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* Modernize various files (part 2)Loic Blot2017-08-18
| | | | | | | | | * range-based for loops * emplace_back instead of push_back * code style * C++ headers instead of C headers * Default operators * empty stl function
* Modernize various filesLoic Blot2017-08-18
| | | | | | | | | * range-based for loops * emplace_back instead of push_back * code style * C++ headers instead of C headers * Default operators * empty stl function
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
| | | | * Migrate cpp headers to pragma once
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Add Device3D class which will contain IrrlichtDevice interface move getSupportedVideoDrivers to Device3D Add Device3D singleton & use it in various places Rename Device3D to Rendering engine & add helper functions to various device pointers More singleton work RenderingEngine owns draw_load_screen move draw functions to RenderingEngine Reduce IrrlichtDevice exposure and guienvironment RenderingEngine: Expose get_timer_time() to remove device from guiEngine Make irrlichtdevice & scene manager less exposed * Code style fixes * Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly * enum paralax => enum parallax
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01