Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 |
| | |||
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
| | |||
* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 |
| | | | | node/tool/item/whatever types | ||
* | Move tool stuff to tool.{h,cpp} | Perttu Ahola | 2011-11-29 |
| | |||
* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 |
| | |||
* | Scripting WIP: dynamic object stuff | Perttu Ahola | 2011-11-29 |
| | |||
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
| | |||
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
| | |||
* | Improve inventory debug output | Perttu Ahola | 2011-10-17 |
| | |||
* | mobv2 | Perttu Ahola | 2011-10-15 |
| | |||
* | Convert any inventory item into a mesh, bring back ↵ | Kahrl | 2011-09-19 |
| | | | | InventoryItem::getImageRay(), some const-correctness fixes | ||
* | Now SAOs will reflect changes to their temporary inventory object | JacobF | 2011-09-06 |
| | | | | | Also, the temp item wasn't being deleted, might have been a memory leak. Now you will only eat 1 item off a stack | ||
* | If there was no source item in a furnace it would cause a segmentation fault. | JacobF | 2011-08-30 |
| | |||
* | Merged 2 branches because they relied on each other. | JacobF | 2011-08-25 |
| | | | | | | | | | | | This one contains these changes from main c55: * Adds a function to check if there is room for a specific item * Using that, you can now pick up rats if you have a full inventory and a not full rat stack * Furnace would cook only 1 item if that item used the last available result slot, now it will continue * Furnace will say it's overloaded * Furnace won't wait until the next step to start on the next item - This caused small fuels to cook slower than meant to - Also caused furnaces to say they were out of fuel after finishing the last fuel item | ||
* | constify inventory item serialization | Giuseppe Bilotta | 2011-08-11 |
| | |||
* | Some inventory const-ification | Giuseppe Bilotta | 2011-08-11 |
| | |||
* | Added MaterialItem conversion from old content type namespace to new | Perttu Ahola | 2011-07-31 |
| | |||
* | Rats are now eatable. Also made their selection box move smoothly. | Perttu Ahola | 2011-07-30 |
| | |||
* | extended content-type range | Perttu Ahola | 2011-07-23 |
| | |||
* | reorganized a lot of stuff and modified mapgen and objects slightly while ↵ | Perttu Ahola | 2011-06-26 |
| | | | | doing it | ||
* | fixed a segfault in case of wrong input from network on the server (reported ↵ | Perttu Ahola | 2011-06-19 |
| | | | | by spongie) | ||
* | separated inventory-related game content to content_inventory.{h,cpp} | Perttu Ahola | 2011-06-18 |
| | |||
* | Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵ | Perttu Ahola | 2011-06-17 |
| | | | | stuff from material.cpp to content_mapnode.{h,cpp} | ||
* | Added glass, with rendering and furnace support. | Ciaran Gultnieks | 2011-05-09 |
| | |||
* | Removed IrrlichtWrapper | Perttu Ahola | 2011-04-22 |
| | |||
* | item drop multiplication fix | Perttu Ahola | 2011-04-19 |
| | |||
* | Fixed some problems with crafting and inventory | Perttu Ahola | 2011-04-11 |
| | |||
* | implemented rats in new system to verify that it works | Perttu Ahola | 2011-04-10 |
| | |||
* | Furnace is now usable. Added more tools. | Perttu Ahola | 2011-04-05 |
| | | | | | | --HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png | ||
* | A more robust format for node metadata | Perttu Ahola | 2011-04-05 |
| | |||
* | initial workings of the furnace | Perttu Ahola | 2011-04-05 |
| | |||
* | Chests work now! | Perttu Ahola | 2011-04-04 |
| | |||
* | work-in-progress texture atlas optimization | Perttu Ahola | 2011-02-10 |
| | |||
* | added temporary backwards compatibility to player inventory | Perttu Ahola | 2011-02-03 |
| | |||
* | Fixed MBOItem inventory images | Perttu Ahola | 2011-01-29 |
| | |||
* | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | 2011-01-28 |
| | |||
* | Added a more flexible path system (and fixed some minor stuff) | Perttu Ahola | 2011-01-07 |
| | |||
* | disconnect method to connection to be used instead of just timing out | Perttu Ahola | 2010-12-24 |
| | |||
* | base stuff for item->object conversion | Perttu Ahola | 2010-12-24 |
| | |||
* | crafting system! | Perttu Ahola | 2010-12-22 |
| | |||
* | just savin' | Perttu Ahola | 2010-12-22 |
| | |||
* | organizing stuff. | Perttu Ahola | 2010-12-21 |
| | |||
* | framework for modifying textures | Perttu Ahola | 2010-12-20 |
| | |||
* | license stuff | Perttu Ahola | 2010-11-29 |
| | | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt | ||
* | Initial files | Perttu Ahola | 2010-11-27 |