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path: root/src/guiKeyChangeMenu.h
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* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
| | | | * Cleanup various headers to reduce compilation times
* Singleplayer: Pause game in the key change dialogSmallJoker2017-08-07
| | | | Fixes #6201. @t0ny2 pointed to the right place. Thanks!
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17
| | | | | | | | | | * C++11 patchset 10: continue cleanup on constructors * Drop obsolete bool MainMenuData::enable_public (setting is called with cURL in server loop) * More classes cleanup * More classes cleanup + change NULL tests to boolean tests
* Pass clang-format on various cpp/header files (#5559)Loïc Blot2017-04-23
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* Reduce gettext wide/narrow and string/char* conversionsShadowNinja2015-02-05
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* fix memory leaks introduced by invalid gettext usagesapier2013-04-07
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboardPerttu Ahola2012-09-01
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* A bunch of GUIKeyChangeMenu fixesThomas Lauro2012-09-01
| | | | | | | - Display message when associating a key already in use - Fix issue for not beeing able to assign space to an action - Cleaning up - Make it build (by celeron55)
* Optimize headersPerttu Ahola2012-06-17
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* World creation button and dialog and functionalityPerttu Ahola2012-03-13
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* Chat console, including a number of rebases and modifications.Kahrl2012-03-10
| | | | Defaults modified from original: alpha=200, key=F10
* Add IDropAction and related stuffKahrl2011-11-29
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* Introduce hotkey for calling up a command windowGiuseppe Bilotta2011-08-22
| | | | This is just a chat window with the / text pre-loaded.
* Overhaul the input systemGiuseppe Bilotta2011-08-22
| | | | | This allows us to map the keys which are not considered in irrlicht's EKEY_CODE system, such as \, [, /, ] etc.
* Clean up key names handlingGiuseppe Bilotta2011-08-12
| | | | | Constify keycode and move the static array of localizable names from the guiKeyChangeMenu header to the implementation file, changing its name.
* Keys should be s32, not u32Giuseppe Bilotta2011-08-08
| | | | | | At least two reasons for this: * activeKey is treated as signed (check for sign, assign -1, etc) * the ID retrieved from Irrlicht's events are signed
* marked strings as translationConstantin Wenger2011-08-05
| | | | now translated if set to a button
* set some more text to gettext and updated po filesConstantin Wenger2011-07-30
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* Removed remaining -delta referencesPerttu Ahola2011-07-30
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* added new submenu for key assignmentteddydestodes2011-06-01
configwriting/saving isn't complete and will break your config if you use fancy keys