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path: root/src/irrlicht_changes/static_text.h
Commit message (Collapse)AuthorAge
* Irrlicht support code maintenancesfan52021-03-31
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* Restore Irrlicht 1.9 supportsfan52021-03-09
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* StaticText/EnrichedString: Styling support (#9187)SmallJoker2020-01-22
| | | | | | | | * StaticText/EnrichedString: Styling support * Fix tooltip fg/bgcolor * Fix default color for substr(), add unittests
* Fix debug and info text being the wrong colorrubenwardy2018-08-05
| | | | Fixes #7623
* Fix tooltip colors specified by formspec partrubenwardy2018-08-04
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* Forget to fix non freetype build in StaticTextLoic Blot2018-01-12
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* Don't recalculate statustext initial color everytime & review fixesLoic Blot2018-01-05
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* GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on ↵Loic Blot2018-01-05
| | | | | | | StaticText Other enhancements: * C++ friendlyness for addStaticText() -> move to static StaticText::add()
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
| | | | * Migrate cpp headers to pragma once
* Add colored text (not only colored chat).Ekdohibs2016-05-31
Add documentation, move files to a proper place and avoid memory leaks. Make it work with most kind of texts, and allow backgrounds too.
301 USA. */ #include "common/c_internal.h" #include "debug.h" #include "log.h" #include "main.h" #include "settings.h" std::string script_get_backtrace(lua_State *L) { std::string s; lua_getglobal(L, "debug"); if(lua_istable(L, -1)){ lua_getfield(L, -1, "traceback"); if(lua_isfunction(L, -1)) { lua_call(L, 0, 1); if(lua_isstring(L, -1)){ s = lua_tostring(L, -1); } } lua_pop(L, 1); } lua_pop(L, 1); return s; } int script_error_handler(lua_State *L) { lua_getglobal(L, "debug"); if (!lua_istable(L, -1)) { lua_pop(L, 1); return 1; } lua_getfield(L, -1, "traceback"); if (!lua_isfunction(L, -1)) { lua_pop(L, 2); return 1; } lua_pushvalue(L, 1); lua_pushinteger(L, 2); lua_call(L, 2, 1); return 1; } int script_exception_wrapper(lua_State *L, lua_CFunction f) { try { return f(L); // Call wrapped function and return result. } catch (const char *s) { // Catch and convert exceptions. lua_pushstring(L, s); } catch (std::exception& e) { lua_pushstring(L, e.what()); } catch (...) { lua_pushliteral(L, "caught (...)"); } return lua_error(L); // Rethrow as a Lua error. } void script_error(lua_State *L) { const char *s = lua_tostring(L, -1); std::string str(s ? s : ""); throw LuaError(str); } // Push the list of callbacks (a lua table). // Then push nargs arguments. // Then call this function, which // - runs the callbacks // - replaces the table and arguments with the return value, // computed depending on mode void script_run_callbacks(lua_State *L, int nargs, RunCallbacksMode mode) { assert(lua_gettop(L) >= nargs + 1); // Insert error handler lua_pushcfunction(L, script_error_handler); int errorhandler = lua_gettop(L) - nargs - 1; lua_insert(L, errorhandler); // Insert run_callbacks between error handler and table lua_getglobal(L, "core"); lua_getfield(L, -1, "run_callbacks"); lua_remove(L, -2); lua_insert(L, errorhandler + 1); // Insert mode after table lua_pushnumber(L, (int) mode); lua_insert(L, errorhandler + 3); // Stack now looks like this: // ... <error handler> <run_callbacks> <table> <mode> <arg#1> <arg#2> ... <arg#n> if (lua_pcall(L, nargs + 2, 1, errorhandler)) { script_error(L); } lua_remove(L, -2); // Remove error handler } void log_deprecated(lua_State *L, std::string message) { static bool configured = false; static bool dolog = false; static bool doerror = false; // performance optimization to not have to read and compare setting for every logline if (!configured) { std::string value = g_settings->get("deprecated_lua_api_handling"); if (value == "log") { dolog = true; } if (value == "error") { dolog = true; doerror = true; } } if (doerror) { if (L != NULL) { script_error(L); } else { /* As of april 2014 assert is not optimized to nop in release builds * therefore this is correct. */ assert("Can't do a scripterror for this deprecated message, so exit completely!"); } } if (dolog) { /* abusing actionstream because of lack of file-only-logged loglevel */ actionstream << message << std::endl; if (L != NULL) { actionstream << script_get_backtrace(L) << std::endl; } } }