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* Fix loading of legacy chestsPerttu Ahola2012-06-03
* NodeMetaRef:{to,from}_table and lua_api.txt additionsPerttu Ahola2012-06-03
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
* Digging time groups WIPPerttu Ahola2012-03-10
* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-02
* Add virtual destructors to abstract classesGiuseppe Bilotta2011-12-28
* Make ToolItem and MaterialItem to convert names by aliases at creation time t...Perttu Ahola2011-12-04
* Convert CraftItems directly to the name pointed by alias; necessary due to lu...Perttu Ahola2011-12-04
* Show infotext for unknown items placed on groundPerttu Ahola2011-12-03
* Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"Perttu Ahola2011-12-02
* Fix structs being declared as classesGiuseppe Bilotta2011-12-01
* Do not assert if count becomes larger than getStackMax() in InventoryItem::ad...Perttu Ahola2011-12-01
* CraftItem rework and Lua interfaceKahrl2011-11-29
* Fix stuff in inventory.{cpp,h}Perttu Ahola2011-11-29
* Add IDropAction and related stuffKahrl2011-11-29
* Crafting definition in scriptsPerttu Ahola2011-11-29
* Improve item serializationPerttu Ahola2011-11-29
* Clean InventoryItem interface a bitPerttu Ahola2011-11-29
* Improved MaterialItem (stores nodename)Perttu Ahola2011-11-29
* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-29
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Move tool stuff to tool.{h,cpp}Perttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-29
* mobv2Perttu Ahola2011-10-15
* Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...Kahrl2011-09-19
* Added sprite extruderKahrl2011-09-19
* inventory displays tool breakage bar againKahrl2011-09-08
* Display which tool the player is holdingJacobF2011-09-07
* Now SAOs will reflect changes to their temporary inventory objectJacobF2011-09-06
* Merged 2 branches because they relied on each other.JacobF2011-08-25
* constify inventory item serializationGiuseppe Bilotta2011-08-11
* Some inventory const-ificationGiuseppe Bilotta2011-08-11
* InventoryAction is a struct, not a classGiuseppe Bilotta2011-08-08
* Added MaterialItem conversion from old content type namespace to newPerttu Ahola2011-07-31
* Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola2011-07-30
* extended content-type rangePerttu Ahola2011-07-23
* Removed IrrlichtWrapperPerttu Ahola2011-04-22
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* item drop multiplication fixPerttu Ahola2011-04-19
* Fixed some problems with crafting and inventoryPerttu Ahola2011-04-11
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
* Furnace is now usable. Added more tools.Perttu Ahola2011-04-05
* A more robust format for node metadataPerttu Ahola2011-04-05
* initial workings of the furnacePerttu Ahola2011-04-05
* Chests work now!Perttu Ahola2011-04-04
* new texture stuff quite workingPerttu Ahola2011-02-11