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* Move generateTextureFromMesh to TextureSource to fix a texture leakKahrl2013-07-03
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
* Really fix itemdef memory leaksapier2013-05-09
* Fix itemdef drop on NULL texturekwolekr2013-04-28
* fix extruded items texture leaksapier2013-04-09
* fix memory leak in itemdefsapier2013-04-07
* Add different place sound for nodesPilzAdam2013-03-29
* New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam2013-03-29
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Fix nodeplacement predictionPilzAdam2013-02-27
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Disable placement prediction for nodes that use on_rightclickJeija2013-02-19
* Handle day-night transition in shader and make light sources brighter when sh...Perttu Ahola2012-12-02
* On-demand item meshes and texturesPerttu Ahola2012-12-02
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Node texture animationPerttu Ahola2012-06-16
* Node placement client-side predictionPerttu Ahola2012-06-10
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Attempt to fix some minor memory leaksPerttu Ahola2012-03-20
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-15
* Clean up log messages everywherePerttu Ahola2012-03-11
* Digging time groups WIPPerttu Ahola2012-03-10
* itemdef: handle the !render-to-target caseJonathan Neuschäfer2012-02-24
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
>s32>& rectangle); //! destructor virtual ~intlGUIEditBox(); //! Sets another skin independent font. virtual void setOverrideFont(IGUIFont* font=0); //! Gets the override font (if any) /** \return The override font (may be 0) */ virtual IGUIFont* getOverrideFont() const; //! Get the font which is used right now for drawing /** Currently this is the override font when one is set and the font of the active skin otherwise */ virtual IGUIFont* getActiveFont() const; //! Sets another color for the text. virtual void setOverrideColor(video::SColor color); //! Gets the override color virtual video::SColor getOverrideColor() const; //! Sets if the text should use the overide color or the //! color in the gui skin. virtual void enableOverrideColor(bool enable); //! Checks if an override color is enabled /** \return true if the override color is enabled, false otherwise */ virtual bool isOverrideColorEnabled(void) const; //! Sets whether to draw the background virtual void setDrawBackground(bool draw); //! Turns the border on or off virtual void setDrawBorder(bool border); //! Enables or disables word wrap for using the edit box as multiline text editor. virtual void setWordWrap(bool enable); //! Checks if word wrap is enabled //! \return true if word wrap is enabled, false otherwise virtual bool isWordWrapEnabled() const; //! Enables or disables newlines. /** \param enable: If set to true, the EGET_EDITBOX_ENTER event will not be fired, instead a newline character will be inserted. */ virtual void setMultiLine(bool enable); //! Checks if multi line editing is enabled //! \return true if mult-line is enabled, false otherwise virtual bool isMultiLineEnabled() const; //! Enables or disables automatic scrolling with cursor position //! \param enable: If set to true, the text will move around with the cursor position virtual void setAutoScroll(bool enable); //! Checks to see if automatic scrolling is enabled //! \return true if automatic scrolling is enabled, false if not virtual bool isAutoScrollEnabled() const; //! Gets the size area of the text in the edit box //! \return Returns the size in pixels of the text virtual core::dimension2du getTextDimension(); //! Sets text justification virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical); //! called if an event happened. virtual bool OnEvent(const SEvent& event); //! draws the element and its children virtual void draw(); //! Sets the new caption of this element. virtual void setText(const wchar_t* text); //! Sets the maximum amount of characters which may be entered in the box. //! \param max: Maximum amount of characters. If 0, the character amount is //! infinity. virtual void setMax(u32 max); //! Returns maximum amount of characters, previously set by setMax(); virtual u32 getMax() const; //! Sets whether the edit box is a password box. Setting this to true will /** disable MultiLine, WordWrap and the ability to copy with ctrl+c or ctrl+x \param passwordBox: true to enable password, false to disable \param passwordChar: the character that is displayed instead of letters */ virtual void setPasswordBox(bool passwordBox, wchar_t passwordChar = L'*'); //! Returns true if the edit box is currently a password box. virtual bool isPasswordBox() const; //! Updates the absolute position, splits text if required virtual void updateAbsolutePosition(); //! Writes attributes of the element. virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; //! Reads attributes of the element virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); protected: //! Breaks the single text line. void breakText(); //! sets the area of the given line void setTextRect(s32 line); //! returns the line number that the cursor is on s32 getLineFromPos(s32 pos); //! adds a letter to the edit box void inputChar(wchar_t c); //! calculates the current scroll position void calculateScrollPos(); //! send some gui event to parent void sendGuiEvent(EGUI_EVENT_TYPE type); //! set text markers void setTextMarkers(s32 begin, s32 end); bool processKey(const SEvent& event); bool processMouse(const SEvent& event); s32 getCursorPos(s32 x, s32 y); bool MouseMarking; bool Border; bool OverrideColorEnabled; s32 MarkBegin; s32 MarkEnd; video::SColor OverrideColor; gui::IGUIFont *OverrideFont, *LastBreakFont; IOSOperator* Operator; u32 BlinkStartTime; s32 CursorPos; s32 HScrollPos, VScrollPos; // scroll position in characters u32 Max; bool WordWrap, MultiLine, AutoScroll, PasswordBox; wchar_t PasswordChar; EGUI_ALIGNMENT HAlign, VAlign; core::array< core::stringw > BrokenText; core::array< s32 > BrokenTextPositions; core::rect<s32> CurrentTextRect, FrameRect; // temporary values }; } // end namespace gui } // end namespace irr //#endif // _IRR_COMPILE_WITH_GUI_ #endif // __C_GUI_EDIT_BOX_H_INCLUDED__