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* Modernize code: very last fixes (#6290)Loïc Blot2017-08-20
* Fix deserialization of ItemDefinition (#5995)Rui2017-06-16
* Fix no sound bug (#5968)Rui2017-06-14
* Sound: Add pitch option (#5960)Rui2017-06-11
* Remove threads.h and replace its definitions with their C++11 equivalents (#5...ShadowNinja2017-06-11
* Remove superfluous pointer null checksQrchackOfficial2017-06-10
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Some performance optimizations (#5424)Loïc Blot2017-03-22
* Update server min protocol version to v24 (#5411)Loïc Blot2017-03-19
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
* Add minetest.unregister_item and minetest.register_alias_forcepaly22016-09-08
* Use meshes to display inventory itemsRealBadAngel2016-02-07
* Revert "Refactoring and code style fixes in preparation of adding mesh typed ...Sapier2015-12-29
* Revert "Add support for using arbitrary meshes as items"Sapier2015-12-29
* Add support for using arbitrary meshes as itemsSapier2015-12-29
* Refactoring and code style fixes in preparation of adding mesh typed itemsSapier2015-12-29
* Add support for audio feedback if placing node failedBlockMen2015-11-07
* Refactor thread utility interfacekwolekr2015-10-16
* Change i++ to ++iDavid Jones2015-08-25
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-19
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-05
* Use std::vector instead of std::list in StaticObjectList and MutexedMap::getV...Loic Blot2015-03-04
* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins2015-02-11
* Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...Craig Robbins2015-02-11
* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins2015-02-11
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel2014-10-29
* Add support for Android 2.3+sapier2014-06-29
* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
* Make MutexQueue use jsemaphore for signalingsapier2014-01-10
* Shaders rework.RealBadAngel2013-12-03
* Fix Result of processed Request was written to invalid (non existent) ResultQ...sapier2013-11-17
* Fix multicaller support in RequestQueuesapier2013-11-17
* Bump protocol versionPilzAdam2013-07-20
* Make range of tools configureablePilzAdam2013-07-20
* Change ContentFeatures array to a vectorKahrl2013-07-14
* Fix many formspec menu bugssapier2013-07-07
* Move generateTextureFromMesh to TextureSource to fix a texture leakKahrl2013-07-03
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
* Really fix itemdef memory leaksapier2013-05-09
* Fix itemdef drop on NULL texturekwolekr2013-04-28
* fix extruded items texture leaksapier2013-04-09
* fix memory leak in itemdefsapier2013-04-07
* Add different place sound for nodesPilzAdam2013-03-29
* New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam2013-03-29
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Fix nodeplacement predictionPilzAdam2013-02-27