| Commit message (Expand) | Author | Age |
* | Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088) | Loïc Blot | 2017-07-02 |
* | Isolate irrlicht references and use a singleton (#6041) | Loïc Blot | 2017-06-26 |
* | hud.cpp: fix wrong indent in drawItem | Loïc Blot | 2017-06-19 |
* | Cpp11 initializers 2 (#5999) | Loïc Blot | 2017-06-17 |
* | Use thread_local instead from some static settings (#5955) | Loïc Blot | 2017-06-11 |
* | Do not shade inventory items with textures (#5869) | Dániel Juhász | 2017-06-01 |
* | Time: Change old `u32` timestamps to 64-bit (#5818) | SmallJoker | 2017-05-26 |
* | Add option to use neither node highlighting nor outlining | ezhh | 2017-05-15 |
* | Clean up getTime helpers | ShadowNinja | 2017-04-28 |
* | Soft node overlay (#5186) | Dániel Juhász | 2017-04-21 |
* | Hardware coloring for itemstacks | Dániel Juhász | 2017-04-08 |
* | Environment & IGameDef code refactoring (#4985) | Ner'zhul | 2017-01-09 |
* | Halo: Highlight selected face | RealBadAngel | 2016-11-12 |
* | Escape more strings: formspecs, item descriptions, infotexts... | Ekdohibs | 2016-04-24 |
* | Fix inventory hud scaling | rubenwardy | 2016-04-12 |
* | Fix hotbar placement on displays with low screen density | PilzAdam | 2016-04-11 |
* | Hud: Cache hud_scaling, fix minor style issues | kwolekr | 2016-04-10 |
* | Hud: Fix offset being ignored by inventory bar | rubenwardy | 2016-04-10 |
* | Use single box for halo mesh | RealBadAngel | 2016-02-11 |
* | Cleanup selection mesh code, add shaders for halo and selection boxes | RealBadAngel | 2016-02-08 |
* | small drawItemStack cleanup | est31 | 2016-02-08 |
* | Use meshes to display inventory items | RealBadAngel | 2016-02-07 |
* | Change i++ to ++i | David Jones | 2015-08-25 |
* | Use UTF-8 instead of narrow | est31 | 2015-07-08 |
* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
* | Clean scaling pre-filter for formspec/HUD. | Aaron Suen | 2015-04-01 |
* | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til... | Loic Blot | 2015-03-05 |
* | Hud: Modify Y-positioning of health/breath starbars to prevent overlapping wi... | kwolekr | 2015-02-08 |
* | Split gui_scaling to gui_scaling + hud_scaling as those elements need differe... | sapier | 2015-01-09 |
* | Fix MSVC build | SmallJoker | 2014-12-05 |
* | Make hud use fontengine too | sapier | 2014-11-30 |
* | Add support for Android 2.3+ | sapier | 2014-06-29 |
* | Support for scalable font and gui elements | sapier | 2014-06-22 |
* | Small cleanup of hud add/remove code | sapier | 2014-05-31 |
* | Add support for interlaced polarized 3d screens | sapier | 2014-05-18 |
* | Fix old client showing duplicated health bar on new server | sapier | 2014-05-11 |
* | Fix incorrect scaling of customized hud item selection marker | sapier | 2014-05-11 |
* | Fix heart + bubble bar size on different texture packs | sapier | 2014-05-07 |
* | Bugfix: make waypoints respect camera offset | RealBadAngel | 2014-05-05 |
* | Fix rounding issue of hud dpi on some machines | sapier | 2014-04-27 |
* | Add support for dpi based HUD scaling | sapier | 2014-04-27 |
* | Client: Don't crash if trying to draw too many items from inventory in HUD | Perttu Ahola | 2014-04-27 |
* | Add player:set_eye_offset() by @MirceaKitsune and clean up | BlockMen | 2014-04-12 |
* | Add third person view | BlockMen | 2014-04-12 |
* | Cleanup client init states by bumping protocol version | sapier | 2014-04-08 |
* | New HUD element - waypoint. | RealBadAngel | 2014-01-26 |
* | Add option to scale image to percentage values | BlockMen | 2013-09-20 |
* | Fix hotbar padding at bottom | BlockMen | 2013-09-10 |
* | Use player:set_hotbar_image() instead of hardcoded hotbar.png | PilzAdam | 2013-09-05 |
* | Add support for using textures in hotbar | BlockMen | 2013-08-25 |