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* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-08
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* small drawItemStack cleanupest312016-02-08
| | | | | | -> Replace the three bool params with an enum -> Add struct for the static content, leads to less repetition -> cache enable_animations setting
* Use meshes to display inventory itemsRealBadAngel2016-02-07
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* Change i++ to ++iDavid Jones2015-08-25
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* Use UTF-8 instead of narrowest312015-07-08
| | | | | Use wide_to_utf8 and utf8_to_wide instead of wide_to_narrow and narrow_to_wide at almost all places. Only exceptions: test functions for narrow conversion, and chat, which is done in a separate commit.
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
| | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
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* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵Loic Blot2015-03-05
| | | | tile.hpp to src/client/
* Hud: Modify Y-positioning of health/breath starbars to prevent overlapping ↵kwolekr2015-02-08
| | | | with Hotbar
* Split gui_scaling to gui_scaling + hud_scaling as those elements need ↵sapier2015-01-09
| | | | different handling on some devices
* Fix MSVC buildSmallJoker2014-12-05
| | | | Note: The unit test was technically incorrect for all platforms but passes due to implicit casting
* Make hud use fontengine toosapier2014-11-30
| | | | | Fix non coding style conforming glb_fontengine to g_fontengine Fix fonts never been deleted due to grabbed to often
* Add support for Android 2.3+sapier2014-06-29
| | | | | | | | | | | | | There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
* Support for scalable font and gui elementssapier2014-06-22
| | | | | Fix positioning of tabheader in order to be usable for scaling GUIs WARNING: this changes position of current tabheaders, mods have to adjust!
* Small cleanup of hud add/remove codesapier2014-05-31
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* Add support for interlaced polarized 3d screenssapier2014-05-18
| | | | Add (experimental) support for topbottom as well as sidebyside 3d mode
* Fix old client showing duplicated health bar on new serversapier2014-05-11
| | | | | Fix client not showing hearts and bubbles on connecting to old server Fix server not remembering hud flags correctly
* Fix incorrect scaling of customized hud item selection markersapier2014-05-11
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* Fix heart + bubble bar size on different texture packssapier2014-05-07
| | | | | | | Add DPI support for statbar Move heart+bubble bar to Lua HUD Add statbar size (based upon an idea by blue42u) Add support for customizing breath and statbar
* Bugfix: make waypoints respect camera offsetRealBadAngel2014-05-05
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* Fix rounding issue of hud dpi on some machinessapier2014-04-27
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* Add support for dpi based HUD scalingsapier2014-04-27
| | | | | | Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen
* Client: Don't crash if trying to draw too many items from inventory in HUDPerttu Ahola2014-04-27
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* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
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* Add third person viewBlockMen2014-04-12
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* Cleanup client init states by bumping protocol versionsapier2014-04-08
| | | | | | | | | | Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready Handle clients with protocol version < 23 (almost) same way as before Make client tell server about it's version Add client state to not send bogus player position updates prior init complete Add access to statistics information (peer connction time,rtt,version) Fix clients standing stalled in world while preloading item visuals (new clients only) Add get_player_information to read client specific information from lua
* New HUD element - waypoint.RealBadAngel2014-01-26
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* Add option to scale image to percentage valuesBlockMen2013-09-20
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* Fix hotbar padding at bottomBlockMen2013-09-10
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* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-05
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* Add support for using textures in hotbarBlockMen2013-08-25
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
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* Add drowningPilzAdam2013-06-19
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* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26
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* Minor hud.cpp cleanupkwolekr2013-04-25
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* Ability to change the crosshair using texturesEsteban I. Ruiz Moreno2013-04-25
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* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-25
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* Added support to disable built-in HUD elementsDiego Martínez2013-04-24
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* Added offset support for HUD itemsDiego Martínez2013-04-23
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* Added support for alignment in HUD itemsDiego Martínez2013-04-23
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* Add direction parameter to statbars in HUD APIkwolekr2013-04-20
| | | | Fix health bar overlap when a larger texture is used
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-18