| Commit message (Expand) | Author | Age |
* | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | 2014-11-08 |
* | Add option to enable mesh caching, add wallmounted for meshes. | RealBadAngel | 2014-10-29 |
* | Add support for Android 2.3+ | sapier | 2014-06-29 |
* | Fix rendering glitches when far from the center of the map | Novatux | 2014-03-04 |
* | Make MutexQueue use jsemaphore for signaling | sapier | 2014-01-10 |
* | Shaders rework. | RealBadAngel | 2013-12-03 |
* | Fix Result of processed Request was written to invalid (non existent) ResultQ... | sapier | 2013-11-17 |
* | Fix multicaller support in RequestQueue | sapier | 2013-11-17 |
* | Bump protocol version | PilzAdam | 2013-07-20 |
* | Make range of tools configureable | PilzAdam | 2013-07-20 |
* | Change ContentFeatures array to a vector | Kahrl | 2013-07-14 |
* | Fix many formspec menu bugs | sapier | 2013-07-07 |
* | Move generateTextureFromMesh to TextureSource to fix a texture leak | Kahrl | 2013-07-03 |
* | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 |
* | Really fix itemdef memory leak | sapier | 2013-05-09 |
* | Fix itemdef drop on NULL texture | kwolekr | 2013-04-28 |
* | fix extruded items texture leak | sapier | 2013-04-09 |
* | fix memory leak in itemdef | sapier | 2013-04-07 |
* | Add different place sound for nodes | PilzAdam | 2013-03-29 |
* | New damage system, add damageGroups to ToolCapabilities, bump protocol version | PilzAdam | 2013-03-29 |
* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
* | Fix nodeplacement prediction | PilzAdam | 2013-02-27 |
* | Update Copyright Years | Sfan5 | 2013-02-24 |
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
* | Disable placement prediction for nodes that use on_rightclick | Jeija | 2013-02-19 |
* | Handle day-night transition in shader and make light sources brighter when sh... | Perttu Ahola | 2012-12-02 |
* | On-demand item meshes and textures | Perttu Ahola | 2012-12-02 |
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
* | Node texture animation | Perttu Ahola | 2012-06-16 |
* | Node placement client-side prediction | Perttu Ahola | 2012-06-10 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | Attempt to fix some minor memory leaks | Perttu Ahola | 2012-03-20 |
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl | 2012-03-15 |
* | Clean up log messages everywhere | Perttu Ahola | 2012-03-11 |
* | Digging time groups WIP | Perttu Ahola | 2012-03-10 |
* | itemdef: handle the !render-to-target case | Jonathan Neuschäfer | 2012-02-24 |
* | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 |