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* Overlays for wield and inventory images (#6107)Dániel Juhász2017-08-25
| | | | * Overlays for wield and inventory images
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
| | | | | | | | | | | * Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
| | | | * Migrate cpp headers to pragma once
* Hardware coloring for itemstacksDániel Juhász2017-04-08
| | | | | | | | | | Adds the possibility to colorize item stacks based on their metadata. In the item/node definition you can specify palette (an image file) and color (fallback color if the item has no palette or metadata). Then you can add palette_index to the metadata. Dropped itemstacks with different colors do not merge.
* Some performance optimizations (#5424)Loïc Blot2017-03-22
| | | | | | | | | | | | | | | | | | | * Some performance optimizations This is globally removing some memory useless copy * use a const ref return on std::string Settings::get to prevent data copy on getters which doesn't need to copy it * pass some stack created strings to static const as they are not modified anywhere * Camera: return nametags per const ref instead of a list pointer, we only need to read it * INodeDefManager: getAll should be a result ref writer instead of a return copy * INodeDefManager: getAlias should return a const std::string ref * Minimap: unroll a Scolor creation in blitMinimapPixersToImageRadar to prvent many variable construct/destruct which are unneeded (we rewrite the content in the loop) * CNodeDefManager::updateAliases: prevent a idef getall copy * Profiler: constness * rollback_interface: create real_name later, and use const ref * MapBlockMesh updateFastFaceRow: unroll TileSpec next_tile, which has a cost of 1.8% CPU due to variable allocation/destruction, * MapBlockMesh updateFastFaceRow: copy next_tile to tile only if it's a different tilespec * MapBlockMesh updateFastFaceRow: use memcpy to copy next_lights to lights to do it in a single cpu operation
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
| | | | | | | | | | | | | | | | | | | | | * Environment code refactoring * Cleanup includes & class declarations in client & server environment to improve build speed * ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts. * Cleanup IGameDef * Move ITextureSource* IGameDef::getTextureSource() to Client only. * Also move ITextureSource *IGameDef::tsrc() helper * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call * drop unused emerge() call * cleanup server unused functions (mentionned before) * Drop one unused parameter from ContentFeatures::updateTextures * move checkLocalPrivilege to Client * Remove some unnecessary casts * create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it * Fix some comments * Change required IGameDef to Server/Client pointers * Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects * Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu * drop ClientMap::sectorWasDrawn which is unused
* Make getStackMax return the correct maximal stack sizeSmallJoker2016-09-08
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* Add minetest.unregister_item and minetest.register_alias_forcepaly22016-09-08
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* Revert "Refactoring and code style fixes in preparation of adding mesh typed ↵Sapier2015-12-29
| | | | | | | | items" This reverts commit f14e7bac54af65e3d3d99f89f23f114b17058e49. Reverted due to missinterpretation of agreement, obvious dislike and me not interested in doing fights for feature I don't actually need
* Revert "Add support for using arbitrary meshes as items"Sapier2015-12-29
| | | | | | This reverts commit 91bafceee6606fab79db1bde4cba01b84fed65c7. Reverted due to missinterpretation of agreement, obvious dislike and me not interested in doing fights for feature I don't actually need
* Add support for using arbitrary meshes as itemsSapier2015-12-29
