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Commit message (Expand)AuthorAge
* Fix inventory swapping not calling all callbacks (#9923)Lars Müller2020-09-04
* LuaItemStack: Add __tostring metamethod (#8785)Paul Ouellette2020-06-09
* Inventory: Properly revert client predictions (#8945)SmallJoker2019-09-18
* Fix Inventory::moveItemSomewhere()sfan52019-09-03
* Inventory: Handle removeItem leftovers (#8884)SmallJoker2019-09-02
* Inventory: Fix missing setModified callsSmallJoker2019-08-25
* Inventory: Send dirty lists where appropriate (#8742)SmallJoker2019-08-24
* Add ItemStack:get_description() to get tooltip (#8847)Paul Ouellette2019-08-24
* Revert "Inventory: Make addItem for empty ItemStacks respect max stack size" ...ANAND ︻气デ═一2019-05-12
* Define operators == and != for ItemStackANAND ︻气デ═一2019-05-11
* Inv deSerialize(): Prevent infinite loop, error on failure (#7711)SmallJoker2018-09-14
* Remove DSTACK support (#6346)Loïc Blot2017-08-30
* Modernize various files (part 2)Loic Blot2017-08-18
* Inventory: Fix wrong stack size behaviour and item loss (#6039)SmallJoker2017-06-25
* Inventory: Make addItem for empty ItemStacks respect max stack sizeJesse McDonald2017-06-21
* Automatic item and node colorization (#5640)Dániel Juhász2017-06-20
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17
* Revert "Remove deprecated code segments (#5891)"Loïc Blot2017-06-06
* Remove deprecated code segments (#5891)Thomas--S2017-06-04
* Fix various copy instead of const ref reported by cppcheck (#5615)Loïc Blot2017-04-19
* Add ItemStack key-value meta storagerubenwardy2017-02-04
* Inventory: Make ItemStack with different metadata not stackableXunto2016-04-26
* Clean up StrfndShadowNinja2016-03-19
* Rename macros with two leading underscoresShadowNinja2015-10-14
* Change i++ to ++iDavid Jones2015-08-25
* Fix inventory replace bugest312015-08-19
* Remove compile warningest312015-06-25
* Add MoveSomewhere inventory actionest312015-06-23
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Clean up rollbackShadowNinja2014-11-19
* Make players check inventory modification properlyShadowNinja2014-10-01
* Fix locking bugs and make inventory deserialization errors more specificShadowNinja2014-09-21
* Compare values instead of pointers in Inventory::operator==Kahrl2014-01-11
* Add operator!= to Inventory(List), make operator== a const methodKahrl2014-01-11
* Fix invalid listname and listsize not handled correctly in set_sizesapier2013-11-16
* Change ContentFeatures array to a vectorKahrl2013-07-14
* Dont write player files all the timePilzAdam2013-06-28
* Prevent infinite loop with invalid Inventory formatkwolekr2013-03-27
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Remove "Unknown inventory identifier" deserialization errors, because they ca...Perttu Ahola2012-09-04
* Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev2012-09-01
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Fix loading of legacy chestsPerttu Ahola2012-06-03
* NodeMetaRef:{to,from}_table and lua_api.txt additionsPerttu Ahola2012-06-03
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
* tool and ToolItem apply item aliasesKahrl2012-01-22
* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12