |
* | Inventory move-to-slot hilighting | Perttu Ahola | 2011-12-01 |
* | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 |
* | moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp} | Perttu Ahola | 2011-06-18 |
* | changed node metadata format to better accomodate future needs and problems | Perttu Ahola | 2011-04-05 |
* | Chests work now! | Perttu Ahola | 2011-04-04 |
* | new hotbar, more minecraft-like | Perttu Ahola | 2011-02-14 |
* | OMG! Main Menu! | Perttu Ahola | 2011-01-23 |
* | better caves | Perttu Ahola | 2010-12-25 |
* | redoing gui stuff | Perttu Ahola | 2010-12-23 |
* | crafting system! | Perttu Ahola | 2010-12-22 |
* | just savin' | Perttu Ahola | 2010-12-22 |
* | missing files | Perttu Ahola | 2010-12-22 |