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* Refactoring and code style fixes in preparation of adding mesh typed itemsSapier2015-12-29
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* Add support for audio feedback if placing node failedBlockMen2015-11-07
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* Make range of tools configureablePilzAdam2013-07-20
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* Add different place sound for nodesPilzAdam2013-03-29
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* New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam2013-03-29
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* Fix nodeplacement predictionPilzAdam2013-02-27
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Disable placement prediction for nodes that use on_rightclickJeija2013-02-19
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* On-demand item meshes and texturesPerttu Ahola2012-12-02
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* Optimize headersPerttu Ahola2012-06-17
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* Node placement client-side predictionPerttu Ahola2012-06-10
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* itemgroup.h and ItemGroupList typedefPerttu Ahola2012-03-10
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* Digging time groups WIPPerttu Ahola2012-03-10
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* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
e useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "test.h" #include <cmath> #include "util/enriched_string.h" #include "util/numeric.h" #include "util/string.h" class TestUtilities : public TestBase { public: TestUtilities() { TestManager::registerTestModule(this); } const char *getName() { return "TestUtilities"; } void runTests(IGameDef *gamedef); void testAngleWrapAround(); void testWrapDegrees_0_360_v3f(); void testLowercase(); void testTrim(); void testIsYes(); void testRemoveStringEnd(); void testUrlEncode(); void testUrlDecode(); void testPadString(); void testStartsWith(); void testStrEqual(); void testStringTrim(); void testStrToIntConversion(); void testStringReplace(); void testStringAllowed(); void testAsciiPrintableHelper(); void testUTF8(); void testRemoveEscapes(); void testWrapRows(); void testEnrichedString(); void testIsNumber(); void testIsPowerOfTwo(); void testMyround(); void testStringJoin(); void testEulerConversion(); }; static TestUtilities g_test_instance; void TestUtilities::runTests(IGameDef *gamedef) { TEST(testAngleWrapAround); TEST(testWrapDegrees_0_360_v3f); TEST(testLowercase); TEST(testTrim); TEST(testIsYes); TEST(testRemoveStringEnd); TEST(testUrlEncode); TEST(testUrlDecode); TEST(testPadString); TEST(testStartsWith); TEST(testStrEqual); TEST(testStringTrim); TEST(testStrToIntConversion); TEST(testStringReplace); TEST(testStringAllowed); TEST(testAsciiPrintableHelper); TEST(testUTF8); TEST(testRemoveEscapes); TEST(testWrapRows); TEST(testEnrichedString); TEST(testIsNumber); TEST(testIsPowerOfTwo); TEST(testMyround); TEST(testStringJoin); TEST(testEulerConversion); } //////////////////////////////////////////////////////////////////////////////// inline float ref_WrapDegrees180(float f) { // This is a slower alternative to the wrapDegrees_180() function; // used as a reference for testing float value = fmodf(f + 180, 360); if (value < 0) value += 360; return value - 180; } inline float ref_WrapDegrees_0_360(float f) { // This is a slower alternative to the wrapDegrees_0_360() function; // used as a reference for testing float value = fmodf(f, 360); if (value < 0) value += 360; return value < 0 ? value + 360 : value; } void TestUtilities::testAngleWrapAround() { UASSERT(fabs(modulo360f(100.0) - 100.0) < 0.001); UASSERT(fabs(modulo360f(720.5) - 0.5) < 0.001); UASSERT(fabs(modulo360f(-0.5) - (-0.5)) < 