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path: root/src/inventorymanager.cpp
Commit message (Expand)AuthorAge
* Clean up craft replacements docsPaul Ouellette2019-12-07
* Inventory: Properly revert client predictions (#8945)SmallJoker2019-09-18
* Inventory: Undo prediction on dropSmallJoker2019-09-17
* Send cumulated inventory changes only each step (#8856)SmallJoker2019-09-09
* Optimize string (mis)handling (#8128)Jozef Behran2019-05-18
* Fix various code issues found by cppcheck (#7741)Paramat2018-09-23
* 'fix' LINT, use InventoryLocation==SmallJoker2018-04-02
* Run callback in IDropAction, refactor function argumentsSmallJoker2018-04-02
* Add player inventory callbacksSmallJoker2018-04-02
* Remove DSTACK support (#6346)Loïc Blot2017-08-30
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* Modernize various files (part 2)Loic Blot2017-08-18
* Player collisionbox: Make settableTeTpaAka2017-07-21
* C++11 cleanup inventorymanager (#6077)Vincent Glize2017-07-01
* Rename Scripting API files for consistencyShadowNinja2017-04-25
* [CSM] Client side moddingLoic Blot2017-03-13
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
* Move PP() and PP2() macros to basic_macros.hRogier2016-12-24
* Clean up StrfndShadowNinja2016-03-19
* Rename macros with two leading underscoresShadowNinja2015-10-14
* Change i++ to ++iDavid Jones2015-08-25
* Fix inventory replace bugest312015-08-19
* MoveItemSomewhere double bugfixest312015-07-19
* Inventory manager style cleanup and further checksest312015-07-01
* Add MoveSomewhere inventory actionest312015-06-23
* Fix bug when craft input isn't replacedTeTpaAka2015-06-22
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Don't send an InventoryAction at each setInventoryModified, we only need one ...Loic Blot2015-03-24
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Performance fixes.onkrot2015-01-13
* Clean up rollbackShadowNinja2014-11-19
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Add a callback: minetest.register_on_craft(itemstack, player,Novatux2013-11-01
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Fix moving stuff into a mismatched stack in a "infinite" inventoryPerttu Ahola2012-09-02
* Make inventory GUI do sane things when server-side inventory acts unusuallyPerttu Ahola2012-09-02
* Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev2012-09-01
* Fix wrong amount of nodes being dropped from inventoryPerttu Ahola2012-08-12
* Remove unwanted ! from ifs in inventory record-for-rollback codePerttu Ahola2012-08-12
* Fix inventory segfault when rollback recording is disabledPerttu Ahola2012-07-28
* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
* Add special return value -1 to inventry callbacksPerttu Ahola2012-07-25
* Improve inventory callbacks a bitPerttu Ahola2012-07-25
* Remove special handling of creative modePerttu Ahola2012-07-25
* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25
* Detached inventoriesPerttu Ahola2012-07-24
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17