Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Fix loading of legacy chests | Perttu Ahola | 2012-06-03 |
| | |||
* | NodeMetaRef:{to,from}_table and lua_api.txt additions | Perttu Ahola | 2012-06-03 |
| | |||
* | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl | 2012-03-29 |
| | |||
* | Digging time groups WIP | Perttu Ahola | 2012-03-10 |
| | |||
* | Client-side prediction of inventory changes, and some inventory menu fixes | Kahrl | 2012-01-22 |
| | |||
* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | ||
* | Add InvRef and InvStack (currently untested and unusable) | Perttu Ahola | 2012-01-02 |
| | |||
* | Add virtual destructors to abstract classes | Giuseppe Bilotta | 2011-12-28 |
| | | | | | | | IRespawnInitiator and InventoryActions are abstract classes, but they were missing a virtual destructor. Define it, even if it does nothing and its absence most likely makes no difference other tha causing warnings during compile. | ||
* | Make ToolItem and MaterialItem to convert names by aliases at creation time ↵ | Perttu Ahola | 2011-12-04 |
| | | | | too (necessary for eg. crafting) | ||
* | Convert CraftItems directly to the name pointed by alias; necessary due to ↵ | Perttu Ahola | 2011-12-04 |
| | | | | lua definition table | ||
* | Show infotext for unknown items placed on ground | Perttu Ahola | 2011-12-03 |
| | |||
* | Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft" | Perttu Ahola | 2011-12-02 |
| | |||
* | Fix structs being declared as classes | Giuseppe Bilotta | 2011-12-01 |
| | | | | | | Some compilers complain when a class is declared as a struct or vice versa. Fix by making sure that the correct tag is used both in declaration and definition. | ||
* | Do not assert if count becomes larger than getStackMax() in ↵ | Perttu Ahola | 2011-12-01 |
| | | | | InventoryItem::add(); it is nicer for scripting and overall hacking this way, because rising it higher than the limit is does not break anything. It should be, and is, enforced elsewhere where appropriate. | ||
* | CraftItem rework and Lua interface | Kahrl | 2011-11-29 |
| | |||
* | Fix stuff in inventory.{cpp,h} | Perttu Ahola | 2011-11-29 |
| | |||
* | Add IDropAction and related stuff | Kahrl | 2011-11-29 |
| | |||
* | Crafting definition in scripts | Perttu Ahola | 2011-11-29 |
| | |||
* | Improve item serialization | Perttu Ahola | 2011-11-29 |
| | |||
* | Clean InventoryItem interface a bit | Perttu Ahola | 2011-11-29 |
| | |||
* | Improved MaterialItem (stores nodename) | Perttu Ahola | 2011-11-29 |
| | |||
* | Remove burn time definitions from FurnaceNodeMetadata | Perttu Ahola | 2011-11-29 |
| | |||
* | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 |
| | |||
* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 |
| | | | | node/tool/item/whatever types | ||
* | Move tool stuff to tool.{h,cpp} | Perttu Ahola | 2011-11-29 |
| | |||
* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 |
| | |||
* | Scripting WIP: dynamic object stuff | Perttu Ahola | 2011-11-29 |
| | |||
* | mobv2 | Perttu Ahola | 2011-10-15 |
| | |||
* | Convert any inventory item into a mesh, bring back ↵ | Kahrl | 2011-09-19 |
| | | | | InventoryItem::getImageRay(), some const-correctness fixes | ||
* | Added sprite extruder | Kahrl | 2011-09-19 |
| | |||
* | inventory displays tool breakage bar again | Kahrl | 2011-09-08 |
| | |||
* | Display which tool the player is holding | JacobF | 2011-09-07 |
| | | | | And some simple animation when trying to dig... | ||
* | Now SAOs will reflect changes to their temporary inventory object | JacobF | 2011-09-06 |
| | | | | | Also, the temp item wasn't being deleted, might have been a memory leak. Now you will only eat 1 item off a stack | ||
* | Merged 2 branches because they relied on each other. | JacobF | 2011-08-25 |
| | | | | | | | | | | | This one contains these changes from main c55: * Adds a function to check if there is room for a specific item * Using that, you can now pick up rats if you have a full inventory and a not full rat stack * Furnace would cook only 1 item if that item used the last available result slot, now it will continue * Furnace will say it's overloaded * Furnace won't wait until the next step to start on the next item - This caused small fuels to cook slower than meant to - Also caused furnaces to say they were out of fuel after finishing the last fuel item | ||
* | constify inventory item serialization | Giuseppe Bilotta | 2011-08-11 |
| | |||
* | Some inventory const-ification | Giuseppe Bilotta | 2011-08-11 |
| | |||
* | InventoryAction is a struct, not a class | Giuseppe Bilotta | 2011-08-08 |
| | |||
* | Added MaterialItem conversion from old content type namespace to new | Perttu Ahola | 2011-07-31 |
| | |||
* | Rats are now eatable. Also made their selection box move smoothly. | Perttu Ahola | 2011-07-30 |
| | |||
* | extended content-type range | Perttu Ahola | 2011-07-23 |
| | |||
* | Removed IrrlichtWrapper | Perttu Ahola | 2011-04-22 |
| | |||
* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 |
| | |||
* | item drop multiplication fix | Perttu Ahola | 2011-04-19 |
| | |||
* | Fixed some problems with crafting and inventory | Perttu Ahola | 2011-04-11 |
| | |||
* | implemented rats in new system to verify that it works | Perttu Ahola | 2011-04-10 |
| | |||
* | Furnace is now usable. Added more tools. | Perttu Ahola | 2011-04-05 |
| | | | | | | --HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png | ||
* | A more robust format for node metadata | Perttu Ahola | 2011-04-05 |
| | |||
* | initial workings of the furnace | Perttu Ahola | 2011-04-05 |
| | |||
* | Chests work now! | Perttu Ahola | 2011-04-04 |
| | |||
* | new texture stuff quite working | Perttu Ahola | 2011-02-11 |
| |