0.001); UASSERT(fabs(modulo360f(-365.5) - (-5.5)) < 0.001); for (float f = -720; f <= -360; f += 0.25) { UASSERT(std::fabs(modulo360f(f) - modulo360f(f + 360)) < 0.001); } for (float f = -1440; f <= 1440; f += 0.25) { UASSERT(std::fabs(modulo360f(f) - fmodf(f, 360)) < 0.001); UASSERT(std::fabs(wrapDegrees_180(f) - ref_WrapDegrees180(f)) < 0.001); UASSERT(std::fabs(wrapDegrees_0_360(f) - ref_WrapDegrees_0_360(f)) < 0.001); UASSERT(wrapDegrees_0_360( std::fabs(wrapDegrees_180(f) - wrapDegrees_0_360(f))) < 0.001); } } void TestUtilities::testWrapDegrees_0_360_v3f() { // only x test with little step for (float x = -720.f; x <= 720; x += 0.05) { v3f r = wrapDegrees_0_360_v3f(v3f(x, 0, 0)); UASSERT(r.X >= 0.0f && r.X < 360.0f) UASSERT(r.Y == 0.0f) UASSERT(r.Z == 0.0f) } // only y test with little step for (float y = -720.f; y <= 720; y += 0.05) { v3f r = wrapDegrees_0_360_v3f(v3f(0, y, 0)); UASSERT(r.X == 0.0f) UASSERT(r.Y >= 0.0f && r.Y < 360.0f) UASSERT(r.Z == 0.0f) } // only z test with little step for (float z = -720.f; z <= 720; z += 0.05) { v3f r = wrapDegrees_0_360_v3f(v3f(0, 0, z)); UASSERT(r.X == 0.0f) UASSERT(r.Y == 0.0f) UASSERT(r.Z >= 0.0f && r.Z < 360.0f) } // test the whole coordinate translation for (float x = -720.f; x <= 720; x += 2.5) { for (float y = -720.f; y <= 720; y += 2.5) { for (float z = -720.f; z <= 720; z += 2.5) { v3f r = wrapDegrees_0_360_v3f(v3f(x, y, z)); UASSERT(r.X >= 0.0f && r.X < 360.0f) UASSERT(r.Y >= 0.0f && r.Y < 360.0f) UASSERT(r.Z >= 0.0f && r.Z < 360.0f) } } } } void TestUtilities::testLowercase() { UASSERT(lowercase("Foo bAR") == "foo bar"); UASSERT(lowercase("eeeeeeaaaaaaaaaaaààààà") == "eeeeeeaaaaaaaaaaaààààà"); UASSERT(lowercase("MINETEST-powa") == "minetest-powa"); } void TestUtilities::testTrim() { UASSERT(trim("") == ""); UASSERT(trim("dirt_with_grass") == "dirt_with_grass"); UASSERT(trim("\n \t\r Foo bAR \r\n\t\t ") == "Foo bAR"); UASSERT(trim("\n \t\r \r\n\t\t ") == ""); } void TestUtilities::testIsYes() { UASSERT(is_yes("YeS") == true); UASSERT(is_yes("") == false); UASSERT(is_yes("FAlse") == false); UASSERT(is_yes("-1") == true); UASSERT(is_yes("0") == false); UASSERT(is_yes("1") == true); UASSERT(is_yes("2") == true); } void TestUtilities::testRemoveStringEnd() { const char *ends[] = {"abc", "c", "bc", "", NULL}; UASSERT(removeStringEnd("abc", ends) == ""); UASSERT(removeStringEnd("bc", ends) == "b"); UASSERT(removeStringEnd("12c", ends) == "12"); UASSERT(removeStringEnd("foo", ends) == ""); } void TestUtilities::testUrlEncode() { UASSERT(urlencode("\"Aardvarks lurk, OK?\"") == "%22Aardvarks%20lurk%2C%20OK%3F%22"); } void TestUtilities::testUrlDecode() { UASSERT(urldecode("%22Aardvarks%20lurk%2C%20OK%3F%22") == "\"Aardvarks lurk, OK?\""); } void TestUtilities::testPadString() { UASSERT(padStringRight("hello", 8) == "hello "); } void TestUtilities::testStartsWith() { UASSERT(str_starts_with(std::string(), std::string()) == true); UASSERT(str_starts_with(std::string("the sharp pickaxe"), std::string()) == true); UASSERT(str_starts_with(std::string("the sharp pickaxe"), std::string("the")) == true); UASSERT(str_starts_with(std::string("the sharp pickaxe"), std::string("The")) == false); UASSERT(str_starts_with(std::string("the sharp pickaxe"), std::string("The"), true) == true); UASSERT(str_starts_with(std::string("T"), std::string("The")) == false); } void TestUtilities::testStrEqual() { UASSERT(str_equal(narrow_to_wide("abc"), narrow_to_wide("abc"))); UASSERT(str_equal(narrow_to_wide("ABC"), narrow_to_wide("abc"), true)); } void TestUtilities::testStringTrim() { UASSERT(trim(" a") == "a"); UASSERT(trim(" a ") == "a"); UASSERT(trim("a ") == "a"); UASSERT(trim("") == ""); } void TestUtilities::testStrToIntConversion() { UASSERT(mystoi("123", 0, 1000) == 123); UASSERT(mystoi("123", 0, 10) == 10); } void TestUtilities::testStringReplace() { std::string test_str; test_str = "Hello