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* Fix stuff in inventory.{cpp,h}Perttu Ahola2011-11-29
* Add IDropAction and related stuffKahrl2011-11-29
* Crafting definition in scriptsPerttu Ahola2011-11-29
* Improve item serializationPerttu Ahola2011-11-29
* Clean InventoryItem interface a bitPerttu Ahola2011-11-29
* Improved MaterialItem (stores nodename)Perttu Ahola2011-11-29
* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-29
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Move tool stuff to tool.{h,cpp}Perttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-29
* mobv2Perttu Ahola2011-10-15
* Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...Kahrl2011-09-19
* Added sprite extruderKahrl2011-09-19
* inventory displays tool breakage bar againKahrl2011-09-08
* Display which tool the player is holdingJacobF2011-09-07
* Now SAOs will reflect changes to their temporary inventory objectJacobF2011-09-06
* Merged 2 branches because they relied on each other.JacobF2011-08-25
* constify inventory item serializationGiuseppe Bilotta2011-08-11
* Some inventory const-ificationGiuseppe Bilotta2011-08-11
* InventoryAction is a struct, not a classGiuseppe Bilotta2011-08-08
* Added MaterialItem conversion from old content type namespace to newPerttu Ahola2011-07-31
* Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola2011-07-30
* extended content-type rangePerttu Ahola2011-07-23
* Removed IrrlichtWrapperPerttu Ahola2011-04-22
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* item drop multiplication fixPerttu Ahola2011-04-19
* Fixed some problems with crafting and inventoryPerttu Ahola2011-04-11
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
* Furnace is now usable. Added more tools.Perttu Ahola2011-04-05
* A more robust format for node metadataPerttu Ahola2011-04-05
* initial workings of the furnacePerttu Ahola2011-04-05
* Chests work now!Perttu Ahola2011-04-04
* new texture stuff quite workingPerttu Ahola2011-02-11
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
* builds on both platformsPerttu Ahola2010-12-25
* minecraft-like craftingPerttu Ahola2010-12-25
* disconnect method to connection to be used instead of just timing outPerttu Ahola2010-12-24
* ProgressBarTextureModPerttu Ahola2010-12-24
* base stuff for item->object conversionPerttu Ahola2010-12-24
* crafting system!Perttu Ahola2010-12-22
* just savin'Perttu Ahola2010-12-22
* some work-in-progressPerttu Ahola2010-12-22
* organizing stuff.Perttu Ahola2010-12-21
* framework for modifying texturesPerttu Ahola2010-12-20
* added dedicated server build without irrlichtPerttu Ahola2010-12-19