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inventory.cpp
Commit message (
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Author
Age
*
Automatic item and node colorization (#5640)
Dániel Juhász
2017-06-20
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
*
Revert "Remove deprecated code segments (#5891)"
Loïc Blot
2017-06-06
*
Remove deprecated code segments (#5891)
Thomas--S
2017-06-04
*
Fix various copy instead of const ref reported by cppcheck (#5615)
Loïc Blot
2017-04-19
*
Add ItemStack key-value meta storage
rubenwardy
2017-02-04
*
Inventory: Make ItemStack with different metadata not stackable
Xunto
2016-04-26
*
Clean up Strfnd
ShadowNinja
2016-03-19
*
Rename macros with two leading underscores
ShadowNinja
2015-10-14
*
Change i++ to ++i
David Jones
2015-08-25
*
Fix inventory replace bug
est31
2015-08-19
*
Remove compile warning
est31
2015-06-25
*
Add MoveSomewhere inventory action
est31
2015-06-23
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Clean up rollback
ShadowNinja
2014-11-19
*
Make players check inventory modification properly
ShadowNinja
2014-10-01
*
Fix locking bugs and make inventory deserialization errors more specific
ShadowNinja
2014-09-21
*
Compare values instead of pointers in Inventory::operator==
Kahrl
2014-01-11
*
Add operator!= to Inventory(List), make operator== a const method
Kahrl
2014-01-11
*
Fix invalid listname and listsize not handled correctly in set_size
sapier
2013-11-16
*
Change ContentFeatures array to a vector
Kahrl
2013-07-14
*
Dont write player files all the time
PilzAdam
2013-06-28
*
Prevent infinite loop with invalid Inventory format
kwolekr
2013-03-27
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Remove "Unknown inventory identifier" deserialization errors, because they ca...
Perttu Ahola
2012-09-04
*
Add InventoryList width property & allow custom crafting grids.
Ilya Zhuravlev
2012-09-01
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Fix loading of legacy chests
Perttu Ahola
2012-06-03
*
NodeMetaRef:{to,from}_table and lua_api.txt additions
Perttu Ahola
2012-06-03
*
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
Kahrl
2012-03-29
*
tool and ToolItem apply item aliases
Kahrl
2012-01-22
*
Client-side prediction of inventory changes, and some inventory menu fixes
Kahrl
2012-01-22
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
Add InvRef and InvStack (currently untested and unusable)
Perttu Ahola
2012-01-02
*
Make ToolItem and MaterialItem to convert names by aliases at creation time t...
Perttu Ahola
2011-12-04
*
Convert CraftItems directly to the name pointed by alias; necessary due to lu...
Perttu Ahola
2011-12-04
*
Show infotext for unknown items placed on ground
Perttu Ahola
2011-12-03
*
Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"
Perttu Ahola
2011-12-02
*
Move ServerRemotePlayer to a separate file
Perttu Ahola
2011-12-02
*
Fix loading of legacy MaterialItems (was loaded as a quite random type)
Perttu Ahola
2011-12-01
*
Fix conditional bug in inventory
Giuseppe Bilotta
2011-12-01
*
Load count 0 in itemstring as 1
Perttu Ahola
2011-12-01
*
Remove content_inventory.{h,cpp}
Perttu Ahola
2011-11-29
*
CraftItem rework and Lua interface
Kahrl
2011-11-29
*
Fix stuff in inventory.{cpp,h}
Perttu Ahola
2011-11-29
*
Add IDropAction and related stuff
Kahrl
2011-11-29
*
Crafting definition in scripts
Perttu Ahola
2011-11-29
*
Improve item serialization
Perttu Ahola
2011-11-29
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