there"; str_replace(test_str, "there", "world"); UASSERT(test_str == "Hello world"); test_str = "ThisAisAaAtest"; str_replace(test_str, 'A', ' '); UASSERT(test_str == "This is a test"); } void TestUtilities::testStringAllowed() { UASSERT(string_allowed("hello", "abcdefghijklmno") == true); UASSERT(string_allowed("123", "abcdefghijklmno") == false); UASSERT(string_allowed_blacklist("hello", "123") == true); UASSERT(string_allowed_blacklist("hello123", "123") == false); } void TestUtilities::testAsciiPrintableHelper() { UASSERT(IS_ASCII_PRINTABLE_CHAR('e') == true); UASSERT(IS_ASCII_PRINTABLE_CHAR('\0') == false); // Ensures that there is no cutting off going on... // If there were, 331 would be cut to 75 in this example // and 73 is a valid ASCII char. int ch = 331; UASSERT(IS_ASCII_PRINTABLE_CHAR(ch) == false); } void TestUtilities::testUTF8() { UASSERT(wide_to_utf8(utf8_to_wide("")) == ""); UASSERT(wide_to_utf8(utf8_to_wide("the shovel dug a crumbly node!")) == "the shovel dug a crumbly node!"); } void TestUtilities::testRemoveEscapes() { UASSERT(unescape_enriched<wchar_t>( L"abc\x1bXdef") == L"abcdef"); UASSERT(unescape_enriched<wchar_t>( L"abc\x1b(escaped)def") == L"abcdef"); UASSERT(unescape_enriched<wchar_t>( L"abc\x1b((escaped with parenthesis\\))def") == L"abcdef"); UASSERT(unescape_enriched<wchar_t>( L"abc\x1b(incomplete") == L"abc"); UASSERT(unescape_enriched<wchar_t>( L"escape at the end\x1b") == L"escape at the end"); // Nested escapes not supported UASSERT(unescape_enriched<wchar_t>( L"abc\x1b(outer \x1b(inner escape)escape)def") == L"abcescape)def"); } void TestUtilities::testWrapRows() { UASSERT(wrap_rows("12345678",4) == "1234\n5678"); // test that wrap_rows doesn't wrap inside multibyte sequences { const unsigned char s[] = { 0x2f, 0x68, 0x6f, 0x6d, 0x65, 0x2f, 0x72, 0x61, 0x70, 0x74, 0x6f, 0x72, 0x2f, 0xd1, 0x82, 0xd0, 0xb5, 0xd1, 0x81, 0xd1, 0x82, 0x2f, 0x6d, 0x69, 0x6e, 0x65, 0x74, 0x65, 0x73, 0x74, 0x2f, 0x62, 0x69, 0x6e, 0x2f, 0x2e, 0x2e, 0}; std::string str((char *)s); UASSERT(utf8_to_wide(wrap_rows(str, 20)) != L"<invalid UTF-8 string>"); }; { const unsigned char s[] = { 0x74, 0x65, 0x73, 0x74, 0x20, 0xd1, 0x82, 0xd0, 0xb5, 0xd1, 0x81, 0xd1, 0x82, 0x20, 0xd1, 0x82, 0xd0, 0xb5, 0xd1, 0x81, 0xd1, 0x82, 0x20, 0xd1, 0x82, 0xd0, 0xb5, 0xd1, 0x81, 0xd1, 0x82, 0}; std::string str((char *)s); UASSERT(utf8_to_wide(wrap_rows(str, 8)) != L"<invalid UTF-8 string>"); } } void TestUtilities::testEnrichedString() { EnrichedString str(L"Test bar"); irr::video::SColor color(0xFF, 0, 0, 0xFF); UASSERT(str.substr(1, 3).getString() == L"est"); str += L" BUZZ"; UASSERT(str.substr(9, std::string::npos).getString() == L"BUZZ"); str.setDefaultColor(color); // Blue foreground UASSERT(str.getColors()[5] == color); // Green background, then white and yellow text str = L"\x1b(b@#0F0)Regular \x1b(c@#FF0)yellow"; UASSERT(str.getColors()[2] == 0xFFFFFFFF); str.setDefaultColor(color); // Blue foreground UASSERT(str.getColors()[13] == 0xFFFFFF00); // Still yellow text UASSERT(str.getBackground() == 0xFF00FF00); // Green background } void TestUtilities::testIsNumber() { UASSERT(is_number("123") == true); UASSERT(is_number("") == false); UASSERT(is_number("123a") == false); } void TestUtilities::testIsPowerOfTwo() { UASSERT(is_power_of_two(0) == false); UASSERT(is_power_of_two(1) == true); UASSERT(is_power_of_two(2) == true); UASSERT(is_power_of_two(3) == false); for (int exponent = 2; exponent <= 31; ++exponent) { UASSERT(is_power_of_two((1 << exponent) - 1) == false); UASSERT(is_power_of_two((1 << exponent)) == true); UASSERT(is_power_of_two((1 << exponent) + 1) == false); } UASSERT(is_power_of_two(U32_MAX) == false); } void TestUtilities::testMyround() { UASSERT(myround(4.6f) == 5); UASSERT(myround(1.2f) == 1); UASSERT(myround(-3.1f) == -3); UASSERT(myround(-6.5f) == -7); } void TestUtilities::testStringJoin() { std::vector<std::string> input; UASSERT(str_join(input, ",") == ""); input.emplace_back("one"); UASSERT(str_join(input, ",") == "one"); input.emplace_back("two"); UASSERT(str_join(input, ",") == "one,two"); input.emplace_back("three"); UASSERT(str_join(input, ",") == "one,two,three"); input[1] = ""; UASSERT(str_join(input, ",") == "one,,three"); input[1] = "two"; UASSERT(str_join(input, " and ") == "one and two and three"); } static bool within(const f32 value1, const f32 value2, const f32 precision) { return std::fabs(value1 - value2) <= precision; } static bool within(const v3f &v1, const v3f &v2, const f32 precision) { return within(v1.X, v2.X, precision) && within(v1.Y, v2.Y, precision) && within(v1.Z, v2.Z, precision); } static bool within(const core::matrix4 &m1, const core::matrix4 &m2, const f32 precision) { const f32 *M1 = m1.pointer(); const f32 *M2 = m2.pointer(); for (int i = 0; i < 16; i++) if (! within(M1[i], M2[i], precision)) return false; return true; } static bool roundTripsDeg(const v3f &v, const f32 precision) { core::matrix4 m; setPitchYawRoll(m, v); return within(v, getPitchYawRoll(m), precision); } void TestUtilities::testEulerConversion() { // This test may fail on non-IEEE systems. // Low tolerance is 4 ulp(1.0) for binary floats with 24 bit mantissa. // (ulp = unit in the last place; ulp(1.0) = 2^-23). const f32 tolL = 4.76837158203125e-7f; // High tolerance is 2 ulp(180.0), needed for numbers in degrees. // ulp(180.0) = 2^-16 const f32 tolH = 3.0517578125e-5f; v3f v1, v2; core::matrix4 m1, m2; const f32 *M1 = m1.pointer(); const f32 *M2 = m2.pointer(); // Check that the radians version and the degrees version // produce the same results. Check also that the conversion // works both ways for these values. v1 = v3f(M_PI/3.0, M_PI/5.0, M_PI/4.0); v2 = v3f(60.0f, 36.0f, 45.0f); setPitchYawRollRad(m1, v1); setPitchYawRoll(m2, v2); UASSERT(within(m1, m2, tolL)); UASSERT(within(getPitchYawRollRad(m1), v1, tolL)); UASSERT(within(getPitchYawRoll(m2), v2, tolH)); // Check the rotation matrix produced. UASSERT(within(M1[0], 0.932004869f, tolL)); UASSERT(within(M1[1], 0.353553385f, tolL)); UASSERT(within(M1[2], 0.0797927827f, tolL)); UASSERT(within(M1[4], -0.21211791f, tolL)); UASSERT(within(M1[5], 0.353553355f, tolL)); UASSERT(within(M1[6], 0.911046684f, tolL)); UASSERT(within(M1[8], 0.293892622f, tolL)); UASSERT(within(M1[9], -0.866025448f, tolL)); UASSERT(within(M1[10], 0.404508471f, tolL)); // Check that the matrix is still homogeneous with no translation UASSERT(M1[3] == 0.0f); UASSERT(M1[7] == 0.0f); UASSERT(M1[11] == 0.0f); UASSERT(M1[12] == 0.0f); UASSERT(M1[13] == 0.0f); UASSERT(M1[14] == 0.0f); UASSERT(M1[15] == 1.0f); UASSERT(M2[3] == 0.0f); UASSERT(M2[7] == 0.0f); UASSERT(M2[11] == 0.0f); UASSERT(M2[12] == 0.0f); UASSERT(M2[13] == 0.0f); UASSERT(M2[14] == 0.0f); UASSERT(M2[15] == 1.0f); // Compare to Irrlicht's results. To be comparable, the // angles must come in a different order and the matrix // elements to compare are different too. m2.setRotationRadians(v3f(v1.Z, v1.X, v1.Y)); UASSERT(within(M1[0], M2[5], tolL)); UASSERT(within(M1[1], M2[6], tolL)); UASSERT(within(M1[2], M2[4], tolL)); UASSERT(within(M1[4], M2[9], tolL)); UASSERT(within(M1[5], M2[10], tolL)); UASSERT(within(M1[6], M2[8], tolL)); UASSERT(within(M1[8], M2[1], tolL)); UASSERT(within(M1[9], M2[2], tolL)); UASSERT(within(M1[10], M2[0], tolL)); // Check that Eulers that produce near gimbal-lock still round-trip UASSERT(roundTripsDeg(v3f(89.9999f, 17.f, 0.f), tolH)); UASSERT(roundTripsDeg(v3f(89.9999f, 0.f, 19.f), tolH)); UASSERT(roundTripsDeg(v3f(89.9999f, 17.f, 19.f), tolH)); // Check that Eulers at an angle > 90 degrees may not round-trip... v1 = v3f(90.00001f, 1.f, 1.f); setPitchYawRoll(m1, v1); v2 = getPitchYawRoll(m1); //UASSERT(within(v1, v2, tolL)); // this is typically false // ... however the rotation matrix is the same for both setPitchYawRoll(m2, v2); UASSERT(within(m1, m2, tolL